Before 优化 机场

This commit is contained in:
CortexCore 2025-03-10 18:06:44 +08:00
parent 350e6d67b2
commit 1f4e20f512
178 changed files with 17534 additions and 821 deletions

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@ -4,6 +4,7 @@ using BITKit.UX;
using BITKit.UX.Settings;
using Cysharp.Threading.Tasks;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Net.Like.Xue.Tokyo.UX;
using Net.Project.B.UX;
using Project.B.Player;
@ -26,6 +27,7 @@ namespace Net.Like.Xue.Tokyo
await global::Project.B.Program.AddProjectBServices(serviceCollection,source);
serviceCollection.AddSingleton<IUXService, UXService>();
serviceCollection.AddSingleton<ILogger<IUXInitialize>, UnityLogger<IUXInitialize>>();
serviceCollection.AddSingleton<UXRadialMenu>();
serviceCollection.AddSingleton<UXContextMenu>();

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@ -30,7 +30,7 @@ namespace Net.Like.Xue.Tokyo.UX
_levelContainer.Clear();
foreach (var gameMapData in _entitiesService.QueryComponents<ScriptableGameMapData>())
foreach (var gameMapData in _entitiesService.QueryComponents<ScriptableGameMapData>().ToArray())
{
var button = _levelContainer.Create<Button>();

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@ -24,8 +24,8 @@
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</ui:VisualElement>
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@ -1,8 +1,10 @@
using System;
using System.Buffers;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security.AccessControl;
using System.Threading;
using Microsoft.Extensions.DependencyInjection;
@ -10,51 +12,77 @@ using Microsoft.Extensions.Logging;
namespace BITKit.Entities
{
public class EntitiesService:IEntitiesService,IDisposable
public class EntitiesService : IEntitiesService, IDisposable
{
private static int _count;
private readonly ILogger<EntitiesService> _logger;
private readonly IFixedTicker _ticker;
private static int _count;
private static readonly ConcurrentQueue<IEntity> OnAddQueue = new();
private readonly ConcurrentQueue<IEntity> _onAddQueue = new();
private readonly ConcurrentDictionary<int, HashSet<int>> _typeCaches = new();
public EntitiesService(ILogger<EntitiesService> logger, IFixedTicker ticker)
{
_count++;
_logger = logger;
_ticker = ticker;
_count++;
logger.LogInformation($"已创建EntitiesService,当前有:{_count}个实例");
_ticker.Add(OnTick);
}
private void OnTick(float obj)
{
while (OnAddQueue.TryDequeue(out var entity))
while (_onAddQueue.TryDequeue(out var entity))
{
OnAdd?.Invoke(entity);
foreach (var serviceDescriptor in entity.ServiceCollection)
{
var typeHash = serviceDescriptor.ServiceType.GetHashCode();
var hashSet = _typeCaches.GetOrCreate(typeHash);
hashSet.Add(entity.Id);
}
}
}
private static readonly ConcurrentDictionary<int, IEntity> Entities = new();
public event Action<IEntity> OnAdd;
public event Action<IEntity> OnRemove;
IReadOnlyDictionary<int, IEntity> IEntitiesService.Entities => Entities;
public bool Register(IEntity entity)
{
if (!Entities.TryAdd(entity.Id, entity)) return false;
OnAddQueue.Enqueue(entity);
_onAddQueue.Enqueue(entity);
return true;
}
public bool UnRegister(IEntity entity)
{
if (!Entities.TryRemove(entity.Id, out _)) return false;
OnRemove?.Invoke(entity);
OnRemove?.Invoke(entity);
foreach (var serviceDescriptor in entity.ServiceCollection)
{
var typeHash = serviceDescriptor.ServiceType.GetHashCode();
var hashSet = _typeCaches.GetOrCreate(typeHash);
hashSet.Remove(entity.Id);
}
return true;
}
public CancellationToken CancellationToken => _cancellationTokenSource.Token;
private readonly CancellationTokenSource _cancellationTokenSource = new();
public IEntity Get(int id)
{
return Entities[id];
@ -70,194 +98,247 @@ namespace BITKit.Entities
return Entities.GetOrAdd(id, factory);
}
public IEntity[] Query<T>()
public Span<T> QueryComponents<T>()
{
throw new NotImplementedException("Obsoleted");
}
var pool = ArrayPool<T>.Shared;
var hashset = _typeCaches.GetOrCreate(typeof(T).GetHashCode());
public T[] QueryComponents<T>()
{
var list = new List<T>();
foreach (var entity in Entities.Values)
var count = hashset.Count;
var array = pool.Rent(count); // ✅ 从池中获取数组,避免 GC
var i = 0;
foreach (var id in hashset)
{
if (entity.ServiceProvider.GetService<T>() is { } t1)
{
list.Add(t1);
}
array[i] = Entities[id].ServiceProvider.GetRequiredService<T>();
i++;
}
return list.ToArray();
// return _queryCache.GetOrAdd(typeof(T), type =>
// {
// return _entities.Values.Where(entity => entity.TryGetComponent(out T component)).ToArray();
// }).Cast<T>().ToArray();
// 🚀 使用 `GCHandle` 固定数组,防止被 GC 移动
var handle = GCHandle.Alloc(array, GCHandleType.Pinned);
try
{
return new Span<T>(array, 0, count); // ✅ 返回 `Span<T>`,无额外拷贝
}
finally
{
handle.Free(); // ✅ 释放 `GCHandle`,防止内存泄漏
pool.Return(array); // ✅ 归还 ArrayPool
}
}
public (T, T1)[] QueryComponents<T, T1>()
{
var list = new List<(T, T1)>();
foreach (var entity in Entities.Values)
{
if (entity.ServiceProvider.GetService<T>() is { } t1 &&
entity.ServiceProvider.GetService<T1>() is { } t2)
{
list.Add((t1, t2));
}
}
return list.ToArray();
// List<(T, T1)> list = new();
// foreach (var entity in _entities.Values)
// {
// if (entity.TryGetComponent(out T t) && entity.TryGetComponent(out T1 t1))
// list.Add((t, t1));
// }
// return list.ToArray();
}
public (T, T1, T2)[] QueryComponents<T, T1, T2>()
{
var list = new List<(T, T1, T2)>();
foreach (var entity in Entities.Values)
{
if (entity.ServiceProvider.GetService<T>() is { } t1 &&
entity.ServiceProvider.GetService<T1>() is { } t2 &&
entity.ServiceProvider.GetService<T2>() is { } t3)
{
list.Add((t1, t2, t3));
}
}
return list.ToArray();
// List<(T, T1, T2)> list = new();
// foreach (var entity in _entities.Values)
// {
// if (entity.TryGetComponent(out T t) && entity.TryGetComponent(out T1 t1) && entity.TryGetComponent(out T2 t2))
// list.Add((t, t1, t2));
// }
// return list.ToArray();
}
public (T, T1, T2, T3)[] QueryComponents<T, T1, T2, T3>()
public Span<(T, T1)> QueryComponents<T, T1>()
{
var list = new List<(T, T1, T2, T3)>();
foreach (var entity in Entities.Values)
{
if (entity.ServiceProvider.GetService<T>() is { } t1 &&
entity.ServiceProvider.GetService<T1>() is { } t2 &&
entity.ServiceProvider.GetService<T2>() is { } t3 &&
entity.ServiceProvider.GetService<T3>() is { } t4)
{
list.Add((t1, t2, t3, t4));
}
}
return list.ToArray();
// List<(T, T1, T2, T3)> list = new();
// foreach (var entity in _entities.Values)
// {
// if (entity.TryGetComponent(out T t) && entity.TryGetComponent(out T1 t1) && entity.TryGetComponent(out T2 t2) && entity.TryGetComponent(out T3 t3))
// list.Add((t, t1, t2, t3));
// }
// return list.ToArray();
}
var pool = ArrayPool<(T, T1)>.Shared;
var hashset = _typeCaches.GetOrCreate(typeof(T).GetHashCode());
var t1Set = _typeCaches.GetOrCreate(typeof(T1).GetHashCode());
public (T, T1, T2, T3, T4)[] QueryComponents<T, T1, T2, T3, T4>()
{
var list = new List<(T, T1, T2, T3, T4)>();
foreach (var entity in Entities.Values)
{
if (entity.ServiceProvider.GetService<T>() is { } t1 &&
entity.ServiceProvider.GetService<T1>() is { } t2 &&
entity.ServiceProvider.GetService<T2>() is { } t3 &&
entity.ServiceProvider.GetService<T3>() is { } t4 &&
entity.ServiceProvider.GetService<T4>() is { } t5)
{
list.Add((t1, t2, t3, t4, t5));
}
}
return list.ToArray();
// List<(T, T1, T2, T3, T4)> list = new();
// foreach (var entity in _entities.Values)
// {
// if (entity.TryGetComponent(out T t) && entity.TryGetComponent(out T1 t1) && entity.TryGetComponent(out T2 t2) && entity.TryGetComponent(out T3 t3) && entity.TryGetComponent(out T4 t4))
// list.Add((t, t1, t2, t3, t4));
// }
// return list.ToArray();
}
var count = hashset.Count;
var array = pool.Rent(count);
public (T, T1, T2, T3, T4, T5)[] QueryComponents<T, T1, T2, T3, T4, T5>()
{
var list = new List<(T, T1, T2, T3, T4, T5)>();
foreach (var entity in Entities.Values)
var i = 0;
foreach (var id in hashset.Intersect(t1Set))
{
if (entity.ServiceProvider.GetService<T>() is { } t1 &&
entity.ServiceProvider.GetService<T1>() is { } t2 &&
entity.ServiceProvider.GetService<T2>() is { } t3 &&
entity.ServiceProvider.GetService<T3>() is { } t4 &&
entity.ServiceProvider.GetService<T4>() is { } t5 &&
entity.ServiceProvider.GetService<T5>() is { } t6)
{
list.Add((t1, t2, t3, t4, t5, t6));
}
}
return list.ToArray();
// List<(T, T1, T2, T3, T4, T5)> list = new();
// foreach (var entity in _entities.Values)
// {
// if (entity.TryGetComponent(out T t) && entity.TryGetComponent(out T1 t1) && entity.TryGetComponent(out T2 t2) && entity.TryGetComponent(out T3 t3) && entity.TryGetComponent(out T4 t4) && entity.TryGetComponent(out T5 t5))
// list.Add((t, t1, t2, t3, t4, t5));
// }
// return list.ToArray();
}
public (T, T1, T2, T3, T4, T5, T6)[] QueryComponents<T, T1, T2, T3, T4, T5, T6>()
{
var list = new List<(T, T1, T2, T3, T4, T5, T6)>();
foreach (var entity in Entities.Values)
{
if (entity.ServiceProvider.GetService<T>() is { } t1 &&
entity.ServiceProvider.GetService<T1>() is { } t2 &&
entity.ServiceProvider.GetService<T2>() is { } t3 &&
entity.ServiceProvider.GetService<T3>() is { } t4 &&
entity.ServiceProvider.GetService<T4>() is { } t5 &&
entity.ServiceProvider.GetService<T5>() is { } t6 &&
entity.ServiceProvider.GetService<T6>() is { } t7)
{
list.Add((t1, t2, t3, t4, t5, t6, t7));
}
var entity = Entities[id];
array[i] = (entity.ServiceProvider.GetRequiredService<T>(),
entity.ServiceProvider.GetRequiredService<T1>());
i++;
}
return list.ToArray();
// List<(T, T1, T2, T3, T4, T5, T6)> list = new();
// foreach (var entity in _entities.Values)
// {
// if (entity.TryGetComponent(out T t) && entity.TryGetComponent(out T1 t1) && entity.TryGetComponent(out T2 t2) && entity.TryGetComponent(out T3 t3) && entity.TryGetComponent(out T4 t4) && entity.TryGetComponent(out T5 t5) && entity.TryGetComponent(out T6 t6))
// list.Add((t, t1, t2, t3, t4, t5, t6));
// }
// return list.ToArray();
var handle = GCHandle.Alloc(array, GCHandleType.Pinned);
try
{
return new Span<(T, T1)>(array, 0, count);
}
finally
{
handle.Free();
pool.Return(array);
}
}
public ValueTuple<T, T1, T2, T3, T4, T5, T6, TRest>[] QueryComponents<T, T1, T2, T3, T4, T5, T6, TRest>()
where TRest : struct
public Span<(T, T1, T2)> QueryComponents<T, T1, T2>()
{
var list = new List<ValueTuple<T, T1, T2, T3, T4, T5, T6, TRest>>();
foreach (var entity in Entities.Values)
var pool = ArrayPool<(T, T1, T2)>.Shared;
var hashset = _typeCaches.GetOrCreate(typeof(T).GetHashCode());
var t1Set = _typeCaches.GetOrCreate(typeof(T1).GetHashCode());
var t2Set = _typeCaches.GetOrCreate(typeof(T2).GetHashCode());
var count = hashset.Count;
var array = pool.Rent(count);
var i = 0;
foreach (var id in hashset.Intersect(t1Set).Intersect(t2Set))
{
if (entity.ServiceProvider.GetService<T>() is { } t1 &&
entity.ServiceProvider.GetService<T1>() is { } t2 &&
entity.ServiceProvider.GetService<T2>() is { } t3 &&
entity.ServiceProvider.GetService<T3>() is { } t4 &&
entity.ServiceProvider.GetService<T4>() is { } t5 &&
entity.ServiceProvider.GetService<T5>() is { } t6 &&
entity.ServiceProvider.GetService<T6>() is { } t7 &&
entity.ServiceProvider.GetService<TRest>() is { } t8)
{
list.Add(new ValueTuple<T, T1, T2, T3, T4, T5, T6, TRest>(t1, t2, t3, t4, t5, t6, t7, t8));
}
var entity = Entities[id];
array[i] = (entity.ServiceProvider.GetRequiredService<T>(),
entity.ServiceProvider.GetRequiredService<T1>(),
entity.ServiceProvider.GetRequiredService<T2>());
i++;
}
var handle = GCHandle.Alloc(array, GCHandleType.Pinned);
try
{
return new Span<(T, T1, T2)>(array, 0, count);
}
finally
{
handle.Free();
pool.Return(array);
}
}
public Span<(T, T1, T2, T3)> QueryComponents<T, T1, T2, T3>()
{
var pool = ArrayPool<(T, T1, T2, T3)>.Shared;
var hashset = _typeCaches.GetOrCreate(typeof(T).GetHashCode());
var t1Set = _typeCaches.GetOrCreate(typeof(T1).GetHashCode());
var t2Set = _typeCaches.GetOrCreate(typeof(T2).GetHashCode());
var t3Set = _typeCaches.GetOrCreate(typeof(T3).GetHashCode());
var count = hashset.Count;
var array = pool.Rent(count);
var i = 0;
foreach (var id in hashset.Intersect(t1Set).Intersect(t2Set).Intersect(t3Set))
{
var entity = Entities[id];
array[i] = (entity.ServiceProvider.GetRequiredService<T>(),
entity.ServiceProvider.GetRequiredService<T1>(),
entity.ServiceProvider.GetRequiredService<T2>(),
entity.ServiceProvider.GetRequiredService<T3>());
i++;
}
var handle = GCHandle.Alloc(array, GCHandleType.Pinned);
try
{
return new Span<(T, T1, T2, T3)>(array, 0, count);
}
finally
{
handle.Free();
pool.Return(array);
}
}
public Span<(T, T1, T2, T3, T4)> QueryComponents<T, T1, T2, T3, T4>()
{
var pool = ArrayPool<(T, T1, T2, T3, T4)>.Shared;
var hashset = _typeCaches.GetOrCreate(typeof(T).GetHashCode());
var t1Set = _typeCaches.GetOrCreate(typeof(T1).GetHashCode());
var t2Set = _typeCaches.GetOrCreate(typeof(T2).GetHashCode());
var t3Set = _typeCaches.GetOrCreate(typeof(T3).GetHashCode());
var t4Set = _typeCaches.GetOrCreate(typeof(T4).GetHashCode());
var count = hashset.Count;
var array = pool.Rent(count);
var i = 0;
foreach (var id in hashset.Intersect(t1Set).Intersect(t2Set).Intersect(t3Set).Intersect(t4Set))
{
var entity = Entities[id];
array[i] = (entity.ServiceProvider.GetRequiredService<T>(),
entity.ServiceProvider.GetRequiredService<T1>(),
entity.ServiceProvider.GetRequiredService<T2>(),
entity.ServiceProvider.GetRequiredService<T3>(),
entity.ServiceProvider.GetRequiredService<T4>());
i++;
}
var handle = GCHandle.Alloc(array, GCHandleType.Pinned);
try
{
return new Span<(T, T1, T2, T3, T4)>(array, 0, count);
}
finally
{
handle.Free();
pool.Return(array);
}
}
public Span<(T, T1, T2, T3, T4, T5)> QueryComponents<T, T1, T2, T3, T4, T5>()
{
var pool = ArrayPool<(T, T1, T2, T3, T4, T5)>.Shared;
var hashset = _typeCaches.GetOrCreate(typeof(T).GetHashCode());
var t1Set = _typeCaches.GetOrCreate(typeof(T1).GetHashCode());
var t2Set = _typeCaches.GetOrCreate(typeof(T2).GetHashCode());
var t3Set = _typeCaches.GetOrCreate(typeof(T3).GetHashCode());
var t4Set = _typeCaches.GetOrCreate(typeof(T4).GetHashCode());
var t5Set = _typeCaches.GetOrCreate(typeof(T5).GetHashCode());
var count = hashset.Count;
var array = pool.Rent(count);
var i = 0;
foreach (var id in hashset.Intersect(t1Set).Intersect(t2Set).Intersect(t3Set).Intersect(t4Set)
.Intersect(t5Set))
{
var entity = Entities[id];
array[i] = (entity.ServiceProvider.GetRequiredService<T>(),
entity.ServiceProvider.GetRequiredService<T1>(),
entity.ServiceProvider.GetRequiredService<T2>(),
entity.ServiceProvider.GetRequiredService<T3>(),
entity.ServiceProvider.GetRequiredService<T4>(),
entity.ServiceProvider.GetRequiredService<T5>()
);
i++;
}
var handle = GCHandle.Alloc(array, GCHandleType.Pinned);
try
{
return new Span<(T, T1, T2, T3, T4, T5)>(array, 0, count);
}
finally
{
handle.Free();
pool.Return(array);
}
}
public Span<(T, T1, T2, T3, T4, T5, T6)> QueryComponents<T, T1, T2, T3, T4, T5, T6>()
{
var pool = ArrayPool<(T, T1, T2, T3, T4, T5, T6)>.Shared;
var hashset = _typeCaches.GetOrCreate(typeof(T).GetHashCode());
var t1Set = _typeCaches.GetOrCreate(typeof(T1).GetHashCode());
var t2Set = _typeCaches.GetOrCreate(typeof(T2).GetHashCode());
var t3Set = _typeCaches.GetOrCreate(typeof(T3).GetHashCode());
var t4Set = _typeCaches.GetOrCreate(typeof(T4).GetHashCode());
var t5Set = _typeCaches.GetOrCreate(typeof(T5).GetHashCode());
var t6Set = _typeCaches.GetOrCreate(typeof(T6).GetHashCode());
var count = hashset.Count;
var array = pool.Rent(count);
var i = 0;
foreach (var id in hashset.Intersect(t1Set).Intersect(t2Set).Intersect(t3Set).Intersect(t4Set)
.Intersect(t5Set).Intersect(t6Set))
{
var entity = Entities[id];
array[i] = (entity.ServiceProvider.GetRequiredService<T>(),
entity.ServiceProvider.GetRequiredService<T1>(),
entity.ServiceProvider.GetRequiredService<T2>(),
entity.ServiceProvider.GetRequiredService<T3>(),
entity.ServiceProvider.GetRequiredService<T4>(),
entity.ServiceProvider.GetRequiredService<T5>(),
entity.ServiceProvider.GetRequiredService<T6>()
);
i++;
}
var handle = GCHandle.Alloc(array, GCHandleType.Pinned);
try
{
return new Span<(T, T1, T2, T3, T4, T5, T6)>(array, 0, count);
}
finally
{
handle.Free();
pool.Return(array);
}
return list.ToArray();
}
public void Dispose()
@ -267,11 +348,11 @@ namespace BITKit.Entities
{
Entities.Clear();
}
_logger.LogInformation($"已释放,还剩{_count}个实例");
_cancellationTokenSource?.Dispose();
_ticker.Remove(OnTick);
}
}

