Net.Like.Xue.Tokyo/Assets/Vuplex/WebView/Standalone/Windows/Scripts/WindowsWebPluginRegistrant.cs

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2025-06-09 15:55:24 +08:00
// Copyright (c) 2025 Vuplex Inc. All rights reserved.
//
// Licensed under the Vuplex Commercial Software Library License, you may
// not use this file except in compliance with the License. You may obtain
// a copy of the License at
//
// https://vuplex.com/commercial-library-license
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
namespace Vuplex.WebView.Internal {
/// <summary>
/// Registers the Windows web plugin.
/// </summary>
/// <remarks>
/// There's a weird Unity bug where a method decorated with `RuntimeInitializeOnLoadMethod`
/// isn't called if it's nested within a block that's conditionally included
/// using the `UNITY_EDITOR` directive, which the WindowsWebPlugin class uses.
/// This class works around that issue by using the `UNITY_EDITOR` directive *inside*
/// the method instead of outside.
/// </remarks>
class WindowsWebPluginRegistrant {
// Note: This needs to be BeforeSceneLoad because using earlier callbacks (like BeforeSplashScreen),
// prevents the StandaloneWebPlugin script's MonoBehaviour methods like Start() from being called.
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
static void _registerPlugin() {
#if (UNITY_STANDALONE_WIN && !UNITY_EDITOR) || UNITY_EDITOR_WIN
WebPluginFactory.RegisterStandalonePlugin(WindowsWebPlugin.Instance);
#endif
}
}
}