This commit is contained in:
CortexCore
2024-11-13 17:47:45 +08:00
parent c4af12acd7
commit 416e3322db
208 changed files with 2591757 additions and 1497 deletions

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@@ -8,22 +8,6 @@ namespace BITKit.Entities
{
public class Entity : IEntity, IDisposable
{
private class EntityServiceProvider : IServiceProvider
{
public ServiceProvider ServiceProvider;
public readonly List<Object> Services = new();
public object GetService(Type serviceType)
{
var value = ServiceProvider.GetService(serviceType);
if (value != null)
{
Services.TryAdd(value);
}
return value;
}
}
public Entity()
{
ServiceCollection.AddSingleton<IEntity>(this);
@@ -36,26 +20,12 @@ namespace BITKit.Entities
public CancellationToken CancellationToken => _cancellationTokenSource.Token;
private readonly CancellationTokenSource _cancellationTokenSource = new();
public IServiceProvider ServiceProvider
{
get
{
if (_serviceProvider is not null)
{
return _serviceProvider;
}
var value = new EntityServiceProvider()
{
ServiceProvider = ServiceCollection.BuildServiceProvider()
};
_serviceProvider = value;
return _serviceProvider;
}
}
public IServiceProvider ServiceProvider => _serviceProvider ??= ServiceCollection.BuildServiceProvider();
private ServiceProvider _serviceProvider;
public IServiceCollection ServiceCollection { get; } = new ServiceCollection();
private EntityServiceProvider _serviceProvider;
public object[] GetServices()=> _serviceProvider.Services.ToArray();
public object[] GetServices() => ServiceCollection.ToArray()
.Select(x => _serviceProvider.GetService(x.ServiceType)).ToArray();
public void Inject(object obj)
{
foreach (var fieldInfo in obj.GetType().GetFields(ReflectionHelper.Flags))
@@ -70,11 +40,7 @@ namespace BITKit.Entities
public void Dispose()
{
_cancellationTokenSource.Cancel();
_serviceProvider.ServiceProvider.Dispose();
foreach (var x in GetServices().OfType<IDisposable>())
{
x.Dispose();
}
_serviceProvider.Dispose();
}
}
}

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@@ -39,5 +39,29 @@ namespace BITKit
{
return self?.GetInvocationList().Cast<Func<T0, T1, T2, T3>>();
}
public static IEnumerable<Func<T0, T1, T2, T3, T4>> CastAsFunc<T0, T1, T2, T3, T4>(
this Func<T0, T1, T2, T3, T4> self)
{
return self?.GetInvocationList().Cast<Func<T0, T1, T2, T3, T4>>();
}
public static IEnumerable<Func<T0, T1, T2, T3, T4, T5>> CastAsFunc<T0, T1, T2, T3, T4, T5>(
this Func<T0, T1, T2, T3, T4, T5> self)
{
return self?.GetInvocationList().Cast<Func<T0, T1, T2, T3, T4, T5>>();
}
public static IEnumerable<Func<T0, T1, T2, T3, T4, T5, T6>> CastAsFunc<T0, T1, T2, T3, T4, T5, T6>(
this Func<T0, T1, T2, T3, T4, T5, T6> self)
{
return self?.GetInvocationList().Cast<Func<T0, T1, T2, T3, T4, T5, T6>>();
}
public static IEnumerable<Func<T0, T1, T2, T3, T4, T5, T6, T7>> CastAsFunc<T0, T1, T2, T3, T4, T5, T6, T7>(
this Func<T0, T1, T2, T3, T4, T5, T6, T7> self)
{
return self?.GetInvocationList().Cast<Func<T0, T1, T2, T3, T4, T5, T6, T7>>();
}
}
}

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@@ -167,6 +167,13 @@ namespace BITKit
}
return false;
}
public static IEnumerable<T> RemoveIn<T>(this IEnumerable<T> self, T t)
{
var list = self.ToList();
list.Remove(t);
return list.ToArray();
}
public static bool TryRemove<TKey, TValue>(this IDictionary<TKey, TValue> self, TKey t)
{
if (self.ContainsKey(t))

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@@ -1,8 +0,0 @@
namespace BITKit.IO
{
public interface IAsset
{
string Name { get; set; }
byte[] Buffer{ get; set; }
}
}

View File

@@ -94,6 +94,11 @@ namespace BITKit
/// </summary>
/// <returns></returns>
int Value => 10;
/// <summary>
/// 创建运行时物品
/// </summary>
/// <returns></returns>
IRuntimeItem CreateRuntimeItem();
}
public interface IRuntimeItem : ICloneable
@@ -101,7 +106,7 @@ namespace BITKit
/// <summary>
/// 运行时Id
/// </summary>
public int Id { get; }
public int Id { get; set; }
/// <summary>
/// 配置Id
@@ -111,7 +116,7 @@ namespace BITKit
/// <summary>
/// 数量
/// </summary>
public int Amount { get; }
public int Amount { get; set; }
/// <summary>
/// 运行时属性
@@ -133,14 +138,23 @@ namespace BITKit
/// 被托管的物品
/// </summary>
[Serializable]
public record RuntimeItem : IRuntimeItem
public struct RuntimeItem : IRuntimeItem
{
public int Id { get; set; } = new Random().Next();
public static RuntimeItem Create()
{
var item = new RuntimeItem()
{
Id = new Random().Next(),
RuntimeProperties =
new Dictionary<Type, IScriptableItemProperty>()
};
return item;
}
public int Id { get; set; }
public int ScriptableId { get; set; }
public int Amount { get; set; }
public IDictionary<Type, IScriptableItemProperty> RuntimeProperties { get; set; } =
new Dictionary<Type, IScriptableItemProperty>();
public IDictionary<Type, IScriptableItemProperty> RuntimeProperties { get; set; }
public event Action<IRuntimeItem> OnRuntimePropertiesChanged;

