56 lines
2.1 KiB
C#
56 lines
2.1 KiB
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Text;
|
|||
|
using MonKey;
|
|||
|
using UnityEditor;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace BITKit.GameEditor
|
|||
|
{
|
|||
|
public class QuickFixBoxCollider
|
|||
|
{
|
|||
|
[Command(nameof(FixCollider), "快速修复BoxCollider编写", QuickName = "fb"),
|
|||
|
MenuItem("Tools/Scenes/Fix Float Model Position")]
|
|||
|
public static void FixCollider()
|
|||
|
{
|
|||
|
foreach (var transform in UnityEditor.Selection.transforms)
|
|||
|
{
|
|||
|
// 获取或创建 BoxCollider 组件
|
|||
|
var boxCollider = transform.GetComponent<BoxCollider>();
|
|||
|
if (boxCollider == null)
|
|||
|
{
|
|||
|
continue;
|
|||
|
}
|
|||
|
|
|||
|
// 获取所有可见的 MeshRenderer 组件
|
|||
|
var meshRenderers = transform.GetComponentsInChildren<MeshRenderer>();
|
|||
|
|
|||
|
if (meshRenderers.Length == 0)
|
|||
|
{
|
|||
|
Debug.LogWarning("No MeshRenderer components found in children.");
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
// 初始化包围盒,以第一个 MeshRenderer 的包围盒为基准
|
|||
|
Bounds bounds = new Bounds(transform.transform.InverseTransformPoint(meshRenderers[0].bounds.center),
|
|||
|
transform.transform.InverseTransformVector(meshRenderers[0].bounds.size));
|
|||
|
|
|||
|
// 遍历所有 MeshRenderer,合并包围盒
|
|||
|
for (int i = 1; i < meshRenderers.Length; i++)
|
|||
|
{
|
|||
|
Bounds localBounds = meshRenderers[i].bounds;
|
|||
|
Vector3 localCenter = transform.transform.InverseTransformPoint(localBounds.center);
|
|||
|
Vector3 localSize = transform.transform.InverseTransformVector(localBounds.size);
|
|||
|
|
|||
|
bounds.Encapsulate(new Bounds(localCenter, localSize));
|
|||
|
}
|
|||
|
|
|||
|
// 设置 BoxCollider 的中心和大小
|
|||
|
boxCollider.center = bounds.center;
|
|||
|
boxCollider.size = bounds.size;
|
|||
|
|
|||
|
EditorUtility.SetDirty(boxCollider);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|