Net.Like.Xue.Tokyo/Assets/Plugins/SerializedCollections/Editor/Scripts/Search/Matchers/NumericMatcher.cs

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C#
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2024-11-03 16:42:23 +08:00
using System.Globalization;
using UnityEditor;
using UnityEngine;
namespace AYellowpaper.SerializedCollections.Editor.Search
{
public class NumericMatcher : Matcher
{
public override string ProcessSearchString(string searchString)
{
return searchString.Replace(',', '.');
}
public override bool IsMatch(SerializedProperty property)
{
if (property.propertyType == SerializedPropertyType.Float)
{
return IsFloatMatch(property.floatValue);
}
else if (property.propertyType == SerializedPropertyType.Integer)
{
return IsIntMatch(property.intValue);
}
else if (property.propertyType == SerializedPropertyType.Quaternion)
{
var quat = property.quaternionValue;
return IsFloatMatch(quat.x) || IsFloatMatch(quat.y) || IsFloatMatch(quat.z) || IsFloatMatch(quat.w);
}
else if (property.propertyType == SerializedPropertyType.Bounds)
{
var bounds = property.boundsValue;
return IsVector3Match(bounds.center) || IsVector3Match(bounds.size);
}
else if (property.propertyType == SerializedPropertyType.BoundsInt)
{
var bounds = property.boundsIntValue;
return IsVector3Match(bounds.center) || IsVector3IntMatch(bounds.size);
}
else if (property.propertyType == SerializedPropertyType.Rect)
{
var rect = property.rectValue;
return IsVector2Match(rect.size) || IsVector2Match(rect.position);
}
else if (property.propertyType == SerializedPropertyType.RectInt)
{
var rect = property.rectIntValue;
return IsVector2IntMatch(rect.size) || IsVector2IntMatch(rect.position);
}
else if (property.propertyType == SerializedPropertyType.Vector2)
{
return IsVector2Match(property.vector2Value);
}
else if (property.propertyType == SerializedPropertyType.Vector2Int)
{
return IsVector2IntMatch(property.vector2IntValue);
}
else if (property.propertyType == SerializedPropertyType.Vector3)
{
return IsVector3Match(property.vector3Value);
}
else if (property.propertyType == SerializedPropertyType.Vector3Int)
{
return IsVector3IntMatch(property.vector3IntValue);
}
else if (property.propertyType == SerializedPropertyType.Vector4)
{
return IsVector4Match(property.vector4Value);
}
return false;
}
private bool IsFloatMatch(float val)
{
var str = val.ToString(CultureInfo.InvariantCulture);
return str.Contains(SearchString, System.StringComparison.OrdinalIgnoreCase);
}
private bool IsIntMatch(int val)
{
var str = val.ToString(CultureInfo.InvariantCulture);
return str.Contains(SearchString, System.StringComparison.OrdinalIgnoreCase);
}
private bool IsVector2Match(Vector2 vector)
{
return IsFloatMatch(vector.x) || IsFloatMatch(vector.y);
}
private bool IsVector2IntMatch(Vector2Int vector)
{
return IsIntMatch(vector.x) || IsIntMatch(vector.y);
}
private bool IsVector3Match(Vector3 vector)
{
return IsFloatMatch(vector.x) || IsFloatMatch(vector.y) || IsFloatMatch(vector.z);
}
private bool IsVector3IntMatch(Vector3Int vector)
{
return IsIntMatch(vector.x) || IsIntMatch(vector.y) || IsIntMatch(vector.z);
}
private bool IsVector4Match(Vector4 vector)
{
return IsFloatMatch(vector.x) || IsFloatMatch(vector.y) || IsFloatMatch(vector.z) || IsFloatMatch(vector.w);
}
}
}