View File

@ -8,23 +8,24 @@ namespace BITKit.Entities
{
public class Entity : IEntity, IDisposable
{
public Entity()
{
ServiceCollection.AddSingleton<IEntity>(this);
}
public void WaitForInitializationComplete()
{
throw new NotImplementedException();
}
public int Id { get; set; } = Guid.NewGuid().GetHashCode();
public CancellationToken CancellationToken { get; set; }
public IServiceProvider ServiceProvider => _serviceProvider ??= ServiceCollection.BuildServiceProvider();
private ServiceProvider _serviceProvider;
public IServiceCollection ServiceCollection { get; } = new ServiceCollection();
public IServiceCollection ServiceCollection
{
get
{
if (_serviceCollection is not null) return _serviceCollection;
_serviceCollection = new ServiceCollection();
_serviceCollection.AddSingleton<IEntity>(this);
return _serviceCollection;
}
}
private IServiceCollection _serviceCollection;
public object[] GetServices() => ServiceCollection.ToArray()
.Select(x => _serviceProvider.GetService(x.ServiceType)).ToArray();
public void Inject(object obj)
{
foreach (var fieldInfo in obj.GetType().GetFields(ReflectionHelper.Flags))

View File

@ -66,19 +66,13 @@ namespace BITKit.Entities
/// 通过Id获取或添加Entity
/// </summary>
IEntity GetOrAdd(int id,Func<int,IEntity> factory);
/// <summary>
/// 查询Entity,例如
/// </summary>
/// <para>var rotationEntities=EntitiesService.Query&lt;RotationComponent&gt;</para>
IEntity[] Query<T>();
/// <summary>
/// 查询1个组件
/// </summary>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
T[] QueryComponents<T>();
Span<T> QueryComponents<T>();
/// <summary>
/// 查询2个组件
@ -86,7 +80,7 @@ namespace BITKit.Entities
/// <typeparam name="T"></typeparam>
/// <typeparam name="T1"></typeparam>
/// <returns></returns>
ValueTuple<T, T1>[] QueryComponents<T, T1>();
Span<ValueTuple<T, T1>> QueryComponents<T, T1>();
/// <summary>
/// 查询3个组件
@ -95,7 +89,7 @@ namespace BITKit.Entities
/// <typeparam name="T1"></typeparam>
/// <typeparam name="T2"></typeparam>
/// <returns></returns>
ValueTuple<T, T1, T2>[] QueryComponents<T, T1, T2>();
Span<ValueTuple<T, T1, T2>> QueryComponents<T, T1, T2>();
/// <summary>
/// 查询4个组件
@ -105,7 +99,7 @@ namespace BITKit.Entities
/// <typeparam name="T2"></typeparam>
/// <typeparam name="T3"></typeparam>
/// <returns></returns>
ValueTuple<T, T1, T2, T3>[] QueryComponents<T, T1, T2, T3>();
Span<ValueTuple<T, T1, T2, T3>> QueryComponents<T, T1, T2, T3>();
/// <summary>
/// 查询5个组件
@ -116,7 +110,7 @@ namespace BITKit.Entities
/// <typeparam name="T3"></typeparam>
/// <typeparam name="T4"></typeparam>
/// <returns></returns>
ValueTuple<T, T1, T2, T3, T4>[] QueryComponents<T, T1, T2, T3, T4>();
Span<ValueTuple<T, T1, T2, T3, T4>> QueryComponents<T, T1, T2, T3, T4>();
/// <summary>
/// 查询6个组件
/// </summary>
@ -127,7 +121,7 @@ namespace BITKit.Entities
/// <typeparam name="T4"></typeparam>
/// <typeparam name="T5"></typeparam>
/// <returns></returns>
ValueTuple<T, T1, T2, T3, T4, T5>[] QueryComponents<T, T1, T2, T3, T4, T5>();
Span<ValueTuple<T, T1, T2, T3, T4, T5>> QueryComponents<T, T1, T2, T3, T4, T5>();
/// <summary>
/// 查询7个组件
@ -140,7 +134,7 @@ namespace BITKit.Entities
/// <typeparam name="T5"></typeparam>
/// <typeparam name="T6"></typeparam>
/// <returns></returns>
ValueTuple<T, T1, T2, T3, T4, T5, T6>[] QueryComponents<T, T1, T2, T3, T4, T5, T6>();
Span<ValueTuple<T, T1, T2, T3, T4, T5, T6>> QueryComponents<T, T1, T2, T3, T4, T5, T6>();
/// <summary>
/// 查询8个组件
@ -154,6 +148,6 @@ namespace BITKit.Entities
/// <typeparam name="T6"></typeparam>
/// <typeparam name="TRest">剩余实例</typeparam>
/// <returns></returns>
ValueTuple<T, T1, T2, T3, T4, T5, T6, TRest>[] QueryComponents<T, T1, T2, T3, T4, T5, T6, TRest>() where TRest : struct;
//Span<ValueTuple<T, T1, T2, T3, T4, T5, T6, TRest>> QueryComponents<T, T1, T2, T3, T4, T5, T6, TRest>() where TRest : struct;
}
}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c9f4b5601bd64124a9efdee9cf9c7226
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,79 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Net.Http;
using BITKit;
using Cysharp.Threading.Tasks;
using Microsoft.Extensions.Logging;
namespace Net.BITKit.Localization
{
public class CsvLocalizationService
{
public string Url { get; set; } =
@"http://server.bitfall.icu:21982/com.project.b/net.project.b.localization.csv";
private readonly ILogger<CsvLocalizationService> _logger;
private readonly ILocalizationService _localizationService;
public CsvLocalizationService(ILocalizationService localizationService, ILogger<CsvLocalizationService> logger)
{
_localizationService = localizationService;
_logger = logger;
_localizationService.OnLanguageChangeAsync += OnLanguageChangeAsync;
}
public static Dictionary<string, Dictionary<string, string>> ParseCsvToDictionary(string csvData)
{
var dict = new Dictionary<string, Dictionary<string, string>>();
using var reader = new StringReader(csvData);
var headerLine = reader.ReadLine();
if (headerLine == null) return dict;
var headers = headerLine.Split(',');
for (var i = 1; i < headers.Length; i++) // 跳过 "Key" 列
{
dict[headers[i]] = new Dictionary<string, string>();
}
string? line;
while ((line = reader.ReadLine()) != null)
{
var columns = line.Split(',');
if (columns.Length < 2) continue;
var key = columns[0]; // 取 Key 值
for (var i = 1; i < columns.Length; i++)
{
dict[headers[i]][key] = columns[i]; // 填充语言数据
}
}
return dict;
}
private async UniTask OnLanguageChangeAsync(string arg1, string arg2)
{
var csv = await new HttpClient().GetStringAsync(Url);
_logger.LogInformation($"下载完成:\n{csv}");
foreach (var (lang, dictionary) in ParseCsvToDictionary(csv))
{
if (_localizationService.LocalizedStrings.TryGetValue(lang, out var currentDictionary) is false)
{
currentDictionary = new Dictionary<string, string>();
_localizationService.LocalizedStrings.Add(lang,currentDictionary);
}
foreach (var (key, value) in dictionary)
{
currentDictionary.Set(key, value);
}
}
}
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: c2048d435d8387842b5b0c9bf5498a1f
guid: 0a0edc8f5d75b3646a7b405ef830a52d
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -0,0 +1,111 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using BITKit;
using Cysharp.Threading.Tasks;
using Microsoft.Extensions.Logging;
namespace Net.BITKit.Localization
{
/// <summary>
/// 本地化
/// </summary>
public interface ILocalizationService
{
public string Prefix { get; }
/// <summary>
/// 当前语言
/// </summary>
public string CurrentLanguage { get; }
/// <summary>
/// 更改回调,通常在此检查并下载语言包
/// </summary>
public event Func<string,string,UniTask> OnLanguageChangeAsync;
/// <summary>
/// 语言更改完成回调,UI和World执行更新
/// </summary>
public event Action<string,string> OnLanguageChanged;
/// <summary>
/// 获取翻译文本,返回无复制的引用
/// </summary>
/// <param name="key"></param>
/// <param name="language">语言,默认为当前CultureInfo.Name</param>
/// <returns></returns>
public string GetLocalizedString(string key,string language=null);
public UniTask ChangeLanguageAsync(string newLanguage);
public IDictionary<string, IDictionary<string, string>> LocalizedStrings { get; }
}
public class LocalizationService : ILocalizationService,IDisposable
{
private static LocalizationService _singleton;
public string Prefix => "#";
private char _prefix = '#';
public string CurrentLanguage { get; private set; }
public event Func<string, string, UniTask> OnLanguageChangeAsync;
public event Action<string, string> OnLanguageChanged;
private readonly ILogger<LocalizationService> _logger;
public IDictionary<string, IDictionary<string, string>> LocalizedStrings { get; } =
new Dictionary<string, IDictionary<string, string>>();
private readonly ValidHandle _isBusy = new();
private readonly HashSet<string> _untranslatedKeys = new();
public LocalizationService(ILogger<LocalizationService> logger)
{
if (_singleton is not null)
{
logger.LogError("LocalizationService can only be one singleton");
return;
}
_logger = logger;
}
public string GetLocalizedString(string key, string language = null)
{
language ??= CurrentLanguage; // 默认使用当前语言
if (key[0] != _prefix)
{
key = _prefix + key;
}
if (LocalizedStrings.TryGetValue(language, out var langDict) && langDict.TryGetValue(key, out var value))
{
return value;
}
_untranslatedKeys.Add(key);
return key.Replace(Prefix,string.Empty).Replace("_"," "); // 如果找不到翻译,就返回 key 本身(常见策略)
}
public async UniTask ChangeLanguageAsync(string newLanguage)
{
if (CurrentLanguage == newLanguage) return;
var oldLanguage = CurrentLanguage;
CurrentLanguage = newLanguage;
await _isBusy;
using var _ = _isBusy.GetHandle();
await UniTask.SwitchToMainThread();
await OnLanguageChangeAsync.UniTaskFunc(oldLanguage, newLanguage);
// 触发同步事件(例如更新 UI
OnLanguageChanged?.Invoke(oldLanguage, newLanguage);
}
public void Dispose()
{
_isBusy?.Dispose();
_singleton = null;
_logger.LogInformation("Untranslated keys:\n"+string.Join("\n", _untranslatedKeys));
_untranslatedKeys.Clear();
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: baab5c8590ad6ee44acbc258eeacdc8b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -9,13 +9,16 @@ namespace BITKit.Pool
/// </summary>
public interface IPoolService
{
public int DefaultCapacity { get; set; }
/// <summary>
/// 生成对象
/// </summary>
/// <param name="path">可寻址路径</param>
/// <param name="prefab">直接提供的预制体</param>
/// <typeparam name="T">类型</typeparam>
/// <returns></returns>
UniTask<T> Spawn<T>(string path) where T : class;
UniTask<T> Spawn<T>(string path,object prefab=null) where T : class;
/// <summary>
/// 回收对象
/// </summary>

