34 lines
1.7 KiB
C#
34 lines
1.7 KiB
C#
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// Copyright (c) 2025 Vuplex Inc. All rights reserved.
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//
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// Licensed under the Vuplex Commercial Software Library License, you may
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// not use this file except in compliance with the License. You may obtain
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// a copy of the License at
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//
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// https://vuplex.com/commercial-library-license
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#if UNITY_STANDALONE_OSX
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using UnityEngine;
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using Vuplex.WebView.Internal;
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namespace Vuplex.WebView {
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partial class CanvasWebViewPrefab {
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partial void OnInit() {
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#if !UNITY_2022_1_OR_NEWER
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if (_canvas?.renderMode == RenderMode.ScreenSpaceOverlay) {
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// Unity's issue tracker claims that this issue was fixed in 2021.2, but I observed that it still occurs with Unity 2021.3 on Apple Silicon Macs (in the Player, but not in the Editor). However, it doesn't occur in 2022.3.
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WebViewLogger.LogWarning("Versions of Unity older than 2022.1 have a bug on macOS that sometimes prevents 3D WebView's external textures from appearing properly in a \"Screen Space - Overlay\" Canvas. To avoid the issue, it's recommended to either upgrade to Unity 2022.x or switch the Canvas's render mode to \"Screen Space - Camera\". https://issuetracker.unity3d.com/issues/external-texture-is-not-visible-in-player-slash-build-when-canvas-render-mode-is-set-to-screen-space-overlay");
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}
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#endif
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}
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}
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}
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#endif
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