21 lines
538 B
C#
21 lines
538 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using UnityEngine;
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namespace AYellowpaper.SerializedCollections
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{
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[Conditional("UNITY_EDITOR")]
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public class SerializedDictionaryAttribute : Attribute
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{
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public readonly string KeyName;
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public readonly string ValueName;
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public SerializedDictionaryAttribute(string keyName = null, string valueName = null)
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{
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KeyName = keyName;
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ValueName = valueName;
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}
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}
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}
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