Before 优化 机场
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// Designed by KINEMATION, 2024
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using UnityEngine;
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namespace Kinemation.MotionWarping.Runtime.Examples
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{
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[CreateAssetMenu(menuName = "KINEMATION/MotionWarping/MantleSettings", fileName = "NewMantleSettings", order = 2)]
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public class MantleSettings : ScriptableObject
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{
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public LayerMask layerMask;
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[Min(0f)] public float maxHeight;
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[Min(0f)] public float lowHeight;
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[Min(0f)] public float minHeight;
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[Min(0f)] public float maxDistance;
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[Min(0f)] public float characterCapsuleRadius;
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[Min(0f)] public float characterCapsuleHeight;
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[Min(0f)] public float sphereEdgeCheckRadius;
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[Range(0f, 90f)] public float maxSurfaceInclineAngle;
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[Min(0f)] public float forwardOffset;
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}
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}
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