81 lines
2.8 KiB
C#
81 lines
2.8 KiB
C#
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using System;
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using Newtonsoft.Json;
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using Unity.Mathematics;
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#if NET5_0_OR_GREATER
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namespace BITKit
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{
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public class Float2JsonConvertJsonConverter:JsonConverter<float2>
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{
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public override void WriteJson(JsonWriter writer, float2 value, JsonSerializer serializer)
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{
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writer.WriteStartObject();
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writer.WritePropertyName(nameof(value.x));
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writer.WriteValue((double)value.x);
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writer.WritePropertyName(nameof(value.y));
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writer.WriteValue((double)value.y);
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writer.WriteEndObject();
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}
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public override float2 ReadJson(JsonReader reader, Type objectType, float2 existingValue, bool hasExistingValue,
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JsonSerializer serializer)
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{
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var result = float2.zero;
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while (reader.TokenType != JsonToken.EndObject) {
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reader.Read();
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if (reader.TokenType != JsonToken.PropertyName) continue;
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var property = reader.Value;
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if (property is nameof(float2.x)) result.x = (float)reader.ReadAsDouble()!;
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if (property is nameof(float2.y)) result.y = (float)reader.ReadAsDouble()!;
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}
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return result;
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}
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}
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public class Float4JsonConvertJsonConverter:JsonConverter<float4>
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{
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public override void WriteJson(JsonWriter writer, float4 value, JsonSerializer serializer)
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{
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writer.WriteStartObject();
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writer.WritePropertyName(nameof(value.x));
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writer.WriteValue((double)value.x);
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writer.WritePropertyName(nameof(value.y));
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writer.WriteValue((double)value.y);
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writer.WritePropertyName(nameof(value.z));
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writer.WriteValue((double)value.z);
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writer.WritePropertyName(nameof(value.w));
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writer.WriteValue((double)value.w);
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writer.WriteEndObject();
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}
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public override float4 ReadJson(JsonReader reader, Type objectType, float4 existingValue, bool hasExistingValue,
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JsonSerializer serializer)
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{
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var result = float4.zero;
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while (reader.TokenType != JsonToken.EndObject) {
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reader.Read();
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if (reader.TokenType != JsonToken.PropertyName) continue;
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var property = reader.Value;
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if (property is nameof(float4.x)) result.x = (float)reader.ReadAsDouble()!;
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if (property is nameof(float4.y)) result.y = (float)reader.ReadAsDouble()!;
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if (property is nameof(float4.z)) result.z = (float)reader.ReadAsDouble()!;
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if (property is nameof(float4.w)) result.w = (float)reader.ReadAsDouble()!;
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}
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return result;
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}
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}
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}
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#endif
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