View File

@@ -1,8 +1,13 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Microsoft.SqlServer.Server;
namespace BITKit
{
/// <summary>
/// 支持二进制化的的物品容器,适用于网络化物品容器
/// 支持属性
@@ -10,6 +15,7 @@ namespace BITKit
/// </summary>
public interface IRuntimeItemContainer:IBinarySerialize
{
public ValidHandle IsBusy { get; }
/// <summary>
/// 物品容器的唯一Id
/// </summary>
@@ -27,6 +33,11 @@ namespace BITKit
/// </summary>
bool Remove(int id);
/// <summary>
/// 设置物品
/// </summary>
/// <param name="id"></param>
void Set(IRuntimeItem id);
/// <summary>
/// 通过通过Id丢下物品
/// </summary>
bool Drop(int id);
@@ -67,4 +78,98 @@ namespace BITKit
/// </summary>
event Action<bool> OnRelease;
}
public class RuntimeItemContainer : IRuntimeItemContainer
{
public RuntimeItemContainer()
{
IsBusy.AddListener(x=>OnRelease?.Invoke(!x));
}
public readonly ConcurrentDictionary<int, IRuntimeItem> Items = new();
public void Read(BinaryReader r)
{
throw new NotImplementedException();
}
public void Write(BinaryWriter w)
{
throw new NotImplementedException();
}
public ValidHandle IsBusy { get; } = new();
public int Id { get; set; }
public IRuntimeItem[] GetItems()=>Items.Values.ToArray();
public bool Add(IRuntimeItem item)
{
using var _ = IsBusy.GetHandle();
foreach (var func in AddFactory.CastAsFunc())
{
if (func.Invoke(item) is false)
{
return false;
}
}
Items.Set(item.Id, item);
OnAdd?.Invoke(item);
//BIT4Log.Log<RuntimeItemContainer>($"添加了了:{item.Id}");
return true;
}
public bool Remove(int id)
{
using var _ = IsBusy.GetHandle();
if (Items.TryGetValue(id, out var item) is false) return false;
foreach (var func in RemoveFactory.CastAsFunc())
{
if (func.Invoke(item) is false)
{
return false;
}
}
Items.TryRemove(item.Id);
OnRemove?.Invoke(item);
//BIT4Log.Log<RuntimeItemContainer>($"移除了:{id}");
return true;
}
public void Set(IRuntimeItem id)
{
using var _ = IsBusy.GetHandle();
if (!Items.TryGetValue(id.Id, out var item)) return;
item = id;
OnSet?.Invoke(item);
}
public bool Drop(int id)
{
using var _ = IsBusy.GetHandle();
if (Items.TryGetValue(id, out var item) is false) return false;
foreach (var func in DropFactory.CastAsFunc())
{
if (func.Invoke(item) is false)
{
return false;
}
}
Items.TryRemove(item.Id);
OnDrop?.Invoke(item);
//BIT4Log.Log<RuntimeItemContainer>($"丢下了:{id}");
return true;
}
public event Func<IRuntimeItem, bool> AddFactory;
public event Func<IRuntimeItem, bool> RemoveFactory;
public event Func<IRuntimeItem, bool> DropFactory;
public event Action<IRuntimeItem> OnAdd;
public event Action<IRuntimeItem> OnRemove;
public event Action<IRuntimeItem> OnSet;
public event Action<IRuntimeItem> OnDrop;
public event Action<IRuntimeItemContainer> OnRebuild;
public event Action<bool> OnRelease;
}
}

View File

@@ -0,0 +1,13 @@
using System.Collections;
using System.Collections.Generic;
namespace BITKit
{
/// <summary>
/// 玩家向背包添加物品,但是被其他逻辑处理
/// </summary>
public sealed class PlayerInventoryAddItemOverridden : InGameException
{
}
}

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@@ -0,0 +1,32 @@
using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
namespace BITKit.Pool
{
/// <summary>
/// 对象池服务
/// </summary>
public interface IPoolService
{
/// <summary>
/// 生成对象
/// </summary>
/// <param name="path">可寻址路径</param>
/// <typeparam name="T">类型</typeparam>
/// <returns></returns>
UniTask<T> Spawn<T>(string path) where T : class;
/// <summary>
/// 回收对象
/// </summary>
/// <param name="obj">对象实例</param>
/// <param name="path">可寻址路径</param>
/// <typeparam name="T">类型</typeparam>
void Despawn<T>(T obj,string path) where T : class;
/// <summary>
/// 初始化,在此提前生成所有对象
/// </summary>
/// <returns></returns>
UniTask InitializeAsync();
}
}

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@@ -0,0 +1,176 @@
using System;
using System.Collections.Generic;
using System.Threading;
using Cysharp.Threading.Tasks;
using Microsoft.Extensions.DependencyInjection;
using Random = UnityEngine.Random;
namespace BITKit.StateMachine
{
/// <summary>
/// 动态异步状态机
/// </summary>
/// <typeparam name="T">异步状态</typeparam>
public class AsyncStateMachine<T>:IStateMachine<T> ,IDisposable where T : class, IStateAsync
{
private readonly IServiceProvider _serviceProvider;
public AsyncStateMachine(IServiceProvider serviceProvider)
{
_serviceProvider = serviceProvider;
}
public AsyncStateMachine()
{
_serviceProvider = new ServiceCollection().BuildServiceProvider();
}
public bool Enabled { get; set; } = true;
public T CurrentState { get;private set; }
public T NextOrCurrentState => _nextTargetState.IfNotAllow(CurrentState);
private T _nextState;
public event Action<T, T> OnStateChanging;
public event Action<T, T> OnStateChanged;
public event Action<T> OnStateRegistered;
public IReadOnlyDictionary<int, T> Dictionary => _dictionary;
public event Action<T> OnStateUnRegistered;
public IDictionary<Type, T> StateDictionary { get; } = new Dictionary<Type, T>();
public readonly ValidHandle IsBusy=new();
private readonly CancellationTokenSource _cancellationTokenSource=new();
private readonly Dictionary<int, T> _dictionary = new();
private readonly Optional<T> _nextTargetState = new();
public async void Initialize()
{
await IsBusy;
if(_cancellationTokenSource.IsCancellationRequested)return;
using var _ = IsBusy.GetHandle();
foreach (var (_,value) in StateDictionary)
{
await value.InitializeAsync();
value.Initialize();
}
}
public async void UpdateState(float deltaTime)
{
if (CurrentState is null) return;
using var _ = IsBusy.GetHandle();
await CurrentState.OnStateUpdateAsync(deltaTime);
CurrentState.OnStateUpdate(deltaTime);
}
public async void DisposeState()
{
await IsBusy;
if(_cancellationTokenSource.IsCancellationRequested)return;
if (CurrentState is null) return;
using var _ = IsBusy.GetHandle();
await CurrentState.OnStateExitAsync(CurrentState, null);
if(_cancellationTokenSource.IsCancellationRequested)return;
CurrentState.OnStateExit(CurrentState, null);
CurrentState = null;
}
public T TransitionState<TState>() where TState : T
{
T nextState;
foreach (var (type, value) in Dictionary)
{
if ((typeof(TState) == value.GetType()) is false) continue;
nextState = value;
TransitionState(nextState);
return nextState;
}
nextState = _serviceProvider.GetRequiredService<TState>();
return TransitionState(nextState);;
}
public async UniTask TransitionStateAsync(T nextState)
{
if (nextState is not null)
{
if (nextState.Identifier == 0)
{
nextState.Identifier = nextState.GetHashCode();
}
}
if (Equals(nextState, CurrentState)) return;
if(_nextTargetState.Allow && Equals(_nextTargetState.Value,nextState))return;
if (_nextTargetState.Allow)
{
_nextTargetState.Value = nextState;
return;
}
_nextTargetState.SetValueThenAllow(nextState);
await IsBusy;
if(_cancellationTokenSource.IsCancellationRequested)return;
using var _ = IsBusy.GetHandle();
OnStateChanging?.Invoke(CurrentState,nextState);
if (_dictionary.TryAdd(nextState.Identifier, nextState))
{
await nextState.InitializeAsync();
if(_cancellationTokenSource.IsCancellationRequested)return;
nextState.Initialize();
}
if (CurrentState is not null)
{
CurrentState.Enabled = false;
await CurrentState.OnStateExitAsync(CurrentState, nextState);
if(_cancellationTokenSource.IsCancellationRequested)return;
CurrentState.OnStateExit(CurrentState,nextState);
}
var tempState = CurrentState;
CurrentState = _nextTargetState.Value;
_nextTargetState.Clear();
nextState.Enabled = true;
await nextState.OnStateEntryAsync(tempState);
if(_cancellationTokenSource.IsCancellationRequested)return;
nextState.OnStateEntry(tempState);
OnStateChanged?.Invoke(tempState,nextState);
}
public T TransitionState(T nextState)
{
TransitionStateAsync(nextState).Forget();
return nextState;
}
public async void UnRegister(T newState)
{
if (newState is null) return;
if (Dictionary.ContainsKey(newState.Identifier) is false) return;
_dictionary.Remove(newState.Identifier);
if (Equals(CurrentState, newState))
{
await CurrentState.OnStateExitAsync(CurrentState, null);
CurrentState.OnStateExit(CurrentState, null);
if (CurrentState is IAsyncDisposable asyncDisposable)
{
await asyncDisposable.DisposeAsync();
}
if (CurrentState is IDisposable disposable)
{
disposable.Dispose();
}
CurrentState = null;
}
OnStateUnRegistered?.Invoke(newState);
}
public void Dispose()
{
if(_isDisposed)return;
_cancellationTokenSource.Cancel();
_cancellationTokenSource.Dispose();
_isDisposed = true;
}
private bool _isDisposed;
}
}