View File

@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using Microsoft.Extensions.DependencyInjection;
@ -24,7 +25,6 @@ namespace BITKit.StateMachine
public bool Enabled { get; set; } = true;
public T CurrentState { get;private set; }
public T NextOrCurrentState => _nextTargetState.IfNotAllow(CurrentState);
public event Action<T, T> OnStateChanging;
public event Func<T, T, UniTask> OnStateChangeAsync;
public event Action<T, T> OnStateChanged;
@ -35,7 +35,13 @@ namespace BITKit.StateMachine
public readonly ValidHandle IsBusy=new();
private readonly CancellationTokenSource _cancellationTokenSource=new();
private readonly Dictionary<int, T> _dictionary = new();
private readonly Optional<T> _nextTargetState = new();
private readonly HashSet<int> _isRegistered = new();
private CancellationTokenSource _transitionCts;
private T _entryCompletedState;
public async void Initialize()
{
await IsBusy;
@ -43,33 +49,27 @@ namespace BITKit.StateMachine
using var _ = IsBusy.GetHandle();
foreach (var (_,value) in StateDictionary)
{
await value.InitializeAsync();
value.Initialize();
if (_isRegistered.Add(value.Identifier))
{
await value.InitializeAsync();
value.Initialize();
}
}
}
public async void UpdateState(float deltaTime)
{
if (CurrentState is null) return;
if (_entryCompletedState is null) return;
using var _ = IsBusy.GetHandle();
CurrentState.OnStateUpdate(deltaTime);
await CurrentState.OnStateUpdateAsync(deltaTime);
_entryCompletedState.OnStateUpdate(deltaTime);
await _entryCompletedState.OnStateUpdateAsync(deltaTime);
}
public async void DisposeState()
public void DisposeState()
{
await IsBusy;
if (_cancellationTokenSource.IsCancellationRequested) return;
if (CurrentState is null) return;
using var _ = IsBusy.GetHandle();
CurrentState.Enabled = false;
await CurrentState.OnStateExitAsync(CurrentState, null);
CurrentState.OnStateExit(CurrentState, null);
CurrentState = null;
TransitionState(null);
}
public T TransitionState<TState>() where TState : T
{
T nextState;
@ -96,50 +96,60 @@ namespace BITKit.StateMachine
nextState.Identifier = nextState.GetHashCode();
}
}
if (Equals(nextState, CurrentState)) return;
if(_nextTargetState.Allow && Equals(_nextTargetState.Value,nextState))return;
if (_nextTargetState.Allow)
{
_nextTargetState.Value = nextState;
return;
}
_nextTargetState.SetValueThenAllow(nextState);
await IsBusy;
if(CurrentState==nextState)return;
if(_cancellationTokenSource.IsCancellationRequested)return;
using var _ = IsBusy.GetHandle();
OnStateChanging?.Invoke(CurrentState,nextState);
await OnStateChangeAsync.UniTaskFunc(CurrentState,nextState);
if (nextState is not null && _dictionary.TryAdd(nextState.Identifier, nextState))
{
await nextState.InitializeAsync();
if(_cancellationTokenSource.IsCancellationRequested)return;
nextState.Initialize();
}
if (CurrentState is not null)
{
CurrentState.Enabled = false;
await CurrentState.OnStateExitAsync(CurrentState, nextState);
if(_cancellationTokenSource.IsCancellationRequested)return;
CurrentState.OnStateExit(CurrentState,nextState);
}
if (_nextTargetState.Allow && _nextTargetState.Value != nextState)
{
return;
}
var tempState = CurrentState;
CurrentState = _nextTargetState.Value;
_nextTargetState.Clear();
nextState.Enabled = true;
await nextState.OnStateEntryAsync(tempState);
if(_cancellationTokenSource.IsCancellationRequested)return;
nextState.OnStateEntry(tempState);
OnStateChanged?.Invoke(tempState,nextState);
CurrentState = nextState;
_transitionCts?.Cancel();
_transitionCts = new CancellationTokenSource();
var ct = _transitionCts.Token;
await IsBusy;
using var _ = IsBusy.GetHandle();
if(ct.IsCancellationRequested||_cancellationTokenSource.IsCancellationRequested)return;
OnStateChanging?.Invoke(tempState,nextState);
if (tempState is not null)
{
if (_entryCompletedState == tempState)
{
_entryCompletedState = null;
}
tempState.Enabled = false;
await tempState.OnStateExitAsync(tempState, nextState);
tempState.OnStateExit(tempState,nextState);
if(_cancellationTokenSource.IsCancellationRequested)return;
}
if(ct.IsCancellationRequested)return;
await OnStateChangeAsync.UniTaskFunc(CurrentState,nextState);
if(ct.IsCancellationRequested)return;
if (nextState is not null)
{
if (_isRegistered.Add(nextState.Identifier))
{
await RegisterAsync(nextState);
if(ct.IsCancellationRequested || _cancellationTokenSource.IsCancellationRequested)return;
}
nextState.Enabled = true;
await nextState.OnStateEntryAsync(CurrentState);
nextState.OnStateEntry(CurrentState);
if(ct.IsCancellationRequested || _cancellationTokenSource.IsCancellationRequested)return;
_entryCompletedState = nextState;
}
OnStateChanged?.Invoke(tempState, nextState);
}
public T TransitionState(T nextState)
@ -148,27 +158,49 @@ namespace BITKit.StateMachine
return nextState;
}
private async UniTask RegisterAsync(T newState)
{
StateDictionary.TryAdd(newState.GetType(),newState);
_dictionary.TryAdd(newState.Identifier, newState);
newState.Initialize();
await newState.InitializeAsync();
}
public async void Register(T newState)
{
await IsBusy;
using var _ = IsBusy.GetHandle();
await RegisterAsync(newState);
}
public async void UnRegister(T newState)
{
if (newState is null) return;
if (Dictionary.ContainsKey(newState.Identifier) is false) return;
_dictionary.Remove(newState.Identifier);
await IsBusy;
using var _ = IsBusy.GetHandle();
if (Equals(CurrentState, newState))
{
await CurrentState.OnStateExitAsync(CurrentState, null);
CurrentState.OnStateExit(CurrentState, null);
if (CurrentState is IAsyncDisposable asyncDisposable)
{
await asyncDisposable.DisposeAsync();
}
if (CurrentState is IDisposable disposable)
{
disposable.Dispose();
}
CurrentState = null;
}
if (newState is IAsyncDisposable asyncDisposable)
{
await asyncDisposable.DisposeAsync();
}
if (newState is IDisposable disposable)
{
disposable.Dispose();
}
OnStateUnRegistered?.Invoke(newState);
}
public void Dispose()

View File

@ -7,7 +7,6 @@ namespace BITKit.UX
public interface IUXDialogue
{
void Show(string content,string title = "Alert",Action confirmAction=null,Action<bool> onChoose=null);
}
}

View File

@ -135,7 +135,9 @@ namespace BITKit
[RuntimeInitializeOnLoadMethod]
private static void Reload()
{
BITApp.WalkUntilInitialize = new();
IsPlaying = true;
//启动BITApp
BITApp.SynchronizationContext = SynchronizationContext.Current;

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ee77d81b8f27d6a44923a2a6901a66e0
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,19 @@
{
"name": "Net.BITKit.Impact.Unity",
"rootNamespace": "",
"references": [
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
"GUID:89bd0da52dc3cc94daadea6252c6ad1b",
"GUID:d525ad6bd40672747bde77962f1c401e",
"GUID:49b49c76ee64f6b41bf28ef951cb0e50"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 24866f14213d2124aa20be037476b521
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,29 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Security.Policy;
using AYellowpaper.SerializedCollections;
using BITKit;
using UnityEngine;
namespace Net.BITKit.Impact
{
public class ScriptableImpact : ScriptableObject,ITag
{
[SerializeReference, SubclassSelector] private IReference[] tags;
[SerializeField] private int priority;
[SerializeField] private Transform[] prefabs;
[SerializeField] private AudioClip[] audioClips;
public int Hash { get; set; }
public IReadOnlyCollection<string> Tags => tags.Select(x=>x.Get()).ToArray();
public Transform Prefab => prefabs.Random();
public AudioClip AudioClip => audioClips.Random();
public int Priority => priority;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ac8fd6229773587428b5dca77471e986
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -42,7 +42,9 @@ namespace BITKit.Pool
ReadyPool.Clear();
}
public async UniTask<T> Spawn<T>(string path) where T : class
public int DefaultCapacity { get; set; } = 8;
public async UniTask<T> Spawn<T>(string path,object prefab) where T : class
{
if (Pool.ContainsKey(path))
{
@ -55,7 +57,7 @@ namespace BITKit.Pool
return obj as T;
}
if (usingList.Count>0)
if (usingList.Count>=DefaultCapacity)
{
obj = usingList[0];
usingList.RemoveAt(0);
@ -81,13 +83,33 @@ namespace BITKit.Pool
#if UNITY_5_3_OR_NEWER
if (typeof(Object).IsAssignableFrom(typeof(T)))
{
var asset =await ModService.LoadAsset<T>(path);
var asset =prefab as T ?? await ModService.LoadAsset<T>(path);
if (asset is Object o)
{
var instance = Object.Instantiate(o);
list.Add(instance);
UsingPool.GetOrCreate(path).Add(instance);
ReadyPool.GetOrCreate(path);
if (instance is GameObject gameObject)
{
gameObject.GetCancellationTokenOnDestroy().Register(DisposeGo);
void DisposeGo()
{
Pool.GetOrCreate(path).TryRemove(gameObject);
UsingPool.GetOrCreate(path).TryRemove(gameObject);
var queue = ReadyPool.GetOrCreate(path);
var removeObjectList = new List<object>(queue);
removeObjectList.TryRemove(gameObject);
queue.Clear();
foreach (var x in removeObjectList)
{
queue.Enqueue(x);
}
}
}
return instance as T;
}
}

View File

@ -1,18 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c849275eb4fd266468253c3fb286f6c1
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,73 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using BITKit;
using BITKit.UX;
using Net.BITKit.Localization;
using UnityEngine;
using UnityEngine.UIElements;
namespace Net.BITKit.UX
{
public class UXLocalization
{
public string USS { get; set; } = "localized";
private readonly IUXService _uxService;
private readonly ILocalizationService _localizationService;
public UXLocalization(IUXService uxService, ILocalizationService localizationService)
{
_uxService = uxService;
_localizationService = localizationService;
_localizationService.OnLanguageChanged += OnLanguageChanged;
}
private void OnLanguageChanged(string arg1, string arg2)
{
if(_uxService.Root is not VisualElement visualElement)return;
foreach (var x in visualElement.Query<Label>(className:USS).ToList())
{
if (string.IsNullOrEmpty(x.viewDataKey))continue;
x.text = _localizationService.GetLocalizedString('#'+x.viewDataKey);
}
foreach (var x in visualElement.Query<Button>(className:USS).ToList())
{
if(string.IsNullOrEmpty(x.viewDataKey))continue;
x.text = _localizationService.GetLocalizedString('#'+x.viewDataKey);
}
foreach (var x in visualElement.Query(className:USS).ToList())
{
if(string.IsNullOrEmpty(x.viewDataKey))continue;
ContinueWithBaseType(x.GetType());
continue;
void ContinueWithBaseType(Type type)
{
while (true)
{
if (type == null || type == typeof(object)) return;
if (type.GetProperty("label", ReflectionHelper.Flags) is { } propertyInfo)
{
//Debug.Log($"{x.name}:#{x.viewDataKey}");
propertyInfo.SetValue(x, _localizationService.GetLocalizedString('#' + x.viewDataKey));
}
else
{
type = type.BaseType;
continue;
}
break;
}
}
}
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 01963dbed2bec23468d2a4b617bdcfc5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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assetBundleVariant:

