15 lines
324 B
C#
15 lines
324 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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using UnityEngine;
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namespace Net.Project.B.AI
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{
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public class ScriptableAIAnimations : ScriptableObject
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{
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[SerializeField] private AnimationClip[] attachClips;
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public AnimationClip AttachClip => attachClips.Random();
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}
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}
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