35 lines
586 B
C#
35 lines
586 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITFALL.Rig
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{
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public class TickOverrideTransform : MonoBehaviour
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{
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public Transform Source;
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public Transform Target;
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private int Id;
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private void OnEnable()
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{
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Id = GetInstanceID();
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TickOverrideTranformService.Register(Id,this);
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}
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private void OnDisable()
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{
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TickOverrideTranformService.UnRegister(Id);
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}
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#if UNITY_EDITOR
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private void OnValidate()
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{
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if(!Source)Source = transform;
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UnityEditor.EditorUtility.SetDirty(this);
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}
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#endif
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}
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}
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