27 lines
759 B
C#
27 lines
759 B
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace AYellowpaper.SerializedCollections
|
|||
|
{
|
|||
|
public static class SerializedCollectionsUtility
|
|||
|
{
|
|||
|
public static bool IsValidKey(object obj)
|
|||
|
{
|
|||
|
// we catch this error if we are not on the main thread and simply return false as we assume the object is null
|
|||
|
try
|
|||
|
{
|
|||
|
return !(obj == null || (obj is Object unityObject && unityObject == null));
|
|||
|
}
|
|||
|
catch
|
|||
|
{
|
|||
|
return false;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static bool KeysAreEqual<T>(T key, object otherKey)
|
|||
|
{
|
|||
|
return (object)key == otherKey || key.Equals(otherKey);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|