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@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
namespace BITKit.StateMachine
{
@@ -31,10 +32,22 @@ namespace BITKit.StateMachine
void OnStateExit(IState old, IState newState);
}
public interface IStateAsync:IState
{
/// <summary>
/// 识别符,用于识别多个相同状态但不同用途的状态机
/// </summary>
int Identifier { get; set; }
UniTask InitializeAsync();
UniTask OnStateEntryAsync(IState old);
UniTask OnStateUpdateAsync(float deltaTime);
UniTask OnStateExitAsync(IState old, IState newState);
}
public interface IStateMachine<T> where T:IState
{
bool Enabled { get; set; }
T CurrentState { get; set; }
T CurrentState { get; }
event Action<T,T> OnStateChanged;
event Action<T> OnStateRegistered;
event Action<T> OnStateUnRegistered;
@@ -43,14 +56,13 @@ namespace BITKit.StateMachine
void Initialize();
void UpdateState(float deltaTime);
void DisposeState();
void TransitionState<State>() where State : T;
void TransitionState(T state);
T TransitionState<TState>() where TState : T;
T TransitionState(T state);
void Register(T newState) => throw new NotImplementedException("未实现的接口");
void UnRegister(T newState) => throw new NotImplementedException("未实现的接口");
void InvokeOnStateRegistered(T state){}
void InvokeOnStateUnRegistered(T state){}
}
public static class StateMachineUtils
{
public static void Register<T>(this IStateMachine<T> stateMachine, T newState) where T : IState

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@@ -43,6 +43,14 @@ namespace BITKit.UX
/// </summary>
/// <param name="panelName">面板名称</param>
void Entry(string panelName);
/// <summary>
/// 当前面板
/// </summary>
IUXPanel CurrentPanel { get; }
/// <summary>
/// 面板改变回调
/// </summary>
public event Action<IUXPanel, IUXPanel> OnPanelChanged;
}
}

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@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
namespace BITKit
{
@@ -22,6 +23,41 @@ namespace BITKit
[CustomType(typeof(IValidHandle))]
public sealed class ValidHandle: IValidHandle
{
public class MyHandle:IDisposable
{
private readonly ValidHandle _validHandle;
private bool _isDisable = false;
public MyHandle(ValidHandle validHandle,bool isDisable = false)
{
_validHandle = validHandle;
_isDisable = isDisable;
if (isDisable)
{
_validHandle.AddDisableElements(this);
}
else
{
_validHandle.AddElement(this);
}
}
public void Dispose()
{
if (_isDisable)
{
_validHandle.RemoveDisableElements(this);
}
else
{
_validHandle.RemoveElement(this);
}
}
}
public MyHandle GetHandle() => new MyHandle(this);
public MyHandle GetDisableHandle()=> new MyHandle(this,true);
public override string ToString()
{
return $"Allow:{enableHandle}\nElements:{string.Join("\n",objs)}\nDisableElements:{string.Join("\n",disableObjs)}";
@@ -51,6 +87,7 @@ namespace BITKit
public readonly List<object> disableObjs = new List<object>();
private bool tempEnable;
private Action<bool> EventOnEnableChanged;
private readonly Queue<UniTaskCompletionSource> _completionSources = new();
public void AddElement(object obj)
@@ -73,7 +110,14 @@ namespace BITKit
{
enableHandle = tempEnable;
if (EventOnEnableChanged is not null)
{
EventOnEnableChanged.Invoke(enableHandle);
}
if (tempEnable) return;
if (_completionSources.TryDequeue(out var cs))
{
cs.TrySetResult();
}
}
}
public void RemoveElement(object obj)
@@ -164,7 +208,16 @@ namespace BITKit
EventOnEnableChanged -= action;
}
}
public UniTask.Awaiter GetAwaiter()
{
if (Allow is false)
{
return UniTask.CompletedTask.GetAwaiter();
}
var cs = new UniTaskCompletionSource();
_completionSources.Enqueue(cs);
return cs.Task.GetAwaiter();
}
public void Clear()
{
objs.Clear();

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@@ -72,9 +72,9 @@
"name": "Aim",
"type": "Button",
"id": "f521b9d3-bfbb-4ce2-85c8-15cb3fcc2534",
"expectedControlType": "Button",
"expectedControlType": "",
"processors": "",
"interactions": "Tap,Hold,Press",
"interactions": "Press",
"initialStateCheck": false
},
{
@@ -135,7 +135,7 @@
"name": "Primary",
"type": "Button",
"id": "113a3c02-0fbb-4081-9fac-c39878ddfd09",
"expectedControlType": "Button",
"expectedControlType": "",
"processors": "",
"interactions": "Press,Hold",
"initialStateCheck": false
@@ -144,7 +144,7 @@
"name": "Secondary",
"type": "Button",
"id": "57a12f28-2fde-45e5-957f-d8d61afe44de",
"expectedControlType": "Button",
"expectedControlType": "",
"processors": "",
"interactions": "Press,Hold",
"initialStateCheck": false
@@ -153,7 +153,7 @@
"name": "Tertiary",
"type": "Button",
"id": "c2535f43-fec8-42bd-b680-6d1cee5246e5",
"expectedControlType": "Button",
"expectedControlType": "",
"processors": "",
"interactions": "Press,Hold",
"initialStateCheck": false
@@ -162,7 +162,7 @@
"name": "Quaternary",
"type": "Button",
"id": "6740f3a7-7571-4277-96e9-15aa08af7302",
"expectedControlType": "Button",
"expectedControlType": "",
"processors": "",
"interactions": "Press,Hold",
"initialStateCheck": false
@@ -171,7 +171,7 @@
"name": "Quinary",
"type": "Button",
"id": "97511588-e441-4e27-953e-e60cbea80489",
"expectedControlType": "Button",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
@@ -180,7 +180,7 @@
"name": "Senary",
"type": "Button",
"id": "46173186-2ef3-4ab9-8ff4-b94cc113df67",
"expectedControlType": "Button",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false

