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Assets/Artists/Animations/X Bot@Strong Gesture.fbx
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Assets/Artists/Animations/X Bot@Strong Gesture.fbx
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parentName: mixamorig:RightLeg
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rotation: {x: 0.61674666, y: -0.048847258, z: -0.03701822, w: 0.78477204}
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parentName: mixamorig:RightFoot
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parentName: mixamorig:RightToeBase
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position: {x: -0, y: 0.092781, z: 0}
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scale: {x: 1, y: 1, z: 1}
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- name: mixamorig:LeftUpLeg
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parentName: mixamorig:Hips
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- name: mixamorig:LeftLeg
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parentName: mixamorig:LeftUpLeg
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position: {x: -0, y: 0.443714, z: 0}
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rotation: {x: -0.33595613, y: 0.003108304, z: 0.008613353, w: 0.94183314}
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scale: {x: 1, y: 1, z: 1}
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- name: mixamorig:LeftFoot
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parentName: mixamorig:LeftLeg
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position: {x: -0, y: 0.44527802, z: 0}
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rotation: {x: 0.62051857, y: 0.005620985, z: 0.04463798, w: 0.78290015}
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scale: {x: 1, y: 1, z: 1}
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- name: mixamorig:LeftToeBase
|
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parentName: mixamorig:LeftFoot
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position: {x: -0, y: 0.138169, z: 0}
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rotation: {x: 0.33524162, y: -0.000000032624314, z: -0.000000019436587, w: 0.9421322}
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scale: {x: 1, y: 1, z: 1}
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- name: mixamorig:LeftToe_End
|
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parentName: mixamorig:LeftToeBase
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position: {x: -0, y: 0.092781, z: 0}
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rotation: {x: 0, y: 0.011868834, z: -0, w: 0.9999296}
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scale: {x: 1, y: 1, z: 1}
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armTwist: 0.5
|
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foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
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armStretch: 0.05
|
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legStretch: 0.05
|
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feetSpacing: 0
|
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globalScale: 1
|
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rootMotionBoneName:
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hasTranslationDoF: 0
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hasExtraRoot: 1
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skeletonHasParents: 1
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lastHumanDescriptionAvatarSource: {instanceID: 0}
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autoGenerateAvatarMappingIfUnspecified: 1
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animationType: 3
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humanoidOversampling: 1
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avatarSetup: 1
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addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
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importBlendShapeDeformPercent: 1
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remapMaterialsIfMaterialImportModeIsNone: 0
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additionalBone: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,26 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d3a2a30782c93ed42a8129d2bf9d1d99, type: 3}
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m_Name: NewScriptableYangdunData
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m_EditorClassIdentifier:
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boostAnimation: {fileID: -203655887218126122, guid: b6268fba087b43e4cafa6c2c9cc7f87b, type: 3}
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groundVfx: {fileID: 198258887974599854, guid: b6ac78dbb6751514392e2f44f82cc21f, type: 3}
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boneVfx:
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_serializedList:
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- Key: 0
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- {fileID: 198676951622155030, guid: 07aa037621e4eba478ebfb04ecfbf0f5, type: 3}
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- {fileID: 198909533067274220, guid: 19c065b476ca9a24e839e181a781c36c, type: 3}
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assetBundleName:
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assetBundleVariant:
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@@ -83,33 +83,33 @@ MonoBehaviour:
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m_Textures:
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blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
