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Net.Like.Xue.Tokyo/Packages-Local/Com.Project.B.Unity/UX/UXHUD.cs

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2025-06-24 23:49:13 +08:00
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using BITKit;
using BITKit.Entities;
using BITKit.Mod;
using BITKit.StateMachine;
using BITKit.Tween;
using BITKit.UX;
using BITKit.UX.Hotkey;
using BITKit.WorldNode;
using Cysharp.Threading.Tasks;
using Microsoft.Extensions.DependencyInjection;
using Net.Project.B.Damage;
using Net.Project.B.Emoji;
using Net.Project.B.Health;
using Net.Project.B.Interaction;
using Net.Project.B.Inventory;
using Net.Project.B.Item;
using Net.Project.B.UX;
using Project.B.CharacterController;
using Project.B.Entities;
using Project.B.Item;
using Project.B.Map;
using Project.B.Player;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Interactions;
using UnityEngine.UIElements;
namespace Project.B.UX
{
public class UXHUD : UIToolKitPanel,IUXHud
{
protected override string DocumentPath => "ux_hud";
public override bool AllowCursor => false;
public override bool AllowInput => true;
private readonly IDamageService _damageService;
private readonly IEntitiesService _entitiesService;
private readonly IManagedItemService _itemService;
private readonly IGameMapService _gameMapService;
private readonly IWorldInteractionService _interactionService;
private readonly IUXKeyMap<InputAction> _uxKeyMap;
private readonly ConcurrentDictionary<int, VisualElement> _prompts = new();
private readonly IPlayerFactory _playerFactory;
private readonly IKnockedService _knockedService;
private readonly IUXItemInspector _itemInspector;
private readonly ValidHandle _isVisible = new();
private readonly IPlayerKeyMap<InputAction> _playerKeyMap;
private readonly IntervalUpdate _fpsSampleInterval=new(0.32f);
private readonly IMicroStateMachine<IPlayerControlMode> _controlMode;
private readonly IUXHotKey _uxHotKey;
private IEntity _entity;
public UXHUD(IUXService uxService, IGameMapService gameMapService, IUXKeyMap<InputAction> uxKeyMap, IWorldInteractionService interactionService, IPlayerFactory playerFactory, IKnockedService knockedService, IManagedItemService itemService, IPlayerKeyMap<InputAction> playerKeyMap, IUXItemInspector itemInspector, IMicroStateMachine<IPlayerControlMode> controlMode, IEntitiesService entitiesService, IDamageService damageService, IUXHotKey uxHotKey) : base(uxService)
{
_gameMapService = gameMapService;
_uxKeyMap = uxKeyMap;
_interactionService = interactionService;
_playerFactory = playerFactory;
_knockedService = knockedService;
_itemService = itemService;
_playerKeyMap = playerKeyMap;
_itemInspector = itemInspector;
_controlMode = controlMode;
_entitiesService = entitiesService;
_damageService = damageService;
_uxHotKey = uxHotKey;
_gameMapService.OnMapChanged += OnMapChanged;
_interactionService.OnInteraction += OnInteraction;
_playerFactory.OnEntityCreated += OnEntityCreated;
_knockedService.OnKnocked += OnKnocked;
_knockedService.OnKnockedHealthChanged += OnKnockedHealthChanged;
OnInitiatedAsync += InitiatedAsync;
_controlMode.OnStateChanged += OnControlModeChanged;
_damageService.OnDamaged += OnDamaged;
}
private async UniTask InitiatedAsync()
{
_isVisible.AddListener(RootVisualElement.SetActive);