View File

@@ -13,25 +13,82 @@ using System.Text;
using System.IO;
using System.Reflection;
using System.Reflection.Emit;
using BITKit.Mod;
using UnityEngine.InputSystem.Interactions;
using Label = UnityEngine.UIElements.Label;
using Object = UnityEngine.Object;
// ReSharper disable PossibleMultipleEnumeration
namespace BITKit.Console
{
public class BITConsole : MonoBehaviour
public class UXConsole:IDisposable
{
[RuntimeInitializeOnLoadMethod]
private static void Reload()
{
Application.logMessageReceivedThreaded += EnqueueLog;
}
[BITCommand]
// ReSharper disable once UnusedMember.Global
public static void Console_Exception_Print_StackTrace(int allow)
{
exceptionPrintStackTrace = allow is 1;
_exceptionPrintStackTrace = allow is 1;
}
private static bool exceptionPrintStackTrace = false;
private readonly IMainTicker _ticker;
public UXConsole(IMainTicker ticker)
{
_ticker = ticker;
_singleton = this;
_ticker.Add(OnTick);
InitializeAsync();
Application.logMessageReceivedThreaded += EnqueueLog;
}
private async void InitializeAsync()
{
var go = new GameObject("UXConsole");
Object.DontDestroyOnLoad(go);
var document = go.AddComponent<UIDocument>();
document.sortingOrder = 1;
try
{
var panelSettings =await ModService.LoadAsset<PanelSettings>("ux_panel_settings");
document.panelSettings = panelSettings;
}
catch (Exception e)
{
BIT4Log.Warning<UXService>("未找到ux_panel_settings");
throw;
}
document.visualTreeAsset = await ModService.LoadAsset<VisualTreeAsset>("ux_console");
_rootVisualElement = document.rootVisualElement;
UXUtils.Inject(this,_rootVisualElement);
_commandSelector = new()
{
Container = _commandContainer,
};
_commandSelector.OnSelected += x =>
{
_textField.SetValueWithoutNotify(x.Name);
_textField.Blur();
_textField.Focus();
};
_singleton = this;
_textField.RegisterValueChangedCallback(OnTextFieldValueChanged);
_textField.RegisterCallback<KeyDownEvent>(OnKeyDown);
_text.text = string.Empty;
Toggle(false);
}
private VisualElement _rootVisualElement;
private static bool _exceptionPrintStackTrace;
private class CommandSelector
{
public VisualElement Container { get; set; }
@@ -100,111 +157,58 @@ namespace BITKit.Console
public static async void Clear()
{
await BITApp.SwitchToMainThread();
singleton.outputString.Clear();
singleton.text.text = string.Empty;
_singleton._outputString.Clear();
_singleton._text.text = string.Empty;
}
private static BITConsole singleton;
[SerializeField] private UIDocument document;
[SerializeReference] private InputActionReference toggleAction;
private static UXConsole _singleton;
private static ConcurrentQueue<(string condition, string stackTrace, LogType type)> logQueue = new();
private static readonly ConcurrentQueue<(string condition, string stackTrace, LogType type)> LOGQueue = new();
private static void EnqueueLog(string condition, string stackTrace, LogType type)
{
logQueue.Enqueue((condition, stackTrace, type));
LOGQueue.Enqueue((condition, stackTrace, type));
}
private readonly InputActionGroup _inputActionGroup=new()
{
allowGlobalActivation = false
};
public int logLineLimit = 64;
private const int LOGLineLimit = 64;
[UXBindPath("commands-container")]
private VisualElement commandContainer;
private VisualElement _commandContainer;
[UXBindPath("TextField")]
private TextField textField;
private TextField _textField;
[UXBindPath("Text")]
private Label text;
private Label _text;
[UXBindPath( "context-scrollview")]
private ScrollView scrollView;
private ScrollView _scrollView;
private bool _isRunning;
private List<string> outputString = new();
private List<string> _outputString = new();
private CommandSelector _commandSelector;
private void Start()
{
UXUtils.Inject(this);
_commandSelector = new()
{
Container = commandContainer,
};
_commandSelector.OnSelected += x =>
{
textField.SetValueWithoutNotify(x.Name);
textField.Blur();
textField.Focus();
};
singleton = this;
textField.RegisterValueChangedCallback(OnTextFieldValueChanged);
textField.RegisterCallback<KeyDownEvent>(OnKeyDown);
text.text = string.Empty;
_inputActionGroup.RegisterCallback(toggleAction,Toggle);
//_inputActionGroup.RegisterCallback(nextOrPreviousAction, OnNextCommand);
_inputActionGroup.allowInput.AddElement(this);
Toggle(false);
BIT4Log.OnNextLine += OnNextLine;
destroyCancellationToken.Register(() =>
{
BIT4Log.OnNextLine -= OnNextLine;
});
}
private void OnNextLine()
{
if (outputString.Count is not 0 && outputString.Last() != string.Empty)
outputString.Add(string.Empty);
if (_outputString.Count is not 0 && _outputString.Last() != string.Empty)
_outputString.Add(string.Empty);
}
private void OnDestroy()
{
_inputActionGroup.allowInput.RemoveElement(this);
}
public async void Toggle(bool active)
private void Toggle(bool active)
{
_commandSelector.SetMethods(null);
document.rootVisualElement.SetActive(active);
_rootVisualElement.SetActive(active);
_isRunning = active;
BITAppForUnity.AllowCursor.SetElements(this,active);
BITInputSystem.AllowInput.SetDisableElements(this,active);
await UniTask.WaitForEndOfFrame(this);
if (active)
{
textField.SetValueWithoutNotify(string.Empty);
_textField.SetValueWithoutNotify(string.Empty);
textField.Focus();
_textField.Focus();
scrollView.ScrollToBottom();
_scrollView.ScrollToBottom();
}
else
{
text.Blur();
_text.Blur();
}
}
private void OnTextFieldValueChanged(ChangeEvent<string> callback)
@@ -215,11 +219,11 @@ namespace BITKit.Console
_commandSelector.SetMethods(commands);
commandContainer.SetActive(commands.Length is not 0);
_commandContainer.SetActive(commands.Length is not 0);
}
else
{
commandContainer.SetActive(false);
_commandContainer.SetActive(false);
_commandSelector.SetMethods(null);
}
@@ -230,20 +234,17 @@ namespace BITKit.Console
switch (keyDownEvent.keyCode)
{
case KeyCode.Return:
var cmd = textField.text;
var cmd = _textField.text;
LogCallback($">{cmd}", string.Empty, LogType.Log);
textField.SetValueWithoutNotify(string.Empty);
_textField.SetValueWithoutNotify(string.Empty);
await UniTask.NextFrame();
if (destroyCancellationToken.IsCancellationRequested) return;
_textField.Blur();
textField.Blur();
textField.Focus();
_textField.Focus();
BITCommands.Excute(cmd);
@@ -252,10 +253,10 @@ namespace BITKit.Console
break;
case KeyCode.Tab:
break;
case KeyCode.DownArrow when string.IsNullOrEmpty(textField.text) is false:
case KeyCode.DownArrow when string.IsNullOrEmpty(_textField.text) is false:
_commandSelector.Index-=1;
break;
case KeyCode.UpArrow when string.IsNullOrEmpty(textField.text) is false:
case KeyCode.UpArrow when string.IsNullOrEmpty(_textField.text) is false:
_commandSelector.Index+=1;
break;
default:
@@ -269,16 +270,6 @@ namespace BITKit.Console
keyDownEvent.PreventDefault();
}
}
private void Toggle(InputAction.CallbackContext context)
{
switch (context)
{
case { interaction: PressInteraction, performed: true }:
Toggle(!_isRunning);
break;
}
}
private async void LogCallback(string condition, string stackTrace, LogType type)
{
try
@@ -286,33 +277,33 @@ namespace BITKit.Console
switch (type)
{
case LogType.Error:
outputString.Add($"<color=red>{condition}</color>");
_outputString.Add($"<color=red>{condition}</color>");
break;
case LogType.Warning:
outputString.Add($"<color=yellow>{condition}</color>");
_outputString.Add($"<color=yellow>{condition}</color>");
break;
case LogType.Exception:
outputString.Add($"<color=red>{condition}</color>");
if (exceptionPrintStackTrace)
outputString.Add($"<color=red>{stackTrace}</color>");
_outputString.Add($"<color=red>{condition}</color>");
if (_exceptionPrintStackTrace)
_outputString.Add($"<color=red>{stackTrace}</color>");
break;
default:
outputString.Add(condition);
_outputString.Add(condition);
break;
}
var length = outputString.Count;
if (length > logLineLimit)
var length = _outputString.Count;
if (length > LOGLineLimit)
{
outputString = outputString.GetRange(length - logLineLimit, logLineLimit);
_outputString = _outputString.GetRange(length - LOGLineLimit, LOGLineLimit);
}
StringBuilder stringBuilder = new();
outputString.ForEach(x => stringBuilder.AppendLine(x));
_outputString.ForEach(x => stringBuilder.AppendLine(x));
try
{
await BITApp.SwitchToMainThread();
scrollView.ScrollToBottomAutomatic();
text.text = stringBuilder.ToString();
_scrollView.ScrollToBottomAutomatic();
_text.text = stringBuilder.ToString();
}
catch (OperationCanceledException)
@@ -325,25 +316,39 @@ namespace BITKit.Console
}
}
private void Update()
private void OnTick(float delta)
{
while (logQueue.TryDequeue(out var log))
if (_rootVisualElement is null) return;
if (Keyboard.current is { backquoteKey: { wasPressedThisFrame: true } })
{
Toggle(_isRunning=!_isRunning);
return;
}
if(LOGQueue.TryDequeue(out var log))
{
LogCallback(log.condition, log.stackTrace, log.type);
}
if (_isRunning is false) return;
var pos = textField.worldTransform.GetPosition();
var size = textField.layout.size;
var pos = _textField.worldTransform.GetPosition();
var size = _textField.layout.size;
commandContainer.style.left = 0;
commandContainer.style.top = 0;
_commandContainer.style.left = 0;
_commandContainer.style.top = 0;
pos.y += size.y;
commandContainer.transform.position = pos;
_commandContainer.transform.position = pos;
commandContainer.style.width = size.x;
_commandContainer.style.width = size.x;
}
public void Dispose()
{
_ticker.Remove(OnTick);
Application.logMessageReceivedThreaded -= EnqueueLog;
}
}
}