View File

@ -3,6 +3,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Cysharp.Threading.Tasks;
using Net.BITKit.Localization;
using Newtonsoft.Json;
using Unity.Mathematics;
using UnityEngine;
@ -15,11 +16,13 @@ namespace BITKit.UX.Settings
public interface IUXSettings:IUXPanel{}
public class UXSettings<T,TValue> : UIToolkitSubPanel<T>,IUXSettings where T: IUXPanel
{
private readonly ILocalizationService _localizationService;
private readonly TValue _value;
private readonly IWrapper<TValue> _valueWrapper;
public UXSettings(IServiceProvider serviceProvider, IWrapper<TValue> valueWrapper) : base(serviceProvider)
public UXSettings(IServiceProvider serviceProvider, IWrapper<TValue> valueWrapper, ILocalizationService localizationService) : base(serviceProvider)
{
_valueWrapper = valueWrapper;
_localizationService = localizationService;
_value = _valueWrapper.Value;
}
@ -36,80 +39,98 @@ namespace BITKit.UX.Settings
_settingsContainer.Clear();
foreach (var propertyInfo in typeof(TValue).GetProperties())
{
if(propertyInfo.SetMethod is null)continue;
var name = propertyInfo.GetDisplayName();
var value = propertyInfo.GetValue(_valueWrapper.Value);
switch (propertyInfo.PropertyType)
if (CreateVisualElement() is { } visualElement)
{
case var type when type == typeof(bool):
visualElement.viewDataKey = name;
visualElement.AddToClassList("localized");
}
VisualElement CreateVisualElement()
{
switch (propertyInfo.PropertyType)
{
var checkBox = _settingsContainer.Create<Toggle>();
checkBox.label = name;
checkBox.SetValueWithoutNotify(value.As<bool>());
checkBox.RegisterValueChangedCallback(x =>
case var type when type == typeof(bool):
{
propertyInfo.SetValue(_value,x.newValue);
Save();
});
}
break;
case var type when type == typeof(float):
{
var slider = _settingsContainer.Create<Slider>();
slider.label = name;
slider.showInputField = true;
slider.showMixedValue = true;
slider.lowValue = 1;
slider.highValue = 100;
slider.SetValueWithoutNotify(value.As<float>());
slider.RegisterValueChangedCallback(x =>
var checkBox = _settingsContainer.Create<Toggle>();
checkBox.label = _localizationService.GetLocalizedString(name);
checkBox.SetValueWithoutNotify(value.As<bool>());
checkBox.RegisterValueChangedCallback(x =>
{
propertyInfo.SetValue(_value, x.newValue);
Save();
});
return checkBox;
}
break;
case var type when type == typeof(float):
{
propertyInfo.SetValue(_value,x.newValue);
Save();
});
}
break;
case var type when type == typeof(int):
{
var slider = _settingsContainer.Create<SliderInt>();
slider.label = name;
slider.showInputField = true;
slider.showMixedValue = true;
slider.lowValue = 1;
slider.highValue = 100;
slider.SetValueWithoutNotify(value.As<int>());
slider.RegisterValueChangedCallback(x =>
var slider = _settingsContainer.Create<Slider>();
slider.label = _localizationService.GetLocalizedString(name);
slider.showInputField = true;
slider.showMixedValue = true;
slider.lowValue = 1;
slider.highValue = 100;
slider.SetValueWithoutNotify(value.As<float>());
slider.RegisterValueChangedCallback(x =>
{
propertyInfo.SetValue(_value, x.newValue);
Save();
});
return slider;
}
break;
case var type when type == typeof(int):
{
propertyInfo.SetValue(_value,x.newValue);
Save();
});
}
break;
case var type when type == typeof(string):
{
var textField = _settingsContainer.Create<TextField>();
textField.label = name;
textField.SetValueWithoutNotify(value.As<string>());
textField.RegisterValueChangedCallback(x =>
var slider = _settingsContainer.Create<SliderInt>();
slider.label = _localizationService.GetLocalizedString(name);
slider.showInputField = true;
slider.showMixedValue = true;
slider.lowValue = 1;
slider.highValue = 100;
slider.SetValueWithoutNotify(value.As<int>());
slider.RegisterValueChangedCallback(x =>
{
propertyInfo.SetValue(_value, x.newValue);
Save();
});
return slider;
}
break;
case var type when type == typeof(string):
{
propertyInfo.SetValue(_value,x.newValue);
Save();
});
}
break;
case var type when type.IsEnum:
{
var enumField = _settingsContainer.Create<EnumField>();
enumField.label = name;
enumField.Init(value as Enum);
enumField.SetValueWithoutNotify(value as Enum);
enumField.RegisterValueChangedCallback(x =>
var textField = _settingsContainer.Create<TextField>();
textField.label = _localizationService.GetLocalizedString(name);
textField.SetValueWithoutNotify(value.As<string>());
textField.RegisterValueChangedCallback(x =>
{
propertyInfo.SetValue(_value, x.newValue);
Save();
});
return textField;
}
break;
case var type when type.IsEnum:
{
propertyInfo.SetValue(_value,x.newValue);
Save();
});
var enumField = _settingsContainer.Create<EnumField>();
enumField.label = _localizationService.GetLocalizedString(name);
enumField.Init(value as Enum);
enumField.SetValueWithoutNotify(value as Enum);
enumField.RegisterValueChangedCallback(x =>
{
propertyInfo.SetValue(_value, x.newValue);
Save();
});
return enumField;
}
break;
}
break;
return null;
}
}
}

View File

@ -461,6 +461,11 @@ namespace BITKit
return true;
}
component = self.GetComponentInParent<T>(true);
if (component is not null)
{
return true;
}
component = self.GetComponent<T>();
return component is not null;
}
public static bool TryGetFirstOrDefault<T>(this IEnumerable<T> self, out T value)

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fdd91b53bafc0804d8d8382169b67308
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,19 @@
{
"name": "Net.Project.B.VFX.Unity",
"rootNamespace": "",
"references": [
"GUID:d525ad6bd40672747bde77962f1c401e",
"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
"GUID:24866f14213d2124aa20be037476b521"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 21442fa5e0c49e3408652e96f6565891
AssemblyDefinitionImporter:
externalObjects: {}
userData:
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View File

@ -0,0 +1,63 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using BITKit;
using BITKit.Entities;
using Net.BITKit.Impact;
using UnityEngine;
namespace Net.BITKit.VFX
{
public class VFXService
{
private readonly IEntitiesService _entitiesService;
private readonly IReadOnlyCollection<ScriptableImpact> _scriptableImpacts;
public VFXService(IEntitiesService entitiesService)
{
_entitiesService = entitiesService;
_scriptableImpacts = _entitiesService.QueryComponents<ScriptableImpact>().ToArray();
}
public AudioClip GetAudioClip(IReadOnlyCollection<string> tags)
{
var bestMatches = Search(tags);
return bestMatches.AudioClip;
}
public Transform GetPrefab(IReadOnlyCollection<string> tags)
{
var bestMatches = Search(tags);
return bestMatches.Prefab;
}
private ScriptableImpact Search(IReadOnlyCollection<string> tags)
{
var maxPoint = 0;
var max = new HashSet<ScriptableImpact>();
foreach (var impact in _scriptableImpacts)
{
var point = impact.Tags.Intersect(tags).Count();
if (point > maxPoint)
{
maxPoint = point;
max.Clear();
max.Add(impact);
}else if (point == maxPoint)
{
max.Add(impact);
}
}
if (max.Count is 1)
{
return max.First();
}
return max.OrderByDescending(x => x.Priority).First();
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0bee817d1b196f842899232c3a28d504
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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View File

@ -21,10 +21,11 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Billboard
m_Shader: {fileID: -6465566751694194690, guid: fc56a447eb0944f4f9fc3b51a4913759, type: 3}
m_Shader: {fileID: 4800000, guid: 86ce7e600deb17e429b8be445bb652f7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_ValidKeywords:
- SHAKEUV_ON
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@ -37,6 +38,14 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _A:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _AlphaTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -45,6 +54,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColorRampTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColorRampTexGradient:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColorSwapTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -57,14 +78,30 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DistortTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
- _FadeBurnTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FadeTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlowTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 10904, guid: 0000000000000000f000000000000000, type: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -73,14 +110,34 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineDistortTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OverlayTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShineMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -99,40 +156,216 @@ Material:
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- PixelSnap: 0
- _Alpha: 1
- _AlphaClip: 0
- _AlphaCutoffValue: 0.25
- _AlphaOutlineBlend: 1
- _AlphaOutlineGlow: 5
- _AlphaOutlineMinAlpha: 0
- _AlphaOutlinePower: 1
- _AlphaRoundThreshold: 0.5
- _AlphaToMask: 0
- _BillboardY: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BlurHD: 0
- _BlurIntensity: 10
- _Brightness: 0
- _BumpScale: 1
- _ChromAberrAlpha: 0.4
- _ChromAberrAmount: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _ClipUvDown: 0
- _ClipUvLeft: 0
- _ClipUvRight: 0
- _ClipUvUp: 0
- _ColorChangeLuminosity: 0
- _ColorChangeTolerance: 0.25
- _ColorChangeTolerance2: 0.25
- _ColorChangeTolerance3: 0.25
- _ColorRampBlend: 1
- _ColorRampLuminosity: 0
- _ColorRampOutline: 0
- _ColorSwapBlend: 1
- _ColorSwapBlueLuminosity: 0.5
- _ColorSwapGreenLuminosity: 0.5
- _ColorSwapRedLuminosity: 0.5
- _Contrast: 1
- _Cull: 2
- _CullingOption: 0
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DistortAmount: 0.5
- _DistortTexXSpeed: 5
- _DistortTexYSpeed: 5
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EditorDrawers: 6
- _EnableExternalAlpha: 0
- _EnvironmentReflections: 1
- _FadeAmount: -0.1
- _FadeBurnGlow: 2
- _FadeBurnTransition: 0.075
- _FadeBurnWidth: 0.025
- _FishEyeUvAmount: 0.35
- _FlickerAlpha: 0
- _FlickerFreq: 0.2
- _FlickerPercent: 0.05
- _GhostBlend: 1
- _GhostColorBoost: 1
- _GhostTransparency: 0
- _GlitchAmount: 3
- _GlitchSize: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Glow: 10
- _GlowGlobal: 1
- _GradBlend: 1
- _GradBoostX: 1.2
- _GradBoostY: 1.2
- _GradIsRadial: 0
- _GrassManualAnim: 1
- _GrassManualToggle: 0
- _GrassRadialBend: 0.1
- _GrassSpeed: 2
- _GrassWind: 20
- _GreyscaleBlend: 1
- _GreyscaleLuminosity: 0
- _GreyscaleOutline: 0
- _HandDrawnAmount: 10
- _HandDrawnSpeed: 5
- _HitEffectBlend: 1
- _HitEffectGlow: 5
- _HologramBlend: 1
- _HologramMaxAlpha: 0.75
- _HologramMinAlpha: 0.1
- _HologramStripesAmount: 0.1
- _HologramStripesSpeed: 4.5
- _HologramUnmodAmount: 0
- _HsvBright: 1
- _HsvSaturation: 1
- _HsvShift: 180
- _InnerOutlineAlpha: 1
- _InnerOutlineGlow: 4
- _InnerOutlineThickness: 1
- _MaxXUV: 1
- _MaxYUV: 1
- _Metallic: 0
- _MinXUV: 0
- _MinYUV: 0
- _MotionBlurAngle: 0.1
- _MotionBlurDist: 1.25
- _MyDstMode: 10
- _MySrcMode: 5
- _NegativeAmount: 1
- _NormalStrength: 1
- _OcclusionStrength: 1
- _OffsetUvX: 0
- _OffsetUvY: 0
- _OnlyInnerOutline: 0
- _OnlyOutline: 0
- _OutlineAlpha: 1
- _OutlineDistortAmount: 0.5
- _OutlineDistortTexXSpeed: 5
- _OutlineDistortTexYSpeed: 5
- _OutlineGlow: 1
- _OutlinePixelWidth: 1
- _OutlineTexXSpeed: 10
- _OutlineTexYSpeed: 0
- _OutlineWidth: 0.004
- _OverlayBlend: 1
- _OverlayGlow: 1
- _OverlayTextureScrollXSpeed: 0.25
- _OverlayTextureScrollYSpeed: 0.25
- _Parallax: 0.005
- _PinchUvAmount: 0.35
- _PixelateSize: 32
- _PosterizeGamma: 0.75
- _PosterizeNumColors: 8
- _PosterizeOutline: 0
- _QueueControl: 0
- _QueueOffset: 0
- _RadialClip: 45
- _RadialClip2: 0
- _RadialStartAngle: 90
- _RandomSeed: 0
- _ReceiveShadows: 1
- _RectSize: 1
- _RotateUvAmount: 0
- _RoundWaveSpeed: 2
- _RoundWaveStrength: 0.7
- _ShadowAlpha: 0.5
- _ShadowX: 0.1
- _ShadowY: -0.05
- _ShakeUvSpeed: 1
- _ShakeUvX: 0
- _ShakeUvY: 5
- _ShineGlow: 1
- _ShineLocation: 0.5
- _ShineRotate: 0
- _ShineWidth: 0.1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _TextureScrollXSpeed: 1
- _TextureScrollYSpeed: 0
- _TwistUvAmount: 1
- _TwistUvPosX: 0.5
- _TwistUvPosY: 0.5
- _TwistUvRadius: 0.75
- _WarpScale: 0.5
- _WarpSpeed: 8
- _WarpStrength: 0.025
- _WaveAmount: 7
- _WaveSpeed: 10
- _WaveStrength: 7.5
- _WaveX: 0
- _WaveY: 0.5
- _WindQuality: 0
- _WorkflowMode: 1
- _ZTestMode: 4
- _ZWrite: 1
- _ZoomUvAmount: 0.5
m_Colors:
- _AlphaOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorChangeNewCol: {r: 1, g: 1, b: 0, a: 1}
- _ColorChangeNewCol2: {r: 1, g: 1, b: 0, a: 1}
- _ColorChangeNewCol3: {r: 1, g: 1, b: 0, a: 1}
- _ColorChangeTarget: {r: 1, g: 0, b: 0, a: 1}
- _ColorChangeTarget2: {r: 1, g: 0, b: 0, a: 1}
- _ColorChangeTarget3: {r: 1, g: 0, b: 0, a: 1}
- _ColorSwapBlue: {r: 1, g: 1, b: 1, a: 1}
- _ColorSwapGreen: {r: 1, g: 1, b: 1, a: 1}
- _ColorSwapRed: {r: 1, g: 1, b: 1, a: 1}
- _Distance_Fade: {r: 0, g: 4, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FadeBurnColor: {r: 1, g: 1, b: 0, a: 1}
- _Flip: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 1, g: 1, b: 1, a: 1}
- _GradBotLeftCol: {r: 0, g: 0, b: 1, a: 1}
- _GradBotRightCol: {r: 0, g: 1, b: 0, a: 1}
- _GradTopLeftCol: {r: 1, g: 0, b: 0, a: 1}
- _GradTopRightCol: {r: 1, g: 1, b: 0, a: 1}
- _GreyscaleTintColor: {r: 1, g: 1, b: 1, a: 1}
- _Height_Fade: {r: 0, g: 1, b: 0, a: 0}
- _HitEffectColor: {r: 1, g: 1, b: 1, a: 1}
- _HologramStripeColor: {r: 0, g: 1, b: 1, a: 1}
- _HueVariation: {r: 1, g: 0.5, b: 0, a: 0.1}
- _InnerOutlineColor: {r: 1, g: 0, b: 0, a: 1}
- _OutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _OverlayColor: {r: 1, g: 1, b: 1, a: 1}
- _RGBA: {r: 1, g: 1, b: 1, a: 0.8705882}
- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
- _ShadowColor: {r: 0, g: 0, b: 0, a: 1}
- _ShineColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

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@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using BITKit.FPS;
using UnityEngine;
namespace Net.Project.B.FPS
{
public class ScriptableSprint3 : ScriptableObject,ISprint3
{
[SerializeField] private Spring3 spring3;
public Vector3 Value
{
get => spring3.Value;
set => spring3.Value = value;
}
public void Tick(float deltaTime, Vector3 target)
{
spring3.Tick(deltaTime, target);
}
}
}

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fileFormatVersion: 2
guid: 9ba2d7b081cfd404b8ed6d3aa19e574f
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userData:
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@ -3,9 +3,14 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit.FPS
{
{
public interface ISprint3
{
public Vector3 Value { get; set; }
void Tick(float deltaTime, Vector3 target);
}
[Serializable]
public class Spring3
public class Spring3:ISprint3
{
public Vector3 value = Vector2.zero;
[SerializeField] private Vector3 dampValue = Vector2.zero;
@ -21,7 +26,14 @@ namespace BITKit.FPS
this.damp = damp;
this.frequence = frequence;
}
public void Update(float deltaTime, Vector3 target)
public Vector3 Value
{
get=>value;
set=>this.value=value;
}
public void Tick(float deltaTime, Vector3 target)
{
value -= dampValue * deltaTime * frequence;
dampValue = Vector3.Lerp(dampValue, value - target, deltaTime * damp);

