Net.Like.Xue.Tokyo/Assets/BITKit/Unity/Scripts/UX/Input/UXInputAction.cs

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2024-11-03 16:42:23 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.OnScreen;
using UnityEngine.UIElements;
namespace BITKit.UX
{
public class UXInputAction:OnScreenControl
{
public UXInputAction(VisualElement visualElement,string controlPathInternal)
{
this.controlPathInternal = controlPathInternal;
}
protected sealed override string controlPathInternal { get; set; }
}
}