View File

@@ -1,74 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using BITKit.StateMachine;
using UnityEngine;
namespace BITKit
{
public abstract class StateBasedMonoBehaviour<T> : MonoBehaviour, IStateMachine<T> where T : IState
{
[SerializeField] private MonoStateMachine<T> stateMachine;
protected Transform Transform => _transform ? _transform : _transform = transform;
private Transform _transform;
public bool Enabled
{
get => stateMachine.Enabled;
set => stateMachine.Enabled = value;
}
public T CurrentState
{
get => stateMachine.CurrentState;
set => stateMachine.CurrentState = value;
}
public event Action<T, T> OnStateChanged
{
add => stateMachine.OnStateChanged += value;
remove => stateMachine.OnStateChanged -= value;
}
public event Action<T> OnStateRegistered;
public event Action<T> OnStateUnRegistered;
public IDictionary<Type, T> StateDictionary => stateMachine.StateDictionary;
public virtual void Initialize()
{
stateMachine.Initialize();
}
public virtual void UpdateState(float deltaTime)
{
stateMachine.UpdateState(deltaTime);
}
public virtual void DisposeState()
{
stateMachine.DisposeState();
}
public virtual void TransitionState<State>() where State : T
{
stateMachine.TransitionState<State>();
}
public virtual void TransitionState(T state)
{
stateMachine.TransitionState(state);
}
public virtual void Register(T newState) => StateMachineUtils.Register(this,newState);
public virtual void UnRegister(T newState)=>StateMachineUtils.UnRegister(this,newState);
void IStateMachine<T>.InvokeOnStateRegistered(T state)
{
OnStateRegistered?.Invoke(state);
}
void IStateMachine<T>.InvokeOnStateUnRegistered(T state)
{
OnStateUnRegistered?.Invoke(state);
}
}
}

View File

@@ -0,0 +1,48 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit.Physics
{
public class UnityCollisionController : MonoBehaviour
{
public event Action<Collision> OnUnityCollisionEnter;
public event Action<Collision> OnUnityCollisionStay;
public event Action<Collision> OnUnityCollisionExit;
public event Action<Collider> OnUnityTriggerEnter;
public event Action<Collider> OnUnityTriggerExit;
public event Action<Collider> OnUnityTriggerStay;
private void OnCollisionEnter(Collision other)
{
OnUnityCollisionEnter?.Invoke(other);
}
private void OnCollisionStay(Collision other)
{
OnUnityCollisionStay?.Invoke(other);
}
private void OnCollisionExit(Collision other)
{
OnUnityCollisionExit?.Invoke(other);
}
private void OnTriggerEnter(Collider other)
{
OnUnityTriggerEnter?.Invoke(other);
}
private void OnTriggerExit(Collider other)
{
OnUnityTriggerExit?.Invoke(other);
}
private void OnTriggerStay(Collider other)
{
OnUnityTriggerStay?.Invoke(other);
}
}
}

View File

@@ -0,0 +1,141 @@
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using BITKit.Mod;
using Cysharp.Threading.Tasks;
using Microsoft.Extensions.DependencyInjection;
using UnityEngine;
using Object = UnityEngine.Object;
namespace BITKit.Pool
{
public class UnityPoolService:IPoolService,IDisposable
{
private readonly IServiceProvider _serviceProvider;
public UnityPoolService(IServiceProvider serviceProvider)
{
_serviceProvider = serviceProvider;
}
private static readonly ConcurrentDictionary<string,List<object>> Pool = new();
private static readonly ConcurrentDictionary<string,List<object>> UsingPool = new();
private static readonly ConcurrentDictionary<string, Queue<object>> ReadyPool = new();
public void Dispose()
{
var hashset = new HashSet<GameObject>();
foreach (var (_,list) in Pool)
{
foreach (var obj in list)
{
if (obj is not Component component) continue;
if (!hashset.Add(component.gameObject)) continue;
if (component.gameObject)
Object.Destroy(component.gameObject);
}
}
Pool.Clear();
UsingPool.Clear();
ReadyPool.Clear();
}
public async UniTask<T> Spawn<T>(string path) where T : class
{
if (Pool.ContainsKey(path))
{
var readyQueue = ReadyPool[path];
var usingList = UsingPool[path];
if (readyQueue.TryDequeue(out var obj))
{
var value = obj as T;
usingList.Add(value);
return obj as T;
}
if (usingList.Count>0)
{
obj = usingList[0];
usingList.RemoveAt(0);
usingList.Add(obj);
#if UNITY_5_3_OR_NEWER
if (obj is GameObject gameObject)
{
gameObject.SetActive(false);
gameObject.SetActive(true);
}
#endif
return obj as T;
}
}
var list = Pool.GetOrCreate(path);
UsingPool.GetOrCreate(path);
ReadyPool.GetOrCreate(path);
#if UNITY_5_3_OR_NEWER
if (typeof(Object).IsAssignableFrom(typeof(T)))
{
var asset =await ModService.LoadAsset<T>(path);
if (asset is Object o)
{
var instance = Object.Instantiate(o);
list.Add(instance);
UsingPool.GetOrCreate(path).Add(instance);
ReadyPool.GetOrCreate(path);
return instance as T;
}
}
#endif
//检查T的构造函数,如果有需要参数的构造函数,就从ServiceProvider中获取,如果没有,则直接通过System.Activator创建
if (typeof(T).GetConstructors().Any(constructorInfo => constructorInfo.GetParameters().Length is 0))
{
var value = Activator.CreateInstance<T>();
list.Add(value);
UsingPool.GetOrCreate(path).Add(value);
ReadyPool.GetOrCreate(path);
return value;
}
{
var value = _serviceProvider.GetRequiredService<T>();
list.Add(value);
UsingPool.GetOrCreate(path).Add(value);
ReadyPool.GetOrCreate(path);
return value;
}
}
public void Despawn<T>(T obj, string path) where T : class
{
if (UsingPool.TryGetValue(path, out var value))
{
value.Remove(obj);
ReadyPool[path].Enqueue(obj);
#if UNITY_5_3_OR_NEWER
if (obj is GameObject gameObject)
{
gameObject.SetActive(false);
}
#endif
return;
}
if (Pool.ContainsKey(path)) return;
Pool.GetOrCreate(path).Add(obj);
ReadyPool.GetOrCreate(path).Enqueue(obj);
}
public UniTask InitializeAsync()
{
return UniTask.CompletedTask;
}
}
}