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[InternetShortcut]
URL=https://discord.gg/kinemation-1027338787958816860
IDList=
HotKey=0
[{000214A0-0000-0000-C000-000000000046}]
Prop3=19,11

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fileFormatVersion: 2
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timeCreated: 1688991425

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fileFormatVersion: 2
guid: f6d9117845df4a049f092765c3987cfd
timeCreated: 1705478497

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@ -0,0 +1,343 @@
// Designed by KINEMATION, 2024.
using KINEMATION.MotionWarping.Editor.Widgets;
using Kinemation.MotionWarping.Runtime.Core;
using Kinemation.MotionWarping.Runtime.Utility;
using System;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using Vector3 = UnityEngine.Vector3;
namespace KINEMATION.MotionWarping.Editor.Core
{
[CustomEditor(typeof(MotionWarpingAsset))]
public class MotionWarpingAssetEditor : UnityEditor.Editor
{
private const BindingFlags PrivateFieldBindingFlags =
BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.GetField;
private const BindingFlags PublicFieldBindingFlags =
BindingFlags.Public | BindingFlags.Instance | BindingFlags.GetField;
private const BindingFlags PublicPropertyBindingFlags =
BindingFlags.Public | BindingFlags.Instance | BindingFlags.GetProperty;
private const BindingFlags PublicMethodBindingFlags =
BindingFlags.Public | BindingFlags.Instance | BindingFlags.InvokeMethod;
private static Type _animationClipEditorType;
private static Type _avatarPreviewType;
private static Type _timeControlType;
private MotionWarpingAsset _asset;
private UnityEditor.Editor _meshEditor;
private float _frameSlider = 0f;
private float _length = 0f;
private bool _manualPlaybackOverride;
private WarpWindowWidget _warpWindowWidget;
private WarpPosePreviewWidget _posePreviewer;
private string[] _toolbarOptions = new string[] { "Motion Warping", "Pose Preview", "Animation Settings"};
private int _selectedTab = 0;
public override bool HasPreviewGUI() => true;
private void OnAreaModified(int areaIndex)
{
float warpLength = _asset.GetLength();
var phase = _asset.warpPhases[areaIndex];
var size = _warpWindowWidget.GetAreaSize(areaIndex);
phase.startTime = (float) Math.Round(size.Item1 * warpLength, 4);
phase.endTime = (float) Math.Round(size.Item2 * warpLength, 4);
_asset.warpPhases[areaIndex] = phase;
}
private void StopLoop()
{
var avatarPreview = _animationClipEditorType.GetField("m_AvatarPreview", PrivateFieldBindingFlags)?.GetValue(_meshEditor);
if (avatarPreview == null) return;
var timeControl = _avatarPreviewType.GetField("timeControl", PublicFieldBindingFlags)?.GetValue(avatarPreview);
if (timeControl == null) return;
var stopTime = _timeControlType.GetProperty("playing", PublicPropertyBindingFlags);
if (stopTime == null) return;
stopTime.SetValue(timeControl, false);
}
private void UpdatePlayback()
{
if (!_manualPlaybackOverride) return;
var avatarPreview = _animationClipEditorType.GetField("m_AvatarPreview", PrivateFieldBindingFlags)
?.GetValue(_meshEditor);
if (avatarPreview == null) return;
var timeControl = _avatarPreviewType.GetField("timeControl", PublicFieldBindingFlags)
?.GetValue(avatarPreview);
if (timeControl == null) return;
var stopTime = _timeControlType.GetField("stopTime", PublicFieldBindingFlags);
if (stopTime == null) return;
stopTime.SetValue(timeControl, _length);
var timeProperty = _timeControlType.GetField("currentTime", PublicFieldBindingFlags);
if (timeProperty == null) return;
timeProperty.SetValue(timeControl, _frameSlider);
}
private void GenerateAreas()
{
float totalTime = _asset.GetLength();
if (Mathf.Approximately(totalTime, 0f)) return;
_warpWindowWidget.ClearPhases();
foreach (var phase in _asset.warpPhases)
{
_warpWindowWidget.AddWarpPhase(phase.startTime / totalTime, phase.endTime / totalTime);
}
}
private void GeneratePhases()
{
float totalTime = _asset.GetLength();
if (Mathf.Approximately(totalTime, 0f)) return;
_asset.warpPhases.Clear();
float timeStep = totalTime / _asset.phasesAmount;
for (int i = 0; i < _asset.phasesAmount; i++)
{
WarpPhase phase = new WarpPhase()
{
minRate = 0f,
maxRate = 1f,
startTime = timeStep * i,
endTime = timeStep * i + timeStep,
};
_asset.warpPhases.Add(phase);
}
}
private void ExtractCurves()
{
if (_asset == null || _asset.animation == null)
{
Debug.LogError("WarpingAsset or AnimationClip is null!");
return;
}
EditorCurveBinding[] tBindings = new EditorCurveBinding[3];
var curveBindings = AnimationUtility.GetCurveBindings(_asset.animation);
foreach (var binding in curveBindings)
{
if (_asset.animation.isHumanMotion)
{
if (binding.propertyName.ToLower().Contains("roott.x"))
{
tBindings[0] = binding;
}
else if (binding.propertyName.ToLower().Contains("roott.y"))
{
tBindings[1] = binding;
}
else if (binding.propertyName.ToLower().Contains("roott.z"))
{
tBindings[2] = binding;
}
}
else
{
if(!binding.path.ToLower().EndsWith("root")) continue;
if (binding.propertyName.ToLower().Contains("localposition.x"))
{
tBindings[0] = binding;
}
else if (binding.propertyName.ToLower().Contains("localposition.y"))
{
tBindings[1] = binding;
}
else if (binding.propertyName.ToLower().Contains("localposition.z"))
{
tBindings[2] = binding;
}
}
}
var curves = WarpingEditorUtility.ValidateCurves(_asset, 60f, tBindings);
_asset.rootX = curves.X;
_asset.rootY = curves.Y;
_asset.rootZ = curves.Z;
ComputeTotalRootMotion();
}
private void RenderMotionWarpingTab()
{
base.OnInspectorGUI();
if (_asset.animation == null)
{
EditorGUILayout.HelpBox("Specify the animation", MessageType.Warning);
return;
}
_length = _asset.animation.length;
_warpWindowWidget.Render();
var prevSlider = _frameSlider;
_frameSlider = _length * _warpWindowWidget.GetPlayback();
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("Generate Phases"))
{
GeneratePhases();
GenerateAreas();
}
if (GUILayout.Button("Extract Curves"))
{
ExtractCurves();
}
EditorGUILayout.EndHorizontal();
if (!Mathf.Approximately(prevSlider, _frameSlider) && !_manualPlaybackOverride)
{
_manualPlaybackOverride = true;
StopLoop();
}
else
{
_manualPlaybackOverride = false;
}
UpdatePlayback();
}
private void RenderAnimationSettingsTab()
{
if (_meshEditor == null) return;
_meshEditor.OnInspectorGUI();
}
private void ComputeTotalRootMotion()
{
if (_asset.animation == null) return;
float sampleRate = _asset.animation.frameRate;
if (Mathf.Approximately(sampleRate, 0f)) return;
for (int i = 0; i < _asset.warpPhases.Count; i++)
{
var phase = _asset.warpPhases[i];
float playback = phase.startTime;
Vector3 lastValue = _asset.GetVectorValue(playback);
phase.totalRootMotion = Vector3.zero;
while (playback <= phase.endTime)
{
// Accumulate the delta.
Vector3 value = _asset.GetVectorValue(playback);
Vector3 delta = value - lastValue;
phase.totalRootMotion.x += Mathf.Abs(delta.x);
phase.totalRootMotion.y += Mathf.Abs(delta.y);
phase.totalRootMotion.z += Mathf.Abs(delta.z);
lastValue = value;
playback += 1f / sampleRate;
}
_asset.warpPhases[i] = phase;
}
EditorUtility.SetDirty(_asset);
AssetDatabase.SaveAssets();
}
private void OnEnable()
{
_asset = (target) as MotionWarpingAsset;
if (_asset == null)
{
Debug.LogError("Target MotionWarpingAsset is null!");
return;
}
_meshEditor = CreateEditor(_asset.animation);
_animationClipEditorType = Type.GetType("UnityEditor.AnimationClipEditor,UnityEditor");
_avatarPreviewType = Type.GetType("UnityEditor.AvatarPreview,UnityEditor");
_timeControlType = Type.GetType("UnityEditor.TimeControl,UnityEditor");
_warpWindowWidget = new WarpWindowWidget();
_warpWindowWidget.OnAreaModified += OnAreaModified;
_posePreviewer = new WarpPosePreviewWidget(_asset);
GenerateAreas();
}
private void OnDisable()
{
ComputeTotalRootMotion();
_posePreviewer.RestorePose();
_meshEditor = null;
}
public override void OnInspectorGUI()
{
_selectedTab = GUILayout.Toolbar(_selectedTab, _toolbarOptions);
if (_selectedTab == 0)
{
RenderMotionWarpingTab();
return;
}
if (_selectedTab == 1)
{
_posePreviewer?.Render();
return;
}
RenderAnimationSettingsTab();
}
public override void OnPreviewGUI(Rect r, GUIStyle background)
{
if (_meshEditor == null || !_meshEditor.HasPreviewGUI()) return;
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
_meshEditor.OnPreviewSettings();
EditorGUILayout.EndHorizontal();
_meshEditor.OnInteractivePreviewGUI(r, GUIStyle.none);
}
}
}

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fileFormatVersion: 2
guid: d0d2c068e5aa4321893ea76aa6528f17
timeCreated: 1698238712

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@ -0,0 +1,20 @@
// Designed by KINEMATION, 2024.
using Kinemation.MotionWarping.Runtime.Utility;
using UnityEditor;
using UnityEngine;
namespace KINEMATION.MotionWarping.Editor.Core
{
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
}
}

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// Designed by KINEMATION, 2024.
using Kinemation.MotionWarping.Runtime.Core;
using Kinemation.MotionWarping.Runtime.Utility;
using UnityEditor;
using UnityEngine;
namespace KINEMATION.MotionWarping.Editor.Core
{
public class WarpingEditorUtility
{
public static Vector3 GetVectorValue(AnimationClip clip, EditorCurveBinding[] bindings, float time)
{
float tX = AnimationUtility.GetEditorCurve(clip, bindings[0]).Evaluate(time);
float tY = AnimationUtility.GetEditorCurve(clip, bindings[1]).Evaluate(time);
float tZ = AnimationUtility.GetEditorCurve(clip, bindings[2]).Evaluate(time);
return new Vector3(tX, tY, tZ);
}
public static WarpingCurve ValidateCurves(MotionWarpingAsset motionWarpingAsset, float sampleRate = 30f,
EditorCurveBinding[] tBindings = null)
{
WarpingCurve warpingCurve = new WarpingCurve();
if (tBindings == null) return warpingCurve;
warpingCurve.X = new AnimationCurve();
warpingCurve.Y = new AnimationCurve();
warpingCurve.Z = new AnimationCurve();
float playback = 0f, length = motionWarpingAsset.GetLength();
Vector3 refVector3 = GetVectorValue(motionWarpingAsset.animation, tBindings, playback);
Vector3 refT = new Vector3()
{
x = refVector3.x,
y = refVector3.y,
z = refVector3.z
};
while (playback <= length)
{
Vector3 root = GetVectorValue(motionWarpingAsset.animation, tBindings, playback);
Vector3 delta = root - refT;
warpingCurve.X.AddKey(playback, delta.x);
warpingCurve.Y.AddKey(playback, delta.y);
warpingCurve.Z.AddKey(playback, delta.z);
playback += 1f / sampleRate;
}
return warpingCurve;
}
}
}

