27 lines
701 B
C#
27 lines
701 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Lightbug.CharacterControllerPro.Implementation
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{
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/// <summary>
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/// This ScriptableObject contains all the names used as input actions by the human brain. The name of the action will matters depending on the input handler used.
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/// </summary>
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[CreateAssetMenu(menuName = "Character Controller Pro/Implementation/Inputs/Character actions asset")]
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public class CharacterActionsAsset : ScriptableObject
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{
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[SerializeField]
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string[] boolActions;
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[SerializeField]
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string[] floatActions;
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[SerializeField]
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string[] vector2Actions;
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}
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}
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