_isVisible.Invoke();
_healthBar.value = 100;
_healthBar.SetActive(true);
_knockedBar.SetActive(false);
_promptTemplate = await ModService.LoadAsset<VisualTreeAsset>("ux_prompt_template");
_itemTemplate = await ModService.LoadAsset<VisualTreeAsset>("ux_item_template");
_flatItemTemplate = await ModService.LoadAsset<VisualTreeAsset>("ux_item_template-flat");
_damageTemplate = await ModService.LoadAsset<VisualTreeAsset>("ui_damage-template");
_promptsContainer.Clear();
_hitMark.SetOpacity(0);
}
private CancellationTokenSource _hitMarkCts;
private async void OnDamaged(IDamageReport obj)
{
if (obj.IsFatal)
{
if(_entitiesService.TryGetEntity(obj.Initiator,out var e) && e.ServiceProvider.GetRequiredService<IdComponent>() is {} initiator)
{
if (_entitiesService.TryGetEntity(obj.Target, out var t) &&
t.ServiceProvider.GetRequiredService<IdComponent>() is { } target)
{
if (_damageContainer.childCount > 5)
{
_damageContainer.Children().Last().RemoveFromHierarchy();
}
var container = _damageContainer.Create(_damageTemplate);
if (_playerFactory.Entities.ContainsKey(obj.Initiator))
{
container.AddToClassList("selected");
}
if (obj.DamageType is ScriptableItemDamage { ScriptableId: not 0 } scriptableItemDamage)
{
var item =await UXInventoryUtils.GetScriptableItem(scriptableItemDamage.ScriptableId);
container.Get<VisualElement>().style.backgroundImage = new(item.Icon);
}
container.Get<Label>().text = initiator.Name;
container.Get<Label>(1).text = target.Name;
}
}
}
if (_entity is not null && obj.Initiator == _entity.Id && obj.Initiator!=obj.Target)
{
_hitMarkCts?.Cancel();
_hitMarkCts = new();
try
{
_hitMark.style.unityBackgroundImageTintColor = obj.IsFatal ? Color.red : Color.white;
_hitMark.SetOpacity(1);
float3 scale = obj.IsFatal ? new(2, 2, 2) : new(1.2f, 1.2f, 1.2f);
await BITween.Lerp(x => _hitMark.transform.scale = x, float3.zero, scale, 0.1f,
math.lerp, _hitMarkCts.Token);
await BITween.Lerp(x => _hitMark.transform.scale = x, scale, new float3(1f, 1f, 1f), 0.1f,
math.lerp, _hitMarkCts.Token);
await UniTask.Delay(obj.IsFatal ? 1000 : 200).AttachExternalCancellation(_hitMarkCts.Token);
await BITween.Lerp(_hitMark.SetOpacity, 1f, 0, 0.2f,Mathf.Lerp, _hitMarkCts.Token);
}
catch (OperationCanceledException)
{
}
}
}
private void OnControlModeChanged(IPlayerControlMode arg1, IPlayerControlMode arg2)
{
_isVisible.SetDisableElements(_controlMode,arg2 switch
{
PlayerSpotterScopeMode=>true,
_=>false,
});
}
[UXBindPath("prompts-container")]
private VisualElement _promptsContainer;
[UXBindPath("equipSelector-container")]
private VisualElement _equipSelectorContainer;
[UXBindPath("health-bar")]
private ProgressBar _healthBar;
[UXBindPath("knocked-bar")]
private ProgressBar _knockedBar;
[UXBindPath("cross-hair")]
private VisualElement _crosshair;
[UXBindPath("ammo-label")]
private Label _ammoLabel;
[UXBindPath("fps-label")]
private Label _fpsLabel;
[UXBindPath("crosshair-image")]
private VisualElement _crossHairImage;
[UXBindPath("equipment-container")]
private VisualElement _equipContainer;
[UXBindPath("stamina-bar")]
private ProgressBar _staminaBar;
[UXBindPath("damage-container")]
private VisualElement _damageContainer;
[UXBindPath("hitmarker-image")]
private VisualElement _hitMark;
private VisualTreeAsset _promptTemplate;
