70 lines
2.1 KiB
C#
70 lines
2.1 KiB
C#
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using System;
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using Microsoft.SqlServer.Server;
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namespace BITKit
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{
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/// <summary>
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/// 支持二进制化的的物品容器,适用于网络化物品容器
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/// 支持属性
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/// 支持回调
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/// </summary>
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public interface IRuntimeItemContainer:IBinarySerialize
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{
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/// <summary>
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/// 物品容器的唯一Id
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/// </summary>
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int Id { get; }
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/// <summary>
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/// 获取所有Item的只读副本
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/// </summary>
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IRuntimeItem[] GetItems();
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/// <summary>
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/// 添加物品的接口
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/// </summary>
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bool Add(IRuntimeItem item);
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/// <summary>
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/// 通过Id移除物品(推荐)
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/// </summary>
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bool Remove(int id);
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/// <summary>
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/// 通过通过Id丢下物品
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/// </summary>
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bool Drop(int id);
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/// <summary>
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/// 注册添加物品的工厂方法,
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/// </summary>
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event Func<IRuntimeItem, bool> AddFactory;
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/// <summary>
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/// 注册移除物品的工厂方法
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/// </summary>
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event Func<IRuntimeItem, bool> RemoveFactory;
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/// <summary>
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/// 注册丢下物品的工厂方法
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/// </summary>
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event Func<IRuntimeItem, bool> DropFactory;
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/// <summary>
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/// 已添加Item的回调
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/// </summary>
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event Action<IRuntimeItem> OnAdd;
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/// <summary>
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/// 已移除Item的回调
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/// </summary>
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event Action<IRuntimeItem> OnRemove;
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/// <summary>
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/// 已设置Item的回调
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/// </summary>
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event Action<IRuntimeItem> OnSet;
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/// <summary>
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/// 已丢下Item的回调
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/// </summary>
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event Action<IRuntimeItem> OnDrop;
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/// <summary>
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/// 已重构Items的回调
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/// </summary>
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event Action<IRuntimeItemContainer> OnRebuild;
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/// <summary>
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/// 是否已完成物品交换,例如false就是开始交换物品true就是已完成交换物品,可以处理物品了
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/// </summary>
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event Action<bool> OnRelease;
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}
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}
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