41 lines
1.7 KiB
C#
41 lines
1.7 KiB
C#
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// Copyright (c) 2025 Vuplex Inc. All rights reserved.
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//
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// Licensed under the Vuplex Commercial Software Library License, you may
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// not use this file except in compliance with the License. You may obtain
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// a copy of the License at
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//
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// https://vuplex.com/commercial-library-license
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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namespace Vuplex.WebView.Internal {
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/// <summary>
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/// Registers the Windows web plugin.
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/// </summary>
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/// <remarks>
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/// There's a weird Unity bug where a method decorated with `RuntimeInitializeOnLoadMethod`
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/// isn't called if it's nested within a block that's conditionally included
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/// using the `UNITY_EDITOR` directive, which the WindowsWebPlugin class uses.
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/// This class works around that issue by using the `UNITY_EDITOR` directive *inside*
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/// the method instead of outside.
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/// </remarks>
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class WindowsWebPluginRegistrant {
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// Note: This needs to be BeforeSceneLoad because using earlier callbacks (like BeforeSplashScreen),
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// prevents the StandaloneWebPlugin script's MonoBehaviour methods like Start() from being called.
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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static void _registerPlugin() {
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#if (UNITY_STANDALONE_WIN && !UNITY_EDITOR) || UNITY_EDITOR_WIN
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WebPluginFactory.RegisterStandalonePlugin(WindowsWebPlugin.Instance);
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#endif
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}
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}
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}
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