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using Microsoft.Extensions.DependencyInjection; +using Microsoft.Extensions.Logging; using Net.Like.Xue.Tokyo.UX; using Net.Project.B.UX; using Project.B.Player; @@ -26,6 +27,7 @@ namespace Net.Like.Xue.Tokyo await global::Project.B.Program.AddProjectBServices(serviceCollection,source); serviceCollection.AddSingleton(); + serviceCollection.AddSingleton, UnityLogger>(); serviceCollection.AddSingleton(); serviceCollection.AddSingleton(); diff --git a/Assets/Artists/Scripts/UX/UXLevel.cs b/Assets/Artists/Scripts/UX/UXLevel.cs index f69d42144..91b164bf9 100644 --- a/Assets/Artists/Scripts/UX/UXLevel.cs +++ b/Assets/Artists/Scripts/UX/UXLevel.cs @@ -30,7 +30,7 @@ namespace Net.Like.Xue.Tokyo.UX _levelContainer.Clear(); - foreach (var gameMapData in _entitiesService.QueryComponents()) + foreach (var gameMapData in _entitiesService.QueryComponents().ToArray()) { var button = _levelContainer.Create