41 lines
779 B
C#
41 lines
779 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Net.Project.B.Quest
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{
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public class QuestNodes : MonoBehaviour
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{
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[Serializable]
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public class InteractionQuest : IQuestNode
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{
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[SerializeField] private GameObject target;
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public GameObject Target => target;
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}
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[Serializable]
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public class FindItemQuest : IQuestNode
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{
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}
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[Serializable]
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public class HuntingQuest : IQuestNode
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{
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}
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[Serializable]
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public class GuardQuest : IQuestNode
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{
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}
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[Serializable]
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public class EncountersQuest : IQuestNode
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{
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}
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}
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}
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