384 lines
17 KiB
Plaintext
384 lines
17 KiB
Plaintext
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<CodeSnippets xmlns="http://schemas.microsoft.com/VisualStudio/2005/CodeSnippet">
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<CodeSnippet Format="1.0.0">
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<Header>
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<Title>drawDistance2D</Title>
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<Shortcut>drawDistance2D</Shortcut>
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<Description>Draw a Distance in the Unity Editor. </Description>
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<Author>Draw XXL</Author>
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</Header>
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<Snippet>
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<Code Language="csharp">
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<![CDATA[
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Vector2 from_of_$name$ = $end$;
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Vector2 to_of_$name$ = ;
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Color color_of_$name$ = default(Color);
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float lineWidth_of_$name$ = 0.0f;
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string text_of_$name$ = null;
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float custom_zPos_of_$name$ = float.PositiveInfinity;
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float coneLength_of_$name$ = 0.10f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
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float enlargeSmallTextToThisMinTextSize_of_$name$ = 0.005f;
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float durationInSec_of_$name$ = 0.0f;
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bool hiddenByNearerObjects_of_$name$ = true;
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DrawMeasurements2D.Distance(from_of_$name$, to_of_$name$, color_of_$name$, lineWidth_of_$name$, text_of_$name$, custom_zPos_of_$name$, coneLength_of_$name$, enlargeSmallTextToThisMinTextSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
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]]>
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</Code>
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<Imports>
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<Import>
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<Namespace>DrawXXL</Namespace>
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</Import>
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</Imports>
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<Declarations>
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<Literal>
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<ID>name</ID>
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<ToolTip>Name of drawn Distance</ToolTip>
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<Default>distance</Default>
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</Literal>
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</Declarations>
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</Snippet>
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</CodeSnippet>
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<CodeSnippet Format="1.0.0">
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<Header>
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<Title>drawAngle2D</Title>
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<Shortcut>drawAngle2D</Shortcut>
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<Description>Draw an Angle in the Unity Editor. </Description>
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<Author>Draw XXL</Author>
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</Header>
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<Snippet>
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<Code Language="csharp">
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<![CDATA[
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Vector2 from_of_$name$ = $end$;
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Vector2 to_of_$name$ = ;
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Vector2 turnCenter_of_$name$ = ;
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Color color_of_$name$ = default(Color);
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float forceRadius_of_$name$ = 0.0f;
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float lineWidth_of_$name$ = 0.0f;
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string text_of_$name$ = null;
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float custom_zPos_of_$name$ = float.PositiveInfinity;
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bool useReflexAngleOver180deg_of_$name$ = false;
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bool displayAndReturn_radInsteadOfDeg_of_$name$ = false;
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float coneLength_of_$name$ = 0.13f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
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bool drawBoundaryLines_of_$name$ = true;
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bool addTextForAlternativeAngleUnit_of_$name$ = true;
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float durationInSec_of_$name$ = 0.0f;
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bool hiddenByNearerObjects_of_$name$ = true;
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DrawMeasurements2D.Angle(from_of_$name$, to_of_$name$, turnCenter_of_$name$, color_of_$name$, forceRadius_of_$name$, lineWidth_of_$name$, text_of_$name$, custom_zPos_of_$name$, useReflexAngleOver180deg_of_$name$, displayAndReturn_radInsteadOfDeg_of_$name$, coneLength_of_$name$, drawBoundaryLines_of_$name$, addTextForAlternativeAngleUnit_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
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]]>
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</Code>
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<Imports>
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<Import>
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<Namespace>DrawXXL</