View File

@@ -2,11 +2,21 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using BITKit.Mod;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UIElements;
namespace BITKit
{
public static class ModServiceDictionaryReferenceExtensions
{
public static UniTask<T> LoadAssets<T>(int id) where T :class
{
var path = DictionaryReferenceScriptableObject.Dictionary[id];
return ModService.LoadAsset<T>(path);
}
}
public sealed class DictionaryReferenceConfigAttribute : System.Attribute
{
public readonly int index;

View File

@@ -2,9 +2,10 @@ using System.Collections;
using System.Collections.Generic;
using System.IO;
using AYellowpaper.SerializedCollections;
using YooAsset;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
@@ -21,7 +22,15 @@ namespace BITKit
{
if (_singleton == null)
{
//_singleton = ScriptableObjectHelper.Get<DictionaryReferenceScriptableObject>();
#if UNITY_EDITOR
_singleton =
AssetDatabase.LoadAssetAtPath<DictionaryReferenceScriptableObject>(
"Assets/Artists/Configs/reference_dictionary.asset");
#else
var task = YooAssets.LoadAssetAsync("reference_directory");
task.WaitForAsyncComplete();
_singleton=task.AssetObject as DictionaryReferenceScriptableObject;
#endif
}
return _singleton;
}

View File

@@ -18,7 +18,9 @@
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"defineConstraints": [
"deprecated"
],
"versionDefines": [],
"noEngineReferences": false
}

View File

@@ -1,29 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace BITKit.Sensors
{
public class SensorEditorWindow : EditorWindow
{
private Toggle _toggle;
[MenuItem("Tools/Sensor/EditorWindow")]
public static void ShowWindow()
{
GetWindow<SensorEditorWindow>("SensorEditorWindow");
}
private void CreateGUI()
{
_toggle = rootVisualElement.Create<Toggle>("Enable Sensor");
_toggle.label = "Enable Sensor";
_toggle.value = SensorGlobalSettings.Enabled;
}
private void Update()
{
SensorGlobalSettings.Enabled = _toggle.value;
}
}
}

View File

@@ -1,130 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.UIElements;
#endif
using UnityEngine;
using UnityEngine.UIElements;
namespace BITKit.StateMachine
{
[Serializable]
public class MonoStateMachine<TState> : IStateMachine<TState> where TState : IState
{
public bool Enabled
{
get => _enabled;
set
{
_enabled = value;
if (CurrentState is null) return;
if (value)
{
CurrentState.OnStateExit(null,null);
}
else
{
CurrentState.OnStateEntry(null);
}
}
}
public TState CurrentState { get; set; }
public event Action<TState, TState> OnStateChanged;
public event Action<TState> OnStateRegistered;
public event Action<TState> OnStateUnRegistered;
[SerializeReference, SubclassSelector] public List<TState> states = new();
[SerializeField,ReadOnly] private string _currentStateName;
[SerializeField] private bool debug;
[SerializeField] private bool transitionOnNextFrame;
public IDictionary<Type, TState> StateDictionary { get; } = new Dictionary<Type, TState>();
private bool _enabled = true;
private readonly DoubleBuffer<TState> _nextState = new();
protected bool cancelUpdateStateThisFrame;
public void Initialize()
{
foreach (var state in states)
{
//state.TransitionState = InternalTransitionState;
state.Initialize();
StateDictionary.Add(state.GetType(), state);
}
// if (states.Count > 0)
// {
// TransitionState(states[0]);
// }
}
public void UpdateState(float deltaTime)
{
if(transitionOnNextFrame && _nextState.TryGetRelease(out var nextState))
TransitionStateInternal(nextState);
if (Enabled)
{
if (cancelUpdateStateThisFrame is false)
{
CurrentState?.OnStateUpdate(deltaTime);
}
cancelUpdateStateThisFrame = false;
}
}
public void DisposeState()
{
}
public void TransitionState<State>() where State : TState
{
var nextState = StateDictionary.GetOrCreate(typeof(State));
TransitionState(nextState);
}
public void TransitionState(TState newState)
{
if(transitionOnNextFrame)
_nextState.Release(newState);
else
{
TransitionStateInternal(newState);
cancelUpdateStateThisFrame = true;
}
}
private void TransitionStateInternal(TState newState)
{
if (Equals(newState,CurrentState)) return;
var oldState = CurrentState;
if (oldState is not null)
{
oldState.OnStateExit(oldState, newState);
oldState.Enabled = false;
}
_currentStateName = newState is not null ? newState.GetType().Name : "null";
if (debug)
{
BIT4Log.Log<MonoStateMachine<TState>>($"TransitionState from {_currentStateName} to {_currentStateName}");
}
CurrentState = newState;
if (newState is not null)
{
newState.Enabled = true;
newState.OnStateEntry(oldState);
}
OnStateChanged?.Invoke(oldState, newState);
}
public virtual void Register(TState newState)=>StateMachineUtils.Register(this,newState);
public virtual void UnRegister(TState newState)=>StateMachineUtils.UnRegister(this,newState);
public void InvokeOnStateRegistered(TState state)
{
OnStateRegistered?.Invoke(state);
}
public void InvokeOnStateUnRegistered(TState state)
{
OnStateUnRegistered?.Invoke(state);
}
}
}

