Net.Like.Xue.Tokyo/Assets/Samples/Unity Toon Shader/0.10.2-preview/Universal render pipeline/UnityChan/Scripts/SpringCollider.cs

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2024-11-16 16:00:16 +08:00
//
//SpringCollider for unity-chan!
//
//Original Script is here:
//ricopin / SpringCollider.cs
//Rocket Jump : http://rocketjump.skr.jp/unity3d/109/
//https://twitter.com/ricopin416
//
using UnityEngine;
using System.Collections;
namespace UnityEngine.Rendering.Toon.Universal.Samples
{
public class SpringCollider : MonoBehaviour
{
//半径
public float radius = 0.5f;
private void OnDrawGizmosSelected ()
{
Gizmos.color = Color.green;
Gizmos.DrawWireSphere (transform.position, radius);
}
}
}