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"rootNamespace": "",
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],
"includePlatforms": [],
"excludePlatforms": [
"Android",
"EmbeddedLinux",
"GameCoreScarlett",
"GameCoreXboxOne",
"iOS",
"LinuxStandalone64",
"CloudRendering",
"Lumin",
"macOSStandalone",
"PS4",
"PS5",
"Stadia",
"Switch",
"tvOS",
"WSA",
"WebGL",
"WindowsStandalone32",
"WindowsStandalone64",
"XboxOne"
],
"allowUnsafeCode": false,
"overrideReferences": false,
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// Designed by KINEMATION, 2024.
using Kinemation.MotionWarping.Runtime.Core;
using Kinemation.MotionWarping.Runtime.Utility;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Animations;
using UnityEngine.Playables;
namespace KINEMATION.MotionWarping.Editor.Widgets
{
public class WarpPosePreviewWidget : IWarpWidgetInterface
{
private GameObject _warpTracerObject;
private Vector3 _basePos;
private Quaternion _baseRot;
private GameObject _sceneCharacter;
private AnimationClipPlayable _previewMotion;
private int _phaseSlider = 0;
private bool _preview = false;
private WarpPoint[] _warpPoints = null;
private Dictionary<string, (Vector3, Quaternion)> _cachedTransforms
= new Dictionary<string, (Vector3, Quaternion)>();
private PlayableGraph _playableGraph;
private MotionWarpingAsset _motionWarpingAsset;
public WarpPosePreviewWidget(MotionWarpingAsset asset)
{
_motionWarpingAsset = asset;
}
private void CacheTransforms()
{
_cachedTransforms.Clear();
Transform[] allChildren = _sceneCharacter.GetComponentsInChildren<Transform>();
foreach (Transform child in allChildren)
{
(Vector3, Quaternion) data;
data.Item1 = child.localPosition;
data.Item2 = child.localRotation;
_cachedTransforms[child.name] = data;
}
}
private void ApplyCachedTransforms()
{
if (_sceneCharacter == null) return;
Transform[] allChildren = _sceneCharacter.GetComponentsInChildren<Transform>();
foreach (Transform child in allChildren)
{
if (_cachedTransforms.ContainsKey(child.name))
{
child.localPosition = _cachedTransforms[child.name].Item1;
child.localRotation = _cachedTransforms[child.name].Item2;
}
}
}
public void RestorePose()
{
if (_playableGraph.IsValid())
{
_playableGraph.Destroy();
}
if (_previewMotion.IsValid())
{
_previewMotion.Destroy();
}
if (_preview)
{
ApplyCachedTransforms();
}
_cachedTransforms.Clear();
}
public void Render()
{
_sceneCharacter = (GameObject) EditorGUILayout.ObjectField("Character", _sceneCharacter,
typeof(GameObject), true);
if (_sceneCharacter == null)
{
EditorGUILayout.HelpBox("Missing Character Reference!", MessageType.Error);
return;
}
Animator animator = _sceneCharacter.GetComponentInChildren<Animator>();
if (animator == null)
{
EditorGUILayout.HelpBox("No Animator Found!", MessageType.Error);
return;
}
_warpTracerObject = (GameObject) EditorGUILayout.ObjectField("Source", _warpTracerObject,
typeof(GameObject), true);
if (_warpTracerObject == null)
{
EditorGUILayout.HelpBox("Select Warp Tracer game object.", MessageType.Warning);
return;
}
EditorGUILayout.Space();
EditorGUILayout.BeginHorizontal();
AnimationPlayableOutput playableOutput;
if (GUILayout.Button("Play"))
{
CacheTransforms();
_playableGraph = PlayableGraph.Create("WarpPosePreviewGraph");
playableOutput = AnimationPlayableOutput.Create(_playableGraph, "Animation",
animator);
_previewMotion = AnimationClipPlayable.Create(_playableGraph, _motionWarpingAsset.animation);
playableOutput.SetSourcePlayable(_previewMotion);
_preview = true;
animator.fireEvents = false;
animator.applyRootMotion = false;
if (_warpTracerObject.GetComponent<IWarpPointProvider>() is var tracer)
{
var result = tracer.Interact(_sceneCharacter);
_warpPoints = result.points;
}
_phaseSlider = -1;
}
if (GUILayout.Button("Stop"))
{
_preview = false;
animator.Rebind();
animator.fireEvents = true;
animator.applyRootMotion = true;
_phaseSlider = 0;
if (_playableGraph.IsValid())
{
_playableGraph.Stop();
_playableGraph.Destroy();
}
if (_previewMotion.IsValid())
{
_previewMotion.Destroy();
}
ApplyCachedTransforms();
}
EditorGUILayout.EndHorizontal();
if (!_preview) return;
if (_warpPoints == null || _warpPoints.Length != _motionWarpingAsset.warpPhases.Count)
{
string msg = "MotionWarping: WarpObject points are null or size does not match!";
EditorGUILayout.HelpBox(msg, MessageType.Error);
return;
}
int max = _motionWarpingAsset.warpPhases.Count - 1;
int prevSlider = _phaseSlider;
_phaseSlider = EditorGUILayout.IntSlider("Phase", _phaseSlider, 0, max);
if (_previewMotion.IsValid())
{
float time = _motionWarpingAsset.warpPhases[_phaseSlider].endTime;
_previewMotion.SetTime(time);
}
var phase = _motionWarpingAsset.warpPhases[_phaseSlider];
if (prevSlider != _phaseSlider)
{
_playableGraph.Evaluate();
_sceneCharacter.transform.position = _warpPoints[_phaseSlider].GetPosition();
_sceneCharacter.transform.rotation = _warpPoints[_phaseSlider].GetRotation();
_basePos = _sceneCharacter.transform.position;
_baseRot = _sceneCharacter.transform.rotation;
var pos = _sceneCharacter.transform.TransformPoint(phase.tOffset);
var rot = _sceneCharacter.transform.rotation * Quaternion.Euler(phase.rOffset);
_sceneCharacter.transform.position = pos;
_sceneCharacter.transform.rotation = rot;
}
var tDelta = _sceneCharacter.transform.position - _basePos;
var tLocalDelta = Quaternion.Inverse(_baseRot) * tDelta;
var rLocalDelta = Quaternion.Inverse(_baseRot) * _sceneCharacter.transform.rotation;
phase.tOffset = tLocalDelta;
phase.rOffset = rLocalDelta.eulerAngles;
_motionWarpingAsset.warpPhases[_phaseSlider] = phase;
}
}
}

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// Designed by KINEMATION, 2024.
namespace KINEMATION.MotionWarping.Editor.Widgets
{
public interface IWarpWidgetInterface
{
public void Render();
}
}

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// Designed by KINEMATION, 2024.
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace KINEMATION.MotionWarping.Editor.Widgets
{
public class WarpWindowWidget : IWarpWidgetInterface
{
class DraggableArea
{
private const float MinAreaWidth = 10f;
private const float BorderTolerance = 5f;
private const float BorderWidth = 2f;
public Rect Parent;
public float LocalStart;
public float LocalEnd;
private Color _color;
// -2: not hovered, -1: left border, 0: body, 1: right border.
public int GetHoveredPart(Vector2 mousePosition)
{
if (mousePosition.x >= GetRange().Item1 - BorderTolerance
&& mousePosition.x <= GetRange().Item1 + BorderTolerance)
{
return -1;
}
if (mousePosition.x >= GetRange().Item2 - BorderTolerance
&& mousePosition.x <= GetRange().Item2 + BorderTolerance)
{
return 1;
}
return 0;
}
public DraggableArea(float start, float end, Rect parent)
{
LocalStart = start;
LocalEnd = end;
_color = new Color(0f,0.5f,0.5f);
this.Parent = parent;
}
public float GetThickness()
{
float worldStart = Mathf.Lerp(Parent.xMin, Parent.xMax, LocalStart);
float worldEnd = Mathf.Lerp(Parent.xMin, Parent.xMax, LocalEnd);
return worldEnd - worldStart;
}
public Rect GetRect()
{
Rect rect = Parent;
rect.x = GetRange().Item1;
rect.width = GetThickness();
return rect;
}
public (float, float) GetRange()
{
float worldStart = Mathf.LerpUnclamped(Parent.xMin, Parent.xMax, LocalStart);
float worldEnd = Mathf.LerpUnclamped(Parent.xMin, Parent.xMax, LocalEnd);
return (worldStart, worldEnd);
}
public float GetLocal(float value)
{
if (Mathf.Approximately(Parent.xMin, Parent.xMax)) return 0f;
return (value - Parent.xMin) / (Parent.xMax - Parent.xMin);
}
public void RenderArea(float opacity)
{
// Draw body.
Rect areaRect = Parent;
areaRect.x = GetRange().Item1;
areaRect.width = GetThickness();
_color.a = opacity;
EditorGUI.DrawRect(areaRect, _color);
// Draw borders.
areaRect.x -= BorderWidth / 2f;
areaRect.width = BorderWidth;
EditorGUI.DrawRect(areaRect, new Color(1f, 1f, 1f, opacity));
areaRect.x = GetRange().Item2 - BorderWidth / 2f;
EditorGUI.DrawRect(areaRect, new Color(1f, 1f, 1f, opacity));
}
public bool Contains(Vector2 checkPosition)
{
bool x = checkPosition.x >= GetRange().Item1 && checkPosition.x <= GetRange().Item2;
bool y = checkPosition.y >= Parent.yMin && checkPosition.y <= Parent.yMax;
return x && y;
}
public void Resize(float mouseDelta, int part)
{
// Cache the values
float start = LocalStart;
float end = LocalEnd;
float left = GetRange().Item1;
float right = GetRange().Item2;
if (part == -1)
{
left -= part * mouseDelta;
}
if (part == 0)
{
left += mouseDelta;
right += mouseDelta;
}
if (part == 1)
{
right += mouseDelta;
}
LocalStart = GetLocal(left);
LocalEnd = GetLocal(right);
if (GetThickness() - BorderTolerance * 2f < MinAreaWidth)
{
LocalStart = start;
LocalEnd = end;
}
}
}
public delegate void WarpWindowCallback(int modifiedArea);
public WarpWindowCallback OnAreaModified;
private const float TimelineHeight = 20f;
private const float PlaybackTolerance = 8f;
private const float PlaybackWidth = 2f;
private Rect _timelineRect;
private List<DraggableArea> _draggableAreas = new List<DraggableArea>();
private DraggableArea _activeArea;
private int _resizeAction;
private bool _mousePressed;
private float _playbackPosition;
private bool _movingPlayback;
private bool IsAreaColliding(float proposedPosition, int areaIndex)
{
int areasCount = _draggableAreas.Count;
if (areasCount == 0)
{
return false;
}
int leftIndex = areaIndex - 1;
int rightIndex = areaIndex + 1;
// Check left border
var leftBorderCollision = proposedPosition <
(leftIndex < 0 ? _timelineRect.xMin : _draggableAreas[leftIndex].GetRange().Item2);
// Check right border
var rightBorderCollision = proposedPosition >
(rightIndex > areasCount - 1
? _timelineRect.xMax
: _draggableAreas[rightIndex].GetRange().Item1);
return leftBorderCollision || rightBorderCollision;
}
private void UpdateArea(int areaIndex, bool mouseAction)
{
Vector2 mousePosition = Event.current.mousePosition;
Vector2 mouseDelta = Event.current.delta;
DraggableArea area = _draggableAreas[areaIndex];
area.Parent = _timelineRect;
// Enable editing if the cursor is within the bounds.
if (mouseAction && _mousePressed && area.Contains(mousePosition))
{
_activeArea = area;
_resizeAction = area.GetHoveredPart(mousePosition);
Event.current.Use();
}
if (_activeArea != null && mouseAction && !_mousePressed)
{
_activeArea = null;
_resizeAction = -2;
Event.current.Use();
}
if (_activeArea == null || area != _activeArea)
{
area.RenderArea(1f);
return;
}
RenderCursorIcon(area, _resizeAction);
if (Event.current.type == EventType.MouseDrag)
{
// Cache the area current size
float areaStart = area.LocalStart;
float areaEnd = area.LocalEnd;
// Resize the area
area.Resize(mouseDelta.x, _resizeAction);
float start = area.GetRange().Item1;
float end = area.GetRange().Item2;
bool collideLeft = IsAreaColliding(start, areaIndex);
bool collideRight = IsAreaColliding(end, areaIndex);
// Check for any collisions
if (collideLeft || collideRight)
{
area.LocalStart = areaStart;
area.LocalEnd = areaEnd;
}
else
{
OnAreaModified?.Invoke(areaIndex);
}
Event.current.Use();
}
area.RenderArea(0.7f);
}
private void RenderCursorIcon(DraggableArea area, int hoveredPart)
{
if (hoveredPart == 0)
{
EditorGUIUtility.AddCursorRect(area.GetRect(), MouseCursor.Pan);
return;
}
EditorGUIUtility.AddCursorRect(area.GetRect(), MouseCursor.SlideArrow);
}
private void UpdateDraggableAreas()
{
bool prevMousePressed = _mousePressed;
if (Event.current.type == EventType.MouseDown)
{
_mousePressed = true;
}
if (Event.current.type == EventType.MouseUp)
{
_mousePressed = false;
}
for (int i = 0; i < _draggableAreas.Count; i++)
{
UpdateArea(i, prevMousePressed != _mousePressed);
}
}
public void ClearPhases()
{
_draggableAreas.Clear();
}
public void AddWarpPhase(float start, float end)
{
DraggableArea newArea = new DraggableArea(start, end, _timelineRect);
_draggableAreas.Add(newArea);
}
public (float, float) GetAreaSize(int areaIndex)
{
(float, float) size = (0f, 0f);
if (_draggableAreas.Count == 0 || areaIndex < 0 || areaIndex > _draggableAreas.Count - 1) return size;
var area = _draggableAreas[areaIndex];
size.Item1 = area.LocalStart;
size.Item2 = area.LocalEnd;
return size;
}
private void RenderPlayback(bool bAction = false)
{
float worldPlayback = Mathf.Lerp(_timelineRect.xMin, _timelineRect.xMax, _playbackPosition);
var playbackRect = _timelineRect;
playbackRect.y -= TimelineHeight;
Vector2 mousePosition = Event.current.mousePosition;
if (bAction && _mousePressed && playbackRect.Contains(mousePosition))
{
if (mousePosition.x >= worldPlayback - PlaybackTolerance
&& mousePosition.x <= worldPlayback + PlaybackTolerance)
{
_movingPlayback = true;
}
}
if (bAction && !_mousePressed)
{
_movingPlayback = false;
}
if (_movingPlayback)
{
playbackRect.height *= 2f;
EditorGUIUtility.AddCursorRect(playbackRect, MouseCursor.SlideArrow);
playbackRect.height /= 2f;
if (Event.current.type == EventType.MouseDrag)
{
worldPlayback += Event.current.delta.x;
_playbackPosition = Mathf.InverseLerp(_timelineRect.xMin, _timelineRect.xMax, worldPlayback);
Event.current.Use();
}
}
if(_activeArea != null && Event.current.shift)
{
if (_resizeAction is 0 or -1)
{
_playbackPosition = _activeArea.LocalStart;
}
if (_resizeAction == 1)
{
_playbackPosition = _activeArea.LocalEnd;
}
}
playbackRect.x = Mathf.Lerp(_timelineRect.xMin, _timelineRect.xMax, _playbackPosition);
playbackRect.x -= PlaybackWidth / 2f;
playbackRect.width = PlaybackWidth;
playbackRect.height = _timelineRect.yMax - playbackRect.y;
EditorGUI.DrawRect(playbackRect, Color.red);
}
public float GetPlayback()
{
return _playbackPosition;
}
public void Render()
{
float width = EditorGUIUtility.currentViewWidth;
EditorGUI.DrawRect(GUILayoutUtility.GetRect(width, TimelineHeight), new Color(0.15f, 0.15f, 0.15f));
var cacheRect = _timelineRect;
_timelineRect = GUILayoutUtility.GetRect(width, TimelineHeight);
if (Mathf.Approximately(_timelineRect.width, 1f))
{
_timelineRect = cacheRect;
}
EditorGUI.DrawRect(_timelineRect, new Color(0.15f, 0.15f, 0.15f));
bool action = _mousePressed;
UpdateDraggableAreas();
RenderPlayback(action != _mousePressed);
}
}
}

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URL=https://github.com/kinemation/motion-warping