View File

@@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Remoting.Contexts;
using System.ComponentModel.Design;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.InputSystem;
using BITKit;
using Cysharp.Threading.Tasks;
using BITKit.Mod;
using Object = UnityEngine.Object;
namespace BITKit.UX.Internal
{
public class ContextMenu : IContextMenu
@@ -20,16 +20,16 @@ namespace BITKit.UX.Internal
{
public Label(string text)
{
this.text = text;
_text = text;
}
string text;
private readonly string _text;
public override VisualElement GetVisualElement()
{
UnityEngine.UIElements.Label label = new(text);
UnityEngine.UIElements.Label label = new(_text);
return label;
}
}
[System.Serializable]
[Serializable]
public class TestContextMenu
{
public void Execute()
@@ -45,19 +45,20 @@ namespace BITKit.UX.Internal
{
public Button(string text, params Action[] actions)
{
this.text = text;
_text = text;
foreach (var x in actions)
{
action += x;
_action += x;
}
}
string text;
Action action;
private readonly string _text;
private readonly Action _action;
public override VisualElement GetVisualElement()
{
UnityEngine.UIElements.Button button = new();
button.clicked += action;
button.text = text;
button.clicked += _action;
button.text = _text;
return button;
}
}
@@ -77,14 +78,14 @@ namespace BITKit.UX
}
public static ContextMenuBuilder BuildAction(this ContextMenuBuilder self, string text, Action action)
{
self.Add(new Internal.Button(text, action, self.Excute));
self.Add(new Internal.Button(text, action, self.Execute));
return self;
}
}
public class ContextMenuBuilder
{
readonly List<IContextMenu> contexts = new();
public event Action OnExcuted;
private readonly List<IContextMenu> _contexts = new();
public event Action OnExecuted;
private ContextMenuBuilder()
{
@@ -97,53 +98,89 @@ namespace BITKit.UX
{
UXContextMenu.Singleton.Create(this);
}
internal void Excute()
internal void Execute()
{
OnExcuted?.Invoke();
OnExecuted?.Invoke();
}
public void Add(IContextMenu x) => contexts.Add(x);
public IEnumerable<IContextMenu> GetContextMenus() => contexts.ToArray();
public void Add(IContextMenu x) => _contexts.Add(x);
public IEnumerable<IContextMenu> GetContextMenus() => _contexts.ToArray();
}
public class UXContextMenu : MonoBehaviour
public class UXContextMenu:IDisposable
{
internal static UXContextMenu Singleton;
[SerializeField] private UIDocument document;
private VisualElement root;
private VisualElement container;
private void Awake()
private readonly IUXService _uxService;
private VisualElement _root;
private VisualElement _container;
private bool _isInitialized = false;
public UXContextMenu(IUXService uxService)
{
_uxService = uxService;
Singleton = this;
root = document.rootVisualElement;
container = document.rootVisualElement[1];
root.Q("background-image").RegisterCallback<MouseDownEvent>(x =>
uxService.OnPanelChanged += OnPanelChanged;
InitializeAsync();
}
private async void InitializeAsync()
{
var go = new GameObject(nameof(UXContextMenu));
Object.DontDestroyOnLoad(go);
var document = go.AddComponent<UIDocument>();
document.sortingOrder = 1;
try
{
var panelSettings =await ModService.LoadAsset<PanelSettings>("ux_panel_settings");
document.panelSettings = panelSettings;
}
catch (Exception)
{
BIT4Log.Warning<UXService>("未找到ux_panel_settings");
throw;
}
document.visualTreeAsset = await ModService.LoadAsset<VisualTreeAsset>("ux_context_menu");
_root = document.rootVisualElement;
_container = _root.Q<VisualElement>("menu-container");
_root.Q("background-image").RegisterCallback<MouseDownEvent>(_ =>
{
Close();
});
_isInitialized = true;
Close();
}
public void Create(ContextMenuBuilder builder)
{
var pos = Mouse.current.position.ReadValue();
pos.y = Screen.height - pos.y;
pos = RuntimePanelUtils.ScreenToPanel(root.panel, pos);
pos = RuntimePanelUtils.ScreenToPanel(_root.panel, pos);
container.style.position = Position.Absolute;
container.style.left = pos.x;
container.style.top = pos.y;
container.Clear();
_container.style.position = Position.Absolute;
_container.style.left = pos.x;
_container.style.top = pos.y;
_container.Clear();
root.SetActive(true);
_root.SetActive(true);
foreach (var context in builder.GetContextMenus())
{
container.Add(context.GetVisualElement());
_container.Add(context.GetVisualElement());
}
builder.OnExcuted += Close;
builder.OnExecuted += Close;
}
void Close()
private void Close()
{
container.Clear();
root.SetActive(false);
if(_isInitialized is false)return;
_container.Clear();
_root.SetActive(false);
}
public void Dispose()
{
_uxService.OnPanelChanged -= OnPanelChanged;
}
private void OnPanelChanged(IUXPanel arg1, IUXPanel arg2)
{
Close();
}
}
}

View File

@@ -28,10 +28,55 @@ namespace BITKit.UX
protected abstract string DocumentPath { get; }
public VisualElement RootVisualElement { get; set; }
protected VisualTreeAsset VisualTreeAsset { get; private set; }
private readonly ValidHandle _isBusy = new();
protected UIToolKitPanel(IUXService uxService)
{
UXService = uxService;
uxService.Register(this);
InitializeAsync().Forget();
}
private async UniTask InitializeAsync()
{
await _isBusy;
using var b = _isBusy.GetHandle();
if (RootVisualElement is null)
{
VisualTreeAsset = await ModService.LoadAsset<VisualTreeAsset>(DocumentPath);
RootVisualElement = UXService.Root.As<VisualElement>().Create(VisualTreeAsset);
RootVisualElement.pickingMode = PickingMode.Ignore;
RootVisualElement.style.position = Position.Absolute;
RootVisualElement.style.left = 0;
RootVisualElement.style.right = 0;
RootVisualElement.style.top = 0;
RootVisualElement.style.bottom = 0;
var invisible = RootVisualElement.Create<VisualElement>();
invisible.name = "invisible_return_generate";
invisible.style.position = Position.Absolute;
invisible.pickingMode = PickingMode.Ignore;
invisible.style.left = 0;
invisible.style.right = 0;
invisible.style.top = 0;
invisible.style.bottom = 0;
invisible.SendToBack();
if (CloseWhenClickOutside)
{
invisible.RegisterCallback<MouseDownEvent>(x => { OnReturn(); });
invisible.pickingMode = PickingMode.Position;
}
if (IsWindow)
{
invisible.style.backgroundColor = new Color(0, 0, 0, 0.9f);
}
UXUtils.Inject(this);
RootVisualElement.SetActive(false);
}
}
protected virtual Optional<float> EntryDuration { get; }= new();
@@ -62,42 +107,8 @@ namespace BITKit.UX
OnEntry?.Invoke();
}
async UniTask IEntryElement.EntryAsync()
{
if (RootVisualElement is null)
{
VisualTreeAsset = await ModService.LoadAsset<VisualTreeAsset>(DocumentPath);
RootVisualElement = UXService.Root.As<VisualElement>().Create(VisualTreeAsset);
RootVisualElement.pickingMode = PickingMode.Ignore;
RootVisualElement.style.position = Position.Absolute;
RootVisualElement.style.left = 0;
RootVisualElement.style.right = 0;
RootVisualElement.style.top = 0;
RootVisualElement.style.bottom = 0;
var invisible = RootVisualElement.Create<VisualElement>();
invisible.name = "invisible_return_generate";
invisible.style.position = Position.Absolute;
invisible.pickingMode = PickingMode.Ignore;
invisible.style.left = 0;
invisible.style.right = 0;
invisible.style.top = 0;
invisible.style.bottom = 0;
invisible.SendToBack();
if (CloseWhenClickOutside)
{
invisible.RegisterCallback<MouseDownEvent>(x => { OnReturn(); });
invisible.pickingMode = PickingMode.Position;
}
if (IsWindow)
{
invisible.style.backgroundColor = new Color(0, 0, 0, 0.9f);
}
UXUtils.Inject(this);
}
{
await InitializeAsync();
RootVisualElement.SetActive(true);
RootVisualElement.AddToClassList(USSEntry);

View File

@@ -103,7 +103,9 @@ namespace BITKit.UX
public void Entry(IUXPanel panel) => _entryQueue.Push(panel);
public void Entry(string panelName) => _entryQueueByName.TryAdd(panelName);
public IUXPanel CurrentPanel => _currentPanel;
public event Action<IUXPanel, IUXPanel> OnPanelChanged;
public void Return()
{
if(_windowEntryGroup.TryGetEntried(out _))
@@ -124,6 +126,7 @@ namespace BITKit.UX
private void OnEntry(IUXPanel obj)
{
OnPanelChanged?.Invoke(_currentPanel,obj);
_currentPanel = obj;
}
private void OnTick(float delta)