private VisualTreeAsset _itemTemplate;
private VisualTreeAsset _flatItemTemplate;
private VisualTreeAsset _damageTemplate;
[Inject] private IHealthComponent _healthComponent;
[Inject]
private IPlayerWeaponInventory _weaponInventory;
[Inject]
private IPlayerInventory _playerInventory;
[Inject]
private IPlayerCharacterController _playerCharacterController;
[Inject]
private IPlayerEquipmentInventory _equipmentInventory;
[Inject]
private IEmojiService<AnimationClip> _emojiService;
private int _ammoId;
private int _currentAmmo;
private int _remainingAmmo;
private readonly ConcurrentDictionary<int, VisualElement> _equipmentDictionary = new();
private void OnKnockedHealthChanged(int arg1, int arg2, int arg3)
{
if(_entity.Id!=arg1)return;
_knockedBar.value = Mathf.Clamp(arg3, 0, _knockedBar.highValue);
}
private void OnKnocked(int arg1, bool arg2)
{
if(_entity.Id!=arg1)return;
_healthBar.SetActive(!arg2);
_knockedBar.SetActive(arg2);
_knockedBar.value = 100;
}
private UniTask OnEntityCreated(string arg1, IEntity arg2)
{
arg2.Inject(this);
_isVisible.AddElement(arg2);
arg2.CancellationToken.Register(() => _isVisible.RemoveElement(arg2));
if (_healthBar is not null)
{
_healthBar.value = 100;
}
_entity = arg2;
_weaponInventory.StateMachine.OnStateChanged += OnStateChanged;
_itemService.OnItemAddedOrUpdated += OnItemAddedOrUpdated;
_playerInventory.Container.OnRelease += OnRelease;
_equipmentInventory.OnItemAdded += OnItemAdded;
_equipmentInventory.OnItemRemoved += OnItemRemoved;
_equipmentInventory.OnItemConsumed += OnItemRemoved;
OnStateChanged(null,_weaponInventory.StateMachine.CurrentState);
_equipContainer.Clear();
_playerCharacterController.OnStaminaChanged += OnStaminaChanged;
_damageContainer.Clear();
_healthComponent.OnHealthChanged += OnHealthChanged;
return UniTask.CompletedTask;
}
private void OnStaminaChanged(int arg1, int arg2)
{
_staminaBar.SetActive(arg2<100);
_staminaBar.value = arg2*0.01f;
}
private void OnItemRemoved(int arg1, IRuntimeItem arg2)
{
if(_equipmentDictionary.TryGetValue(arg1,out var visualElement) is false)return;
visualElement.RemoveFromHierarchy();
}
private void OnItemAdded(int arg1, IRuntimeItem arg2)
{
if(_equipmentDictionary.ContainsKey(arg1))return;
var visualElement = _equipContainer.Create(_flatItemTemplate);
UXInventoryUtils.Setup(visualElement,arg2).Forget();
_equipmentDictionary.TryAdd(arg1, visualElement);
}
private void OnRelease(bool obj)
{
if (_weaponId is 0) return;
_remainingAmmo = _playerInventory.Container.GetItems().Where(x=>x.ScriptableId==_ammoId).Sum(x => x.Amount);
_ammoLabel.text = $"{_currentAmmo}/{_remainingAmmo}";
}
private void OnItemAddedOrUpdated(IRuntimeItem obj)
{
if (obj.Id == _weaponId)
{
_currentAmmo = obj.Amount;
_ammoLabel.text = $"{_currentAmmo}/{_remainingAmmo}";
}
}
private int _weaponId;
private async void OnStateChanged(IPlayerWeaponController arg1, IPlayerWeaponController arg2)
{
_weaponId = 0;
_equipSelectorContainer.Clear();
if(arg2 is null)return;
if(_itemService.Items.TryGetValue(arg2.Identifier,out var item) is false)return;
var container = _equipSelectorContainer.Create(_itemTemplate);
UXInventoryUtils.Setup(container,item).Forget();
_weaponId = arg2.Identifier;
if (await ModServiceDictionaryReferenceExtensions.LoadAssets<ScriptableItem>(item.ScriptableId) is ScriptableGun
