114 lines
2.8 KiB
Plaintext
114 lines
2.8 KiB
Plaintext
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Shader "RapidIcon/PostProcessing/Overlay"
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{
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Properties
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{
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[NoScaleOffset]
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_MainTex("Tex", 2D) = "black" {}
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[NoScaleOffset]
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_OverlayTex("Overlay Image", 2D) = "black" {}
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[Toggle]
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_MatchAspect("Match Image Aspect Ratio", Int) = 1
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_Scale("Scale", Float) = 1
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_OffsetX("X Offset", Float) = 0
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_OffsetY("Y Offset", Float) = 0
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}
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SubShader
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{
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Blend One OneMinusSrcAlpha
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uvMain : TEXCOORD0;
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float2 uvOverlay : TEXCOORD1;
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};
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struct v2f
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{
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float2 uvMain : TEXCOORD0;
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float2 uvOverlay : TEXCOORD1;
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float4 vertex : SV_POSITION;
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};
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float4 _MainTex_TexelSize;
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float4 _OverlayTex_TexelSize;
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int _MatchAspect;
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float _Scale;
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float _OffsetX;
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float _OffsetY;
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v2f vert(appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uvMain = v.uvMain;
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o.uvOverlay = v.uvOverlay;
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o.uvOverlay.x -= _OffsetX;
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o.uvOverlay.y -= _OffsetY;
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o.uvOverlay = (o.uvOverlay - 0.5) / _Scale + 0.5;
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if (_OverlayTex_TexelSize.z > _OverlayTex_TexelSize.w)
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{
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float aspectScale = _OverlayTex_TexelSize.x / _OverlayTex_TexelSize.y;
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o.uvOverlay.y = (o.uvOverlay.y - 0.5) / aspectScale + 0.5;
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}
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else
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{
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float aspectScale = _OverlayTex_TexelSize.y / _OverlayTex_TexelSize.x;
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o.uvOverlay.x = (o.uvOverlay.x - 0.5) / aspectScale + 0.5;
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}
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if (!_MatchAspect) {
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if (_MainTex_TexelSize.z > _MainTex_TexelSize.w)
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{
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float aspectScale = _MainTex_TexelSize.y / _MainTex_TexelSize.x;
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o.uvOverlay.y = (o.uvOverlay.y - 0.5) / aspectScale + 0.5;
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}
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else
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{
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float aspectScale = _MainTex_TexelSize.x / _MainTex_TexelSize.y;
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o.uvOverlay.x = (o.uvOverlay.x - 0.5) / aspectScale + 0.5;
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}
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}
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return o;
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}
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sampler2D _MainTex;
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sampler2D _OverlayTex;
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fixed4 frag(v2f i) : SV_Target
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{
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fixed4 main = tex2D(_MainTex, i.uvMain);
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fixed4 overlay = tex2D(_OverlayTex, i.uvOverlay);
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fixed4 output;
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if (i.uvOverlay.x < 0 || i.uvOverlay.x > 1 || i.uvOverlay.y < 0 || i.uvOverlay.y > 1)
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output = main;
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else
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{
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if (overlay.a > 0)
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output.rgb = lerp(main.rgb, overlay.rgb, overlay.a);
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else
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output.rgb = main;
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output.a = 1 - ((1 - main.a)*(1 - overlay.a));
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}
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return output;
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}
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ENDCG
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}
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}
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}
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