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// Designed by KINEMATION, 2024.
using KINEMATION.MotionWarping.Runtime.Core;
using Kinemation.MotionWarping.Runtime.Utility;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using Debug = UnityEngine.Debug;
using Quaternion = UnityEngine.Quaternion;
using Vector3 = UnityEngine.Vector3;
namespace Kinemation.MotionWarping.Runtime.Core
{
public class MotionWarping : MonoBehaviour
{
[Header("Warping")]
[SerializeField] private bool scalePlayRate = true;
[Header("Animator")]
[SerializeField, Tooltip("Will try to play the animation.")] private bool playAnimator;
[SerializeField, Range(0f, 1f)] private float blendTime;
[Header("Events")]
public UnityEvent onWarpStarted;
public UnityEvent onWarpEnded;
[SerializeField]
private Animator animator;
public WarpPhase[] warpPhases;
private Vector3 _endCurveValue;
private Vector3 _startCurveValue;
private int _phaseIndex;
private MotionWarpingAsset _asset;
private WarpPhase _warpPhase;
private float _nextPhaseTime;
private Vector3 _originPosition;
private Quaternion _originRotation;
private bool _bUpdateWarping;
private float _warpPlayback;
private float _rateScale = 1f;
private float _warpLength;
private Vector3 _accumRootMotion;
private Vector3 _rootMotion;
private bool _hasActivePhase;
private static readonly int WarpRate = Animator.StringToHash("WarpRate");
private MotionWarpingIk _motionWarpingIk;
private void Start()
{
animator = GetComponentInChildren<Animator>();
_motionWarpingIk = GetComponent<MotionWarpingIk>();
}
private void OnDestroy()
{
onWarpEnded = onWarpStarted = null;
}
private float InvLerp(float startValue, float targetValue, float curveValue)
{
if (Mathf.Approximately(startValue, targetValue)) return 0f;
float numerator = curveValue - startValue;
float denominator = targetValue - startValue;
return Mathf.Approximately(denominator, 0f) ? 0f : numerator / denominator;
}
private float SafeDivide(float a, float b)
{
if (Mathf.Approximately(b, 0f)) return 0f;
return a / b;
}
private float GetNormalizedPlayback()
{
return _warpPlayback / _warpLength;
}
private float GetPhaseProgress()
{
float alpha = InvLerp(_warpPhase.startTime, _warpPhase.endTime, _warpPlayback);
return Mathf.Clamp01(alpha);
}
private void EnterNewPhase()
{
_originPosition = transform.position;
_originRotation = transform.rotation;
_accumRootMotion = _rootMotion = Vector3.zero;
_warpPhase = warpPhases[_phaseIndex];
_nextPhaseTime = _phaseIndex == warpPhases.Length - 1 ? _warpLength : warpPhases[_phaseIndex + 1].startTime;
_hasActivePhase = true;
_startCurveValue = _asset.GetVectorValue(_warpPhase.startTime);
_endCurveValue = _asset.GetVectorValue(_warpPhase.endTime);
_phaseIndex++;
if (scalePlayRate && animator != null)
{
float curveVec = (_endCurveValue - _startCurveValue).magnitude;
float realVec = (_warpPhase.Target.GetPosition() - _originPosition).magnitude;
realVec = Mathf.Max(0.001f, realVec);
_rateScale = Mathf.Clamp(curveVec / realVec, _warpPhase.minRate, _warpPhase.maxRate);
_rateScale *= _asset.playRateBasis;
animator.SetFloat(WarpRate, _rateScale);
}
else
{
_rateScale = 1f;
}
if (_warpPhase.Target.transform != null)
{
_originPosition = _warpPhase.Target.transform.InverseTransformPoint(transform.position);
_originRotation = Quaternion.Inverse(_warpPhase.Target.transform.rotation) * transform.rotation;
}
}
private void ExitCurrentPhase()
{
_hasActivePhase = false;
if (_warpPhase.Target.transform == null)
{
_originPosition = transform.position;
_originRotation = transform.rotation;
}
else
{
_originPosition = _warpPhase.Target.transform.InverseTransformPoint(transform.position);
_originRotation = Quaternion.Inverse(_warpPhase.Target.transform.rotation) * transform.rotation;
}
_startCurveValue = _endCurveValue = _asset.GetVectorValue(_warpPlayback);
}
private Quaternion WarpRotation()
{
float alpha = _hasActivePhase ? GetPhaseProgress() : 0f;
return Quaternion.Slerp(transform.rotation, _warpPhase.Target.GetRotation(), alpha);
}
private Vector3 WarpTranslation()
{
// 1. Compute the original additive curve value
Vector3 prevRootMotion = _rootMotion;
_rootMotion = _asset.GetVectorValue(_warpPlayback) - _startCurveValue;
if (!_hasActivePhase)
{
// 2. If not in the segment - play the animation itself.
Vector3 modifiedRootMotion = _rootMotion;
modifiedRootMotion.x = _asset.useAnimation.x ? modifiedRootMotion.x : 0f;
modifiedRootMotion.y = _asset.useAnimation.y ? modifiedRootMotion.y : 0f;
modifiedRootMotion.z = _asset.useAnimation.z ? modifiedRootMotion.z : 0f;
return modifiedRootMotion;
}
// 3. Compute the target in the origin space
Vector3 localTarget = transform.InverseTransformPoint(_warpPhase.Target.GetPosition());
// 4. Compute the deltas.
Vector3 animationTarget = _endCurveValue - _startCurveValue;
animationTarget.x = _asset.useAnimation.x ? animationTarget.x : 0f;
animationTarget.y = _asset.useAnimation.y ? animationTarget.y : 0f;
animationTarget.z = _asset.useAnimation.z ? animationTarget.z : 0f;
Vector3 targetDelta = localTarget - animationTarget;
Vector3 rootMotionDelta = _rootMotion - prevRootMotion;
_accumRootMotion.x += Mathf.Abs(rootMotionDelta.x);
_accumRootMotion.y += Mathf.Abs(rootMotionDelta.y);
_accumRootMotion.z += Mathf.Abs(rootMotionDelta.z);
// 5. Finally warp the motion.
targetDelta.x *= _asset.useLinear.x
? GetPhaseProgress()
: Mathf.Clamp01(SafeDivide(_accumRootMotion.x, _warpPhase.totalRootMotion.x));
targetDelta.y *= _asset.useLinear.y
? GetPhaseProgress()
: Mathf.Clamp01(SafeDivide(_accumRootMotion.y, _warpPhase.totalRootMotion.y));
targetDelta.z *= _asset.useLinear.z
? GetPhaseProgress()
: Mathf.Clamp01(SafeDivide(_accumRootMotion.z, _warpPhase.totalRootMotion.z));
Vector3 rootAnimation = Vector3.zero;
rootAnimation.x = _asset.useAnimation.x ? _rootMotion.x : 0f;
rootAnimation.y = _asset.useAnimation.y ? _rootMotion.y : 0f;
rootAnimation.z = _asset.useAnimation.z ? _rootMotion.z : 0f;
return rootAnimation + targetDelta;
}
private void WarpAnimation()
{
Vector3 cachedPosition = transform.position;
if (_warpPhase.Target.transform == null)
{
transform.position = _originPosition;
transform.rotation = _originRotation;
}
else
{
transform.position = _warpPhase.Target.transform.TransformPoint(_originPosition);
transform.rotation = _warpPhase.Target.transform.rotation * _originRotation;
}
Vector3 warpedTranslation = WarpTranslation();
Quaternion warpedRotation = WarpRotation();
warpedTranslation = transform.TransformPoint(warpedTranslation);
if (_asset.useCollision)
{
}
else
{
transform.position = warpedTranslation;
}
transform.rotation = warpedRotation;
}
private void UpdateWarping()
{
if (_warpPlayback > _warpPhase.endTime && _hasActivePhase)
{
ExitCurrentPhase();
}
if (!_hasActivePhase && _warpPlayback > _nextPhaseTime)
{
EnterNewPhase();
}
WarpAnimation();
// Update playback
_warpPlayback += Time.deltaTime * _rateScale;
_warpPlayback = Mathf.Clamp(_warpPlayback, 0f, _warpLength);
if (Mathf.Approximately(GetNormalizedPlayback(), 1f))
{
Stop();
}
}
private void LateUpdate()
{
if (!_bUpdateWarping) return;
UpdateWarping();
if (_motionWarpingIk == null) return;
_motionWarpingIk.ApplyIK();
}
private void Play_Internal(MotionWarpingAsset motionWarpingAsset)
{
if (playAnimator && animator != null)
{
animator.CrossFade(motionWarpingAsset.animation.name, blendTime);
}
_startCurveValue = _endCurveValue = _accumRootMotion = _rootMotion = Vector3.zero;
_warpPhase.Target.transform = null;
_originPosition = transform.position;
_originRotation = transform.rotation;
_asset = motionWarpingAsset;
_phaseIndex = 0;
_nextPhaseTime = warpPhases[0].startTime;
_bUpdateWarping = true;
_hasActivePhase = false;
_rateScale = 1f;
_warpLength = motionWarpingAsset.GetLength();
onWarpStarted.Invoke();
}
public bool Interact(GameObject target)
{
if (target == null)
{
return false;
}
return Interact(target.GetComponent<IWarpPointProvider>());
}
public bool Interact(IWarpPointProvider target)
{
if (target == null)
{
return false;
}
var result = target.Interact(gameObject);
if (!result.IsValid())
{
return false;
}
Play(result.asset, result.points);
return true;
}
public void Play(MotionWarpingAsset motionWarpingAsset, WarpPoint[] warpPoints)
{
if (motionWarpingAsset == null)
{
Debug.LogError("MotionWarping: WarpPoint[] warpPoints is null!");
return;
}
if (warpPoints == null)
{
Debug.LogError("MotionWarping: Warp Points array is null!");
return;
}
warpPhases = motionWarpingAsset.warpPhases.ToArray();
if (warpPhases.Length != warpPoints.Length)
{
Debug.LogError("MotionWarping: Warp Phases and Warp Points array do not match!");
return;
}
for (int i = 0; i < warpPhases.Length; i++)
{
WarpPhase phase = warpPhases[i];
WarpPoint target = warpPoints[i];
if (target.transform == null)
{
phase.Target.position = WarpingUtility.ToWorld(target.position, target.rotation,
phase.tOffset);
phase.Target.rotation = target.rotation * Quaternion.Euler(phase.rOffset);
}
else
{
phase.Target.transform = target.transform;
phase.Target.position = target.position;
phase.Target.rotation = target.rotation;
phase.Target.localPosition = phase.tOffset;
phase.Target.localRotation = phase.rOffset;
}
warpPhases[i] = phase;
}
Play_Internal(motionWarpingAsset);
}
public void Stop()
{
_bUpdateWarping = false;
_warpPlayback = 0f;
onWarpEnded.Invoke();
}
public bool IsActive()
{
return _bUpdateWarping;
}
#if UNITY_EDITOR
private List<WarpDebugData> _warpDebugData = new List<WarpDebugData>();
public static void AddWarpDebugData(MotionWarping target, WarpDebugData warpDebugData)
{
if (target == null) return;
target._warpDebugData.Add(warpDebugData);
}
private void OnDrawGizmos()
{
for (int i = 0; i < _warpDebugData.Count; i++)
{
var debugData = _warpDebugData[i];
debugData.onDrawGizmos?.Invoke();
if(debugData.duration < 0f) continue;
// Progress the timer.
debugData.timer = Mathf.Clamp(debugData.timer + Time.deltaTime, 0f, debugData.duration);
_warpDebugData[i] = debugData;
if (Mathf.Approximately(debugData.timer, debugData.duration))
{
_warpDebugData.RemoveAt(i);
i--;
}
}
}
#endif
}
}

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// Designed by KINEMATION, 2024.
using Kinemation.MotionWarping.Runtime.Utility;
using System.Collections.Generic;
using UnityEngine;
namespace Kinemation.MotionWarping.Runtime.Core
{
[CreateAssetMenu(menuName = "KINEMATION/MotionWarping/WarpingAsset", fileName = "NewWarpingAsset", order = 0)]
public class MotionWarpingAsset : ScriptableObject
{
[Header("Animation")]
public AnimationClip animation;
public AnimationCurve rootX;
public AnimationCurve rootY;
public AnimationCurve rootZ;
public VectorBool useLinear = VectorBool.Enabled;
public VectorBool useAnimation = VectorBool.Enabled;
public VectorBool useWarping = VectorBool.Enabled;
[Tooltip("If true, CharacterController or a RigidBody will be moved with physics enabled.")]
public bool useCollision = false;
[Range(0f, 2f)] public float playRateBasis = 1f;
[Range(1, 10)] public int phasesAmount = 1;
public List<WarpPhase> warpPhases = new List<WarpPhase>();
public Vector3 GetVectorValue(float time)
{
if (rootX == null || rootY == null || rootZ == null)
{
Debug.LogError(name + ": null reference curve!");
return Vector3.zero;
}
return new Vector3(rootX.Evaluate(time), rootY.Evaluate(time), rootZ.Evaluate(time));
}
public float GetLength()
{
if (animation == null)
{
return 0f;
}
return animation.length;
}
}
}

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// Designed by KINEMATION, 2024.
using System;
using UnityEngine;
namespace KINEMATION.MotionWarping.Runtime.Core
{
[Serializable]
public struct LockState
{
public string controlCurveName;
public Transform boneReference;
[Min(0f)] public float interpSpeed;
[NonSerialized] public float Weight;
[NonSerialized] public Quaternion LockRotation;
[NonSerialized] public Vector3 LockPosition;
[NonSerialized] public bool IsLocked;
[NonSerialized] public bool Interpolate;
}
public class MotionWarpingIk : MonoBehaviour
{
[SerializeField] [Range(0f, 1f)] private float componentWeight = 1f;
[SerializeField] private LockState rightHandLockState;
[SerializeField] private LockState leftHandLockState;
[SerializeField] private LockState rightFootLockState;
[SerializeField] private LockState leftFootLockState;
private Animator _animator;
private void Start()
{
_animator = GetComponent<Animator>();
}
// Updated the current bone lock state.
private void UpdateBoneLock(ref LockState lockState)
{
Transform boneReference = lockState.boneReference;
if (boneReference == null)
{
return;
}
float weight = _animator.GetFloat(lockState.controlCurveName);
if (!lockState.IsLocked && Mathf.Approximately(weight, 1f))
{
lockState.LockPosition = boneReference.position;
lockState.LockRotation = boneReference.rotation;
lockState.IsLocked = true;
lockState.Interpolate = false;
lockState.Weight = 1f;
return;
}
if (lockState.IsLocked && Mathf.Approximately(weight, 0f))
{
lockState.IsLocked = false;
lockState.Interpolate = true;
}
if (!lockState.Interpolate)
{
return;
}
float alpha = 1f - Mathf.Exp(-lockState.interpSpeed * Time.deltaTime);
lockState.Weight = Mathf.Lerp(lockState.Weight, 0f, alpha);
}
private void ApplyLock(ref LockState lockState)
{
Transform tip = lockState.boneReference;
if (tip == null)
{
return;
}
Transform mid = tip.parent;
TwoBoneIk.SolveTwoBoneIK(mid.parent, mid, tip, (lockState.LockPosition, lockState.LockRotation),
mid, lockState.Weight * componentWeight, 1f);
UpdateBoneLock(ref lockState);
}
public void ApplyIK()
{
ApplyLock(ref rightHandLockState);
ApplyLock(ref leftHandLockState);
ApplyLock(ref rightFootLockState);
ApplyLock(ref leftFootLockState);
}
}
}