View File

@@ -2,15 +2,15 @@
<Style src="project://database/Assets/BITKit/Unity/UX/Common/Common.uss?fileID=7433441132597879392&amp;guid=a3a69d3518fd02b489e721f3c5b0b539&amp;type=3#Common" />
<Style src="project://database/Assets/BITKit/Unity/UX/BITConsole.uss?fileID=7433441132597879392&amp;guid=9175bfb75cd47b9488b9f12bd34e50fd&amp;type=3#BITConsole" />
<ui:VisualElement name="Root" style="position: absolute; left: 0; top: 0; right: 0; bottom: 0;">
<ui:VisualElement name="Console" class="Console" style="width: 1024px; height: 768px; border-top-left-radius: 16px; border-bottom-left-radius: 16px; border-top-right-radius: 16px; border-bottom-right-radius: 16px; padding-left: 16px; padding-right: 16px; padding-top: 8px; padding-bottom: 8px; margin-left: auto; margin-right: auto; margin-top: auto; margin-bottom: auto;">
<ui:Label text="Console" display-tooltip-when-elided="true" class="Console-Text" />
<ui:ScrollView name="context-scrollview" class="Console-ScrollView" style="height: auto; flex-grow: 1; display: flex;">
<ui:Label text="This is Console&#10;This is &lt;size=24&gt;Rich Text&lt;/size&gt;&#10;This is &lt;color=yellow&gt;Warning&lt;/color&gt;&#10;This is &lt;color=red&gt;Error&lt;/color&gt;&#10;This is loooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong text&#10;This is Console&#10;This is &lt;size=24&gt;Rich Text&lt;/size&gt;&#10;This is &lt;color=yellow&gt;Warning&lt;/color&gt;&#10;This is &lt;color=red&gt;Error&lt;/color&gt;&#10;This is loooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong text&#10;&lt;color=#add8e6ff&gt;&lt;b&gt;TypeName&lt;/b&gt;&lt;/color&gt;:MyMessage" display-tooltip-when-elided="true" name="Text" enable-rich-text="true" parse-escape-sequences="false" class="Console-Text" style="padding-left: 8px; padding-right: 8px; padding-top: 4px; padding-bottom: 4px; white-space: normal;" />
<ui:VisualElement name="console" class="console" style="width: 1024px; height: 768px; border-top-left-radius: 16px; border-bottom-left-radius: 16px; border-top-right-radius: 16px; border-bottom-right-radius: 16px; padding-left: 16px; padding-right: 16px; padding-top: 8px; padding-bottom: 8px; margin-left: auto; margin-right: auto; margin-top: auto; margin-bottom: auto;">
<ui:Label text="console" display-tooltip-when-elided="true" class="console-Text" />
<ui:ScrollView name="context-scrollview" class="console-container" style="height: auto; flex-grow: 1; display: flex;">
<ui:Label text="This is console&#10;This is &lt;size=24&gt;Rich Text&lt;/size&gt;&#10;This is &lt;color=yellow&gt;Warning&lt;/color&gt;&#10;This is &lt;color=red&gt;Error&lt;/color&gt;&#10;This is loooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong text&#10;This is console&#10;This is &lt;size=24&gt;Rich Text&lt;/size&gt;&#10;This is &lt;color=yellow&gt;Warning&lt;/color&gt;&#10;This is &lt;color=red&gt;Error&lt;/color&gt;&#10;This is loooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong text&#10;&lt;color=#add8e6ff&gt;&lt;b&gt;TypeName&lt;/b&gt;&lt;/color&gt;:MyMessage" display-tooltip-when-elided="true" name="Text" enable-rich-text="true" parse-escape-sequences="false" class="console-Text" style="padding-left: 8px; padding-right: 8px; padding-top: 4px; padding-bottom: 4px; white-space: normal;" />
</ui:ScrollView>
<ui:TextField picking-mode="Ignore" value="filler text" text="filler text" name="TextField" class="Console-TextField" style="height: 48px;" />
<ui:TextField picking-mode="Ignore" value="filler text" text="filler text" name="TextField" class="console-TextField" style="height: 48px; margin-top: 8px;" />
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement name="commands-container" picking-mode="Ignore" style="position: absolute; top: 830px; left: 120px; align-items: stretch; min-width: 512px;">
<ui:VisualElement name="commands-container" picking-mode="Ignore" class="console" style="position: absolute; top: 830px; left: 120px; align-items: stretch; min-width: 512px;">
<ui:Button text="Button" parse-escape-sequences="true" display-tooltip-when-elided="true" />
<ui:Button text="Button" parse-escape-sequences="true" display-tooltip-when-elided="true" />
<ui:Button text="Button" parse-escape-sequences="true" display-tooltip-when-elided="true" />

View File

@@ -31,3 +31,4 @@
scale: 1.2 1.2;
opacity: 0.5;
}

View File

@@ -1,19 +1,16 @@
Button {
background-color: rgba(0, 0, 0, 0);
color: rgba(255, 255, 255, 0.5);
-unity-font-definition: url('project://database/Assets/Artist/Art/Fonts/NotoSansSC-Bold%20SDF.asset?fileID=11400000&guid=033cc1a4c6c35c6488ad74f4cee476ac&type=2#NotoSansSC-Bold SDF');
border-left-width: 0;
border-right-width: 0;
border-top-width: 0;
border-bottom-width: 0;
-unity-text-align: middle-left;
}
Button:hover {
background-color: rgba(64, 64, 64, 255);
background-color: rgb(64, 64, 64);
}
Button:active {
background-color: rgba(125, 125, 125, 255);
color: rgba(29, 29, 29, 255);
background-color: rgb(125, 125, 125);
color: rgb(29, 29, 29);
}

View File

@@ -0,0 +1,56 @@
using System.Collections;
using System.Collections.Generic;
using System.Text;
using MonKey;
using UnityEditor;
using UnityEngine;
namespace BITKit.GameEditor
{
public class QuickFixBoxCollider
{
[Command(nameof(FixCollider), "快速修复BoxCollider编写", QuickName = "fb"),
MenuItem("Tools/Scenes/Fix Float Model Position")]
public static void FixCollider()
{
foreach (var transform in UnityEditor.Selection.transforms)
{
// 获取或创建 BoxCollider 组件
var boxCollider = transform.GetComponent<BoxCollider>();
if (boxCollider == null)
{
continue;
}
// 获取所有可见的 MeshRenderer 组件
var meshRenderers = transform.GetComponentsInChildren<MeshRenderer>();
if (meshRenderers.Length == 0)
{
Debug.LogWarning("No MeshRenderer components found in children.");
return;
}
// 初始化包围盒,以第一个 MeshRenderer 的包围盒为基准
Bounds bounds = new Bounds(transform.transform.InverseTransformPoint(meshRenderers[0].bounds.center),
transform.transform.InverseTransformVector(meshRenderers[0].bounds.size));
// 遍历所有 MeshRenderer合并包围盒
for (int i = 1; i < meshRenderers.Length; i++)
{
Bounds localBounds = meshRenderers[i].bounds;
Vector3 localCenter = transform.transform.InverseTransformPoint(localBounds.center);
Vector3 localSize = transform.transform.InverseTransformVector(localBounds.size);
bounds.Encapsulate(new Bounds(localCenter, localSize));
}
// 设置 BoxCollider 的中心和大小
boxCollider.center = bounds.center;
boxCollider.size = bounds.size;
EditorUtility.SetDirty(boxCollider);
}
}
}
}