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bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
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m_PrefilteringModeMainLightShadows: 1
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m_PrefilteringModeAdditionalLight: 4
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m_PrefilteringModeAdditionalLightShadows: 1
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m_PrefilterXRKeywords: 0
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m_PrefilteringModeAdditionalLightShadows: 2
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m_PrefilterXRKeywords: 1
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m_PrefilteringModeForwardPlus: 1
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m_PrefilteringModeDeferredRendering: 1
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m_PrefilteringModeScreenSpaceOcclusion: 1
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m_PrefilterDebugKeywords: 0
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m_PrefilterWriteRenderingLayers: 0
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m_PrefilterHDROutput: 0
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m_PrefilterSSAODepthNormals: 0
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m_PrefilterSSAOSourceDepthLow: 0
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m_PrefilterSSAOSourceDepthMedium: 0
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m_PrefilterSSAOSourceDepthHigh: 0
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m_PrefilterSSAOInterleaved: 0
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m_PrefilterSSAOBlueNoise: 0
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m_PrefilterSSAOSampleCountLow: 0
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m_PrefilterSSAOSampleCountHigh: 0
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m_PrefilterSoftShadowsQualityMedium: 0
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m_PrefilterSoftShadowsQualityHigh: 0
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m_PrefilteringModeScreenSpaceOcclusion: 0
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m_PrefilterDebugKeywords: 1
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m_PrefilterWriteRenderingLayers: 1
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m_PrefilterHDROutput: 1
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m_PrefilterSSAODepthNormals: 1
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m_PrefilterSSAOSourceDepthLow: 1
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m_PrefilterSSAOSourceDepthMedium: 1
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m_PrefilterSSAOSourceDepthHigh: 1
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m_PrefilterSSAOInterleaved: 1
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m_PrefilterSSAOBlueNoise: 1
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m_PrefilterSSAOSampleCountLow: 1
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m_PrefilterSSAOSampleCountMedium: 1
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m_PrefilterSSAOSampleCountHigh: 1
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m_PrefilterDBufferMRT1: 1
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m_PrefilterDBufferMRT2: 1
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m_PrefilterDBufferMRT3: 1
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m_PrefilterSoftShadowsQualityLow: 1
|
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m_PrefilterSoftShadowsQualityMedium: 1
|
||||
m_PrefilterSoftShadowsQualityHigh: 1
|
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m_PrefilterSoftShadows: 0
|
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m_PrefilterScreenCoord: 0
|
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m_PrefilterNativeRenderPass: 0
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m_PrefilterScreenCoord: 1
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m_PrefilterNativeRenderPass: 1
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m_ShaderVariantLogLevel: 0
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m_ShadowCascades: 0
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||||
|
@@ -2,34 +2,93 @@ using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using BITKit;
|
||||
using BITKit.Entities;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using Net.Project.B.Emoji;
|
||||
using Net.Project.B.Health;
|
||||
using Project.B.CharacterController;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Net.Like.Xue.Tokyo
|
||||
{
|
||||
public class GodMode:IDisposable
|
||||
{
|
||||
private readonly IEntitiesService _entitiesService;
|
||||
private readonly IHealthService _healthService;
|
||||
private readonly ITicker _ticker;
|
||||
private readonly IMainTicker _ticker;
|
||||
private readonly ValidHandle _allow = new();
|
||||
private readonly ILogger<GodMode> _logger;
|
||||
|
||||
private readonly ScriptableYangdunData _data;
|
||||
private bool _allowGodMode;
|
||||
|
||||
public GodMode(ITicker ticker, IHealthService healthService, ILogger<GodMode> logger)
|
||||
public GodMode(IMainTicker ticker, IHealthService healthService, ILogger<GodMode> logger, IEntitiesService entitiesService)
|
||||
{
|
||||
_ticker = ticker;
|
||||
_healthService = healthService;
|
||||
_logger = logger;
|
||||
_entitiesService = entitiesService;
|
||||
|
||||
_ticker.Add(OnTick);
|
||||
|
||||
_healthService.OnHealthPlus += OnHealthPlus;
|
||||
|
||||
_allow.AddListener(x =>
|
||||
_allow.AddListener(OnAllow);
|
||||
|
||||
_data = _entitiesService.QueryComponents<ScriptableYangdunData>()[0];
|
||||
}
|