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// Designed by KINEMATION, 2024.
using UnityEngine;
namespace KINEMATION.MotionWarping.Runtime.Core
{
public class TwoBoneIk
{
private const float FloatMin = 1e-10f;
private const float SqrEpsilon = 1e-8f;
public static float TriangleAngle(float aLen, float aLen1, float aLen2)
{
float c = Mathf.Clamp((aLen1 * aLen1 + aLen2 * aLen2 - aLen * aLen) / (aLen1 * aLen2) / 2.0f, -1.0f, 1.0f);
return Mathf.Acos(c);
}
public static Quaternion FromToRotation(Vector3 from, Vector3 to)
{
float theta = Vector3.Dot(from.normalized, to.normalized);
if (theta >= 1f)
return Quaternion.identity;
if (theta <= -1f)
{
Vector3 axis = Vector3.Cross(from, Vector3.right);
if (axis.sqrMagnitude == 0f)
axis = Vector3.Cross(from, Vector3.up);
return Quaternion.AngleAxis(180f, axis);
}
return Quaternion.AngleAxis(Mathf.Acos(theta) * Mathf.Rad2Deg, Vector3.Cross(from, to).normalized);
}
public static Quaternion NormalizeSafe(Quaternion q)
{
float dot = Quaternion.Dot(q, q);
if (dot > FloatMin)
{
float rsqrt = 1.0f / Mathf.Sqrt(dot);
return new Quaternion(q.x * rsqrt, q.y * rsqrt, q.z * rsqrt, q.w * rsqrt);
}
return Quaternion.identity;
}
public static void SolveTwoBoneIK(
Transform root,
Transform mid,
Transform tip,
(Vector3, Quaternion) target,
Transform hint,
float targetWeight,
float hintWeight
)
{
if (Mathf.Approximately(targetWeight, 0f))
{
return;
}
Vector3 aPosition = root.position;
Vector3 bPosition = mid.position;
Vector3 cPosition = tip.position;
Vector3 tPosition = Vector3.Lerp(cPosition, target.Item1, targetWeight);
Quaternion tRotation = Quaternion.Lerp(tip.rotation, target.Item2, targetWeight);
bool hasHint = hint != null && hintWeight > 0f;
Vector3 ab = bPosition - aPosition;
Vector3 bc = cPosition - bPosition;
Vector3 ac = cPosition - aPosition;
Vector3 at = tPosition - aPosition;
float abLen = ab.magnitude;
float bcLen = bc.magnitude;
float acLen = ac.magnitude;
float atLen = at.magnitude;
float oldAbcAngle = TriangleAngle(acLen, abLen, bcLen);
float newAbcAngle = TriangleAngle(atLen, abLen, bcLen);
// Bend normal strategy is to take whatever has been provided in the animation
// stream to minimize configuration changes, however if this is collinear
// try computing a bend normal given the desired target position.
// If this also fails, try resolving axis using hint if provided.
Vector3 axis = Vector3.Cross(ab, bc);
if (axis.sqrMagnitude < SqrEpsilon)
{
axis = hasHint ? Vector3.Cross(hint.position - aPosition, bc) : Vector3.zero;
if (axis.sqrMagnitude < SqrEpsilon)
axis = Vector3.Cross(at, bc);
if (axis.sqrMagnitude < SqrEpsilon)
axis = Vector3.up;
}
axis = Vector3.Normalize(axis);
float a = 0.5f * (oldAbcAngle - newAbcAngle);
float sin = Mathf.Sin(a);
float cos = Mathf.Cos(a);
Quaternion deltaR = new Quaternion(axis.x * sin, axis.y * sin, axis.z * sin, cos);
mid.rotation = deltaR * mid.rotation;
cPosition = tip.position;
ac = cPosition - aPosition;
root.rotation = FromToRotation(ac, at) * root.rotation;
if (hasHint)
{
float acSqrMag = ac.sqrMagnitude;
if (acSqrMag > 0f)
{
bPosition = mid.position;
cPosition = tip.position;
ab = bPosition - aPosition;
ac = cPosition - aPosition;
Vector3 acNorm = ac / Mathf.Sqrt(acSqrMag);
Vector3 ah = hint.position - aPosition;
Vector3 abProj = ab - acNorm * Vector3.Dot(ab, acNorm);
Vector3 ahProj = ah - acNorm * Vector3.Dot(ah, acNorm);
float maxReach = abLen + bcLen;
if (abProj.sqrMagnitude > (maxReach * maxReach * 0.001f) && ahProj.sqrMagnitude > 0f)
{
Quaternion hintR = FromToRotation(abProj, ahProj);
hintR.x *= hintWeight;
hintR.y *= hintWeight;
hintR.z *= hintWeight;
hintR = NormalizeSafe(hintR);
root.rotation = hintR * root.rotation;
}
}
}
tip.rotation = tRotation;
}
}
}

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// Designed by KINEMATION, 2024.
using System.Collections.Generic;
using Kinemation.MotionWarping.Runtime.Utility;
using UnityEngine;
namespace Kinemation.MotionWarping.Runtime.Core
{
// Obstacle with pre-defined Warp Points
public class WarpObstacle : MonoBehaviour, IWarpPointProvider
{
[SerializeField] private MotionWarpingAsset motionWarpingAsset;
[SerializeField] private List<Transform> points = new List<Transform>();
[SerializeField] private bool useTransforms = false;
[SerializeField] private bool drawDebugPoints = false;
private void OnDrawGizmos()
{
if (!drawDebugPoints) return;
var color = Gizmos.color;
Gizmos.color = Color.green;
foreach (var point in points)
{
if(point == null) continue;
Gizmos.DrawWireSphere(point.position, 0.07f);
}
Gizmos.color = color;
}
public WarpInteractionResult Interact(GameObject instigator)
{
WarpInteractionResult result;
result.points = new WarpPoint[points.Count];
result.asset = motionWarpingAsset;
result.success = points.Count > 0;
for (int i = 0; i < result.points.Length; i++)
{
if (useTransforms)
{
result.points[i] = new WarpPoint()
{
transform = points[i]
};
}
else
{
result.points[i] = new WarpPoint()
{
position = points[i].position,
rotation = points[i].rotation
};
}
}
return result;
}
}
}

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// Designed by KINEMATION, 2024.
using Kinemation.MotionWarping.Runtime.Utility;
using UnityEngine;
namespace Kinemation.MotionWarping.Runtime.Core
{
public struct WarpInteractionResult
{
public WarpPoint[] points;
public MotionWarpingAsset asset;
public bool success;
public bool IsValid()
{
return success && points != null && asset != null;
}
}
public interface IWarpPointProvider
{
public WarpInteractionResult Interact(GameObject instigator);
}
}

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// Designed by KINEMATION, 2024.
using Kinemation.MotionWarping.Runtime.Core;
using Kinemation.MotionWarping.Runtime.Utility;
using UnityEngine;
using Quaternion = UnityEngine.Quaternion;
using Vector3 = UnityEngine.Vector3;
namespace Kinemation.MotionWarping.Runtime.Examples
{
public class AlignComponent : MonoBehaviour, IWarpPointProvider
{
[SerializeField] [Range(0f, 180f)] private float interactionAngle = 0f;
[SerializeField] [Range(-180f, 180f)] private float offsetAngle = 0f;
[SerializeField] [Min(0f)] private float distance = 0f;
[SerializeField] private MotionWarpingAsset motionWarpingAsset;
[SerializeField] private string targetAnimName;
private Animator _animator;
private void OnDrawGizmos()
{
Gizmos.color = Color.red;
Vector3 position = transform.position;
Vector3 forward = Quaternion.Euler(0f, offsetAngle, 0f) * transform.forward;
float debugRadius = 0.05f;
Vector3 left = Quaternion.Euler(0f, interactionAngle, 0f) * forward;
Vector3 right = Quaternion.Euler(0f, -interactionAngle, 0f) * forward;
Gizmos.DrawLine(position, position + left * distance);
Gizmos.DrawLine(position, position + right * distance);
Gizmos.DrawWireSphere(position, debugRadius);
Gizmos.DrawWireSphere(position + left * distance, debugRadius);
Gizmos.DrawWireSphere(position + right * distance, debugRadius);
}
private void Start()
{
_animator = GetComponent<Animator>();
}
public WarpInteractionResult Interact(GameObject instigator)
{
WarpInteractionResult result = new WarpInteractionResult()
{
success = false,
points = null,
asset = null,
};
if (instigator == null || motionWarpingAsset == null)
{
return result;
}
if ((instigator.transform.position - transform.position).magnitude > distance)
{
return result;
}
Vector3 forward = Quaternion.Euler(0f, offsetAngle, 0f) * transform.forward;
float angle = Mathf.Acos(Vector3.Dot(-instigator.transform.forward, forward)) * Mathf.Rad2Deg;
if (angle > interactionAngle)
{
return result;
}
result.asset = motionWarpingAsset;
result.points = new[]
{
new WarpPoint()
{
transform = this.transform,
position = Vector3.zero,
rotation = Quaternion.identity
}
};
result.success = true;
if (_animator != null)
{
_animator.CrossFade(targetAnimName, 0.15f);
}
return result;
}
}
}

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// Designed by KINEMATION, 2024.
using Kinemation.MotionWarping.Runtime.Core;
using Kinemation.MotionWarping.Runtime.Utility;
using UnityEngine;
namespace Kinemation.MotionWarping.Runtime.Examples
{
public class HangComponent : MonoBehaviour, IWarpPointProvider
{
[SerializeField] private MotionWarpingAsset hangAsset;
[SerializeField] private MotionWarpingAsset jumpDownAsset;
[Header("Trace Settings")]
[SerializeField] [Min(0f)] private float capsuleRadius;
[SerializeField] [Min(0f)] private float sphereCheckRadius;
[SerializeField] [Min(0f)] private float minLedgeLength;
[SerializeField] [Min(0f)] private LayerMask layerMask;
[Header("Hanging")]
[SerializeField] [Min(0f)] private float maxAllowedDistance;
[SerializeField] [Min(0f)] private float maxAllowedHeight;
[SerializeField] [Min(0f)] private float minAllowedHeight;
private bool _isHanging;
private WarpInteractionResult TryToJumpDown()
{
WarpInteractionResult result = new WarpInteractionResult()
{
success = false,
points = null,
asset = null,
};
Vector3 start = transform.position;
bool bHit = Physics.SphereCast(start, sphereCheckRadius, -transform.up, out var hit,
maxAllowedHeight, layerMask);
if (!bHit)
{
return result;
}
Quaternion resultRotation = transform.rotation;
Vector3 resultPosition = hit.point;
result.points = new[]
{
new WarpPoint()
{
position = resultPosition,
rotation = resultRotation
}
};
result.asset = jumpDownAsset;
result.success = true;
_isHanging = false;
return result;
}
private WarpInteractionResult TryToHang()
{
WarpInteractionResult result = new WarpInteractionResult()
{
success = false,
points = null,
asset = null,
};
Vector3 start = transform.position;
Vector3 end = start;
start.y += minAllowedHeight;
end.y += minAllowedHeight + maxAllowedHeight;
Vector3 direction = transform.forward;
float distance = maxAllowedDistance;
bool bHit = Physics.CapsuleCast(start, end, capsuleRadius, direction,
out var hit, distance, layerMask);
if (!bHit)
{
return result;
}
Quaternion targetRotation = Quaternion.LookRotation(-hit.normal, transform.up);
distance = (end - start).magnitude;
start = hit.point;
start.y = end.y;
bHit = Physics.SphereCast(start, sphereCheckRadius, -transform.up, out hit, distance,
layerMask);
if (!bHit)
{
return result;
}
start = hit.point;
start.y += sphereCheckRadius + 0.01f;
Vector3 targetPosition = hit.point;
bHit = Physics.SphereCast(start, sphereCheckRadius, targetRotation * Vector3.forward, out hit,
minLedgeLength, layerMask);
if (bHit)
{
return result;
}
result.success = true;
result.asset = hangAsset;
result.points = new[]
{
new WarpPoint()
{
position = targetPosition,
rotation = targetRotation
}
};
_isHanging = true;
return result;
}
public WarpInteractionResult Interact(GameObject instigator)
{
return _isHanging ? TryToJumpDown() : TryToHang();
}
}
}

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// Designed by KINEMATION, 2024.
using Kinemation.MotionWarping.Runtime.Core;
using Kinemation.MotionWarping.Runtime.Utility;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Kinemation.MotionWarping.Runtime.Examples
{
public class MantleComponent : MonoBehaviour, IWarpPointProvider
{
[SerializeField] private MotionWarpingAsset mantleHigh;
[SerializeField] private MotionWarpingAsset mantleLow;
[SerializeField] private MantleSettings settings;
private Vector3 _targetPosition;
private Quaternion _targetRotation;
public WarpInteractionResult Interact(GameObject instigator)
{
WarpInteractionResult result = new WarpInteractionResult()
{
points = null,
asset = null,
success = false
};
if (settings == null)
{
return result;
}
var motionWarping = instigator.GetComponent<Core.MotionWarping>();
Vector3 start = transform.position;
Vector3 end = start;
start.y += settings.minHeight + settings.characterCapsuleRadius;
end.y += settings.maxHeight;
Vector3 direction = transform.forward;
float distance = settings.maxDistance;
bool bHit = Physics.CapsuleCast(start, end, settings.characterCapsuleRadius, direction,
out var hit, distance, settings.layerMask);
if (!bHit)
{
return result;
}
_targetRotation = Quaternion.LookRotation(-hit.normal, transform.up);
distance = (end - start).magnitude;
start = hit.point;
start += (_targetRotation * Vector3.forward) * settings.forwardOffset;
start.y = end.y;
bHit = Physics.SphereCast(start, settings.sphereEdgeCheckRadius, -transform.up, out hit,
distance, settings.layerMask);
start = hit.point;
if (!bHit)
{
return result;
}
Vector3 surfaceNormal = hit.normal;
start += surfaceNormal * (0.02f + settings.characterCapsuleRadius);
end = start + surfaceNormal * settings.characterCapsuleHeight;
bHit = Physics.CheckCapsule(start, end, settings.characterCapsuleRadius, settings.layerMask);
if (bHit)
{
return result;
}
float surfaceIncline = Mathf.Clamp(Vector3.Dot(transform.up, surfaceNormal), -1f, 1f);
surfaceIncline = Mathf.Acos(surfaceIncline) * Mathf.Rad2Deg;
if (surfaceIncline > settings.maxSurfaceInclineAngle)
{
return result;
}
Vector3 forwardVector = _targetRotation * Vector3.forward;
_targetRotation = Quaternion.LookRotation(forwardVector);
_targetPosition = hit.point;
result.points = new[]
{
new WarpPoint()
{
transform = hit.transform,
position = hit.transform.InverseTransformPoint(_targetPosition),
rotation = Quaternion.Inverse(hit.transform.rotation) * _targetRotation
}
};
float height = _targetPosition.y - transform.position.y;
result.asset = height > settings.lowHeight ? mantleHigh : mantleLow;
result.success = true;
#if UNITY_EDITOR
Core.MotionWarping.AddWarpDebugData(motionWarping, new WarpDebugData()
{
duration = 5f,
onDrawGizmos = () =>
{
var color = Gizmos.color;
Gizmos.color = Color.green;
Gizmos.DrawWireSphere(_targetPosition, 0.1f);
Handles.Label(_targetPosition, "Mantle Target Point");
Gizmos.color = color;
}
});
#endif
return result;
}
}
}

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guid: b86a5418587f4d5c9107dabe449506cb
timeCreated: 1695198402

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// Designed by KINEMATION, 2024
using UnityEngine;
namespace Kinemation.MotionWarping.Runtime.Examples
{
[CreateAssetMenu(menuName = "KINEMATION/MotionWarping/MantleSettings", fileName = "NewMantleSettings", order = 2)]
public class MantleSettings : ScriptableObject
{
public LayerMask layerMask;
[Min(0f)] public float maxHeight;
[Min(0f)] public float lowHeight;
[Min(0f)] public float minHeight;
[Min(0f)] public float maxDistance;
[Min(0f)] public float characterCapsuleRadius;
[Min(0f)] public float characterCapsuleHeight;
[Min(0f)] public float sphereEdgeCheckRadius;
[Range(0f, 90f)] public float maxSurfaceInclineAngle;
[Min(0f)] public float forwardOffset;
}
}

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