2024-11-03 16:42:23 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.OnScreen;
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using UnityEngine.UIElements;
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namespace BITKit.UX
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{
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public class UXInputAction:OnScreenControl
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{
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public UXInputAction(VisualElement visualElement,string controlPathInternal)
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{
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2025-02-24 23:03:39 +08:00
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this.ControlPathInternal = controlPathInternal;
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2024-11-03 16:42:23 +08:00
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}
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2025-02-24 23:03:39 +08:00
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protected sealed override string ControlPathInternal { get; set; }
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2024-11-03 16:42:23 +08:00
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}
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}
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