Net.Like.Xue.Tokyo/Assets/Plugins/MeshCombineStudio/Scripts/LODGroups/FindLODGroups.cs

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2024-11-03 16:42:23 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MeshCombineStudio
{
[ExecuteInEditMode]
public class FindLodGroups : MonoBehaviour
{
public bool find;
void Start()
{
FindLods();
}
void Update()
{
if (find)
{
find = false;
FindLods();
}
}
void FindLods()
{
LODGroup[] lodGroups = GetComponentsInChildren<LODGroup>(true);
for (int i = 0; i < lodGroups.Length; i++)
{
Debug.Log(lodGroups[i].name);
}
Debug.Log("---------------------------------------------");
Debug.Log("LODGroups found " + lodGroups.Length);
Debug.Log("---------------------------------------------");
}
}
}