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Assets/Artists/Scripts/ScriptableYangdunData.cs
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19
Assets/Artists/Scripts/ScriptableYangdunData.cs
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using System.Collections;
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using System.Collections.Generic;
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using AYellowpaper.SerializedCollections;
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using UnityEngine;
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namespace Net.Like.Xue.Tokyo
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{
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public class ScriptableYangdunData : ScriptableObject
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{
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[SerializeField] private AnimationClip boostAnimation;
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[SerializeField] private ParticleSystem groundVfx;
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[SerializeField] private SerializedDictionary<HumanBodyBones, ParticleSystem[]> boneVfx;
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public AnimationClip BoostAnimation => boostAnimation;
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public ParticleSystem GroundVfx => groundVfx;
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public IReadOnlyDictionary<HumanBodyBones,ParticleSystem[]> BoneVfx => boneVfx;
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}
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}
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