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@@ -21,7 +21,7 @@ namespace BITKit.WorldNode
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{
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if (worldNode is null)
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{
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Debug.LogWarning("WorldNode is null");
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Debug.LogWarning("WorldNode is null");
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return;
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}
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Id = gameObject.GetInstanceID();
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2009
Assets/BITKit/Unity/Shader/WorldSpaceTexture.shadergraph
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2009
Assets/BITKit/Unity/Shader/WorldSpaceTexture.shadergraph
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@@ -210,11 +210,11 @@ Material:
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- _HorizonCloudStart: -0.01
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- _HorizonCloudStartPosition: -0.01
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- _HorizonCloudStep: 25
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- _HorizonExponent: 4.9285536
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- _HorizonExponent: 3.3612547
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- _HorizonStep: 1000
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- _HorizonThickness: 1
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- _MoonGlow: 0.236
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- _MoonLightIntensity: 0.00020094954
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- _MoonLightIntensity: 0.00042931945
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- _MoonSize: 0.07
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- _MoonSoftEdge: 0.22
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- _OverheadCloudAltitude: 1000
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@@ -223,8 +223,8 @@ Material:
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- _OverheadCloudFlowDirectionZ: 1
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- _OverheadCloudFlowX: 1
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- _OverheadCloudFlowZ: 1
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- _OverheadCloudRemapMax: 3.8820877
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- _OverheadCloudRemapMin: 0.14404401
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- _OverheadCloudRemapMax: 1.2085752
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- _OverheadCloudRemapMin: 0.103246115
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- _OverheadCloudSize: 10
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- _OverheadCloudStep: 2
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- _StarsDensity0: 0.4
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@@ -235,7 +235,7 @@ Material:
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- _StarsGlow0: 0.01
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- _StarsGlow1: 0.01
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- _StarsGlow2: 0.01
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- _StarsOpacity: 0
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- _StarsOpacity: 0.004127185
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- _StarsSize0: 0.42
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- _StarsSize1: 0.53
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- _StarsSize2: 0.46
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@@ -245,26 +245,26 @@ Material:
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- _StarsTwinkle1: 6
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- _StarsTwinkle2: 2
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- _SunGlow: 0.45
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- _SunLightIntensity: 0.97235256
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- _SunLightIntensity: 0.2178548
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- _SunSize: 0.07
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- _SunSoftEdge: 0.5
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m_Colors:
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- _DetailOverlayColor: {r: 1, g: 1, b: 1, a: 1}
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- _DetailOverlayTintColor: {r: 1, g: 1, b: 1, a: 1}
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- _FogColor: {r: 0.8490566, g: 0.69017035, b: 0.6287825, a: 1}
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- _GroundColor: {r: 0.48713207, g: 0.48420686, b: 0.48987287, a: 1}
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- _GroundColor: {r: 0.40950143, g: 0.38892877, b: 0.42877704, a: 1}
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- _HorizonCloudColor: {r: 1, g: 1, b: 1, a: 1}
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- _HorizonColor: {r: 0.86864144, g: 0.9344896, b: 0.92393136, a: 1}
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- _HorizonColor: {r: 0.8828996, g: 0.7100152, b: 0.6417464, a: 1}
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- _MoonColor: {r: 1, g: 1, b: 1, a: 0}
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- _MoonDirection: {r: 0.47260255, g: 0.86135745, b: 0.18630704, a: 0}
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- _MoonDirection: {r: 0.12045581, g: 0.21954073, b: 0.9681386, a: 0}
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- _MoonLightColor: {r: 0.8431373, g: 0.9843138, b: 1, a: 1}
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- _OverheadCloudColor: {r: 1, g: 1, b: 1, a: 0.98051155}
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- _SkyColor: {r: 0.30427733, g: 0.6096754, b: 0.88225466, a: 1}
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- _OverheadCloudColor: {r: 1, g: 1, b: 1, a: 0.93623644}
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- _SkyColor: {r: 0.21936814, g: 0.38841438, b: 0.6272229, a: 1}
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- _StarsColor0: {r: 0.96470594, g: 0.9450981, b: 0.76470596, a: 1}
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- _StarsColor1: {r: 1, g: 0.5294118, b: 0.93725497, a: 1}
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- _StarsColor2: {r: 0, g: 0.92549026, b: 1, a: 1}
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- _SunColor: {r: 0.9716981, g: 0.92228335, b: 0.8391315, a: 1}
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- _SunDirection: {r: -0.8749768, g: -0.446884, b: -0.18630722, a: 0}
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- _SunColor: {r: 0.9716981, g: 0.91994905, b: 0.8315548, a: 1}
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- _SunDirection: {r: -0.22301199, g: -0.11390071, b: -0.96813864, a: 0}
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- _SunLightColor: {r: 1, g: 0.99511117, b: 0.8632076, a: 1}
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m_BuildTextureStacks: []
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--- !u!21 &8993251732621375409
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