scriptableGun)
{
_ammoId = scriptableGun.DefaultAmmoType.Id;
_currentAmmo = item.Amount;
OnRelease(true);
}
}
private void OnHealthChanged(int prevHp, int newHp)
{
_healthBar.value = Mathf.Clamp(newHp, 0, _healthBar.highValue);
}
public override async void OnTick(float deltaTime)
{
base.OnTick(deltaTime);
if (_fpsSampleInterval.AllowUpdate)
{
_fpsLabel.text = $"FPS:{((int)(1f / deltaTime)).ToString()}";
}
if (_playerCharacterController is not null)
{
var opacity = _playerCharacterController switch
{
{ } x when x.ZoomFactor.Values.Max() is not 1 => 0,
{ CharacterController: { CurrentState: ICharacterSeating } } => 0,
_ => 1
};
_crosshair.SetOpacity(opacity);
var startPos = (Vector3)_playerCharacterController.CharacterController.ViewPosition;
var endPos =startPos +(Quaternion)_playerCharacterController.CharacterController.ViewRotation * Vector3.forward *
1;
_crossHairImage.SetPosition(endPos );
}
if (Keyboard.current is { f1Key: { wasPressedThisFrame: true } })
{
var collection = new HotkeyCollection();
foreach (var emojiData in await _emojiService.GetAllEmojis())
{
collection.Register(new HotkeyProvider()
{
Name = emojiData.Name,
Description = emojiData.Description,
Enabled = true,
OnPerform = ()=>_emojiService.Play(emojiData),
});
}
_uxHotKey.Perform(collection);
}
}
private void OnInteraction(object arg1, IWorldInteractable arg2, WorldInteractionProcess arg3, object arg4)
{
var id = arg2.WorldObject.As<GameObject>().GetInstanceID();;
switch (arg3)
{
case WorldInteractionProcess.Hover:
{
if (_prompts.ContainsKey(id)) return;
var visualElement = _promptsContainer.Create(_promptTemplate);
_prompts.TryAdd(id, visualElement);
if (_entitiesService.TryGetEntity(id, out var entity) &&
entity.ServiceProvider.GetService<WorldInfoNode>() is { } infoNode)
{
visualElement.Get<Label>(1).text = infoNode.Name;
}
}
break;
case WorldInteractionProcess.None:
{
if (_prompts.TryRemove(id, out var visualElement) is false) return;
visualElement.RemoveFromHierarchy();
break;
}
}
}
protected override void OnPanelEntry()
{
base.OnPanelEntry();
InputActionGroup.RegisterCallback(_uxKeyMap.CancelKey, OnCancel);
InputActionGroup.RegisterCallback(_uxKeyMap.InventoryKey , OnInventory);
InputActionGroup.RegisterCallback(_playerKeyMap.InspectKey, OnInspect);
}
private void OnInspect(InputAction.CallbackContext obj)
{
if(obj is not{interaction:HoldInteraction,performed:true})return;
if(_weaponInventory.StateMachine.CurrentState is not {} currentState)return;
_itemInspector.Inspect(_itemService.Items[currentState.Identifier]);
}
private void OnInventory(InputAction.CallbackContext obj)
{
UXService.Entry<IUXInventory>();
}
protected override void OnPanelExit()
{
base.OnPanelExit();
InputActionGroup.UnRegisterCallback(_uxKeyMap.CancelKey,
OnCancel);
InputActionGroup.UnRegisterCallback(_uxKeyMap.InventoryKey,
OnInventory);
InputActionGroup.UnRegisterCallback(_playerKeyMap.InspectKey, OnInspect);
}
private void OnCancel(InputAction.CallbackContext obj)
{
if(obj is not{interaction:PressInteraction,performed:true}) return;
UXService.Entry<IUXLobby>();
}
private void OnMapChanged(Guid playerId,string obj)
{
if (string.IsNullOrEmpty(obj) is false)
{
UXService.Entry(this);
}
}
public ValidHandle InCinematicMode { get; } = new();
}
}