||||
|
||||
private void OnAllow(bool allow)
|
||||
{
|
||||
_logger.LogInformation(allow ? "开启无敌" : "关闭无敌");
|
||||
|
||||
if (allow)
|
||||
{
|
||||
logger.LogInformation(x ? "开启无敌" : "关闭无敌");
|
||||
});
|
||||
foreach (var (_, emojiService,gameObject,characterController) in _entitiesService
|
||||
.QueryComponents<LocalPlayerComponent, IEmojiService<AnimationClip>,GameObject,ICharacterController>())
|
||||
{
|
||||
emojiService.Play(new EmojiData<AnimationClip>()
|
||||
{
|
||||
Clip = _data.BoostAnimation
|
||||
});
|
||||
|
||||
{
|
||||
var groundVfx = Object.Instantiate(_data.GroundVfx.gameObject, characterController.Position,characterController.Rotation);
|
||||
|
||||
{
|
||||
if (groundVfx.TryGetComponent<ParticleSystem>(out var vfx))
|
||||
{
|
||||
vfx.Play(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
gameObject.TryGetComponent<Animator>(out var animator);
|
||||
|
||||
foreach (var (humanBone,particleSystems) in _data.BoneVfx)
|
||||
{
|
||||
var bone = animator.GetBoneTransform(humanBone);
|
||||
|
||||
if (!bone)
|
||||
{
|
||||
_logger.LogWarning($"在{animator.gameObject.name}上没有找到骨骼:{humanBone}");
|
||||
continue;
|
||||
}
|
||||
foreach (var particleSystem in particleSystems)
|
||||
{
|
||||
var bodyVfx = Object.Instantiate(particleSystem.gameObject, bone.position, bone.rotation);
|
||||
|
||||
if (!bodyVfx.TryGetComponent<ParticleSystem>(out var vfx)) continue;
|
||||
vfx.Play(true);
|
||||
|
||||
//vfx.Stop(withChildren: true, stopBehavior: ParticleSystemStopBehavior.StopEmitting);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private int OnHealthPlus(int arg1, int arg2, int arg3, object arg4)
|
||||
@@ -46,7 +105,7 @@ namespace Net.Like.Xue.Tokyo
|
||||
{
|
||||
if (Keyboard.current is { homeKey: { wasPressedThisFrame: true } })
|
||||
{
|
||||
_allow.SetElements(this,!_allow.Allow);
|
||||
_allow.SetElements(this,_allowGodMode=!_allowGodMode);
|
||||
}
|
||||
}
|
||||
|
||||
|
19
Assets/Artists/Scripts/ScriptableYangdunData.cs
Normal file
19
Assets/Artists/Scripts/ScriptableYangdunData.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using AYellowpaper.SerializedCollections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Net.Like.Xue.Tokyo
|
||||
{
|
||||
public class ScriptableYangdunData : ScriptableObject
|
||||
{
|
||||
[SerializeField] private AnimationClip boostAnimation;
|
||||
[SerializeField] private ParticleSystem groundVfx;
|
||||
[SerializeField] private SerializedDictionary<HumanBodyBones, ParticleSystem[]> boneVfx;
|
||||
public AnimationClip BoostAnimation => boostAnimation;
|
||||
public ParticleSystem GroundVfx => groundVfx;
|
||||
public IReadOnlyDictionary<HumanBodyBones,ParticleSystem[]> BoneVfx => boneVfx;
|
||||
|
||||
}
|
||||
|
||||
}
|
11
Assets/Artists/Scripts/ScriptableYangdunData.cs.meta
Normal file
11
Assets/Artists/Scripts/ScriptableYangdunData.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: d3a2a30782c93ed42a8129d2bf9d1d99
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Animancer;
|
||||
using BITKit;
|
||||
using BITKit.Entities;
|
||||
using Cysharp.Threading.Tasks;
|
||||
@@ -19,6 +20,7 @@ namespace Net.Like.Xue.Tokyo
|
||||
|
||||
private readonly IPlayerFactory _playerFactory;
|
||||
private readonly IDialogueService _dialogueService;
|
||||
private readonly PlayerAutoHealController _healController;
|
||||
|
||||
private readonly ITicker _ticker;
|
||||
|
||||
@@ -32,22 +34,25 @@ namespace Net.Like.Xue.Tokyo
|
||||
{
|
||||
_playerFactory = playerFactory;
|
||||
_dialogueService = dialogueService;
|
||||
_healController = healController;
|
||||
_ticker = ticker;
|
||||
_entitiesService = entitiesService;
|
||||
_logger = logger;
|
||||
|
||||
_playerFactory.OnEntityCreated += OnEntityCreated;
|
||||
|
||||
_disabledHealth.AddListener(x =>
|
||||
{
|
||||
_logger.LogInformation(!x ? "开启回血" : "关闭回血");
|
||||
healController.Enabled = !x;
|
||||
});
|
||||
|
||||
_disabledHealth.AddListener(OnDisableHealth);
|
||||
|
||||
_disabledHealth.Invoke();
|
||||
|
||||
ticker.Add(OnTick);
|
||||
}
|
||||
|
||||
void OnDisableHealth(bool x)
|
||||
{
|
||||
_logger.LogInformation(!x ? "开启回血" : "关闭回血");
|
||||
_healController.Enabled = !x;
|
||||
}
|
||||
|
||||
private void OnTick(float obj)
|
||||
{
|
||||
|
@@ -7,6 +7,7 @@
|
||||
<ui:VisualElement style="flex-direction: row;">
|
||||
<ui:Label tabindex="-1" text="物品名称" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Label--0" class="tl" />
|
||||
<ui:DropdownField name="DropdownField--0" choices="CN,EN,JP" />
|
||||
<ui:Button parse-escape-sequences="true" display-tooltip-when-elided="true" class="clear" style="background-image: url("project://database/Assets/BITKit/Unity/Art/Editor_Icons/processed/AudioSource%20Gizmo.png?fileID=2800000&guid=593868a54a1dc144da329d1a8794af14&type=3#AudioSource Gizmo"); width: 50px; height: 50px; border-top-width: 0; border-right-width: 0; border-bottom-width: 0; border-left-width: 0;" />
|
||||
</ui:VisualElement>
|
||||
<ui:Label tabindex="-1" text="物品描述" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Label--1" />
|
||||
</ui:VisualElement>
|
||||
|
@@ -19,7 +19,7 @@ MonoBehaviour:
|
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m_Scale: 1
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m_ReferenceDpi: 96
|
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m_FallbackDpi: 96
|
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m_ReferenceResolution: {x: 1920, y: 1080}
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Assets/Artists/UX/ux_panel_settings_mobile.asset
Normal file
38
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8
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Reference in New Issue
Block a user