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Net.Like.Xue.Tokyo/Packages-Local/Com.Project.B.Unity/AnimancerTest.cs

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2025-06-24 23:49:13 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using Animancer;
using UnityEngine;
namespace Net.Project.B
{
public class AnimancerTest : MonoBehaviour
{
[SerializeField] private AnimancerComponent animancerComponent;
[SerializeField] private AnimationClip animationClip;
[SerializeField] private bool isAdditive;
[SerializeField] private int layer;
[SerializeField] private AvatarMask avatarMask;
private void Start()
{
animancerComponent.Layers[layer].IsAdditive = isAdditive;
animancerComponent.Layers[layer].SetMask(avatarMask);
animancerComponent.Layers[layer].Play(animationClip);
}
}
}