26 lines
527 B
C#
26 lines
527 B
C#
![]() |
using System;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using BITKit;
|
||
|
using BITKit.WorldNode;
|
||
|
#if UNITY_5_3_OR_NEWER
|
||
|
using UnityEngine;
|
||
|
#endif
|
||
|
namespace Net.Project.B.WorldNode
|
||
|
{
|
||
|
[Serializable]
|
||
|
public class UnityItemNode : IWorldNode
|
||
|
{
|
||
|
#if UNITY_5_3_OR_NEWER
|
||
|
[SerializeReference, SubclassSelector]
|
||
|
#endif
|
||
|
private IReference itemPath;
|
||
|
|
||
|
public string ItemPath
|
||
|
{
|
||
|
get => itemPath.Value;
|
||
|
set => itemPath = new Reference(value);
|
||
|
}
|
||
|
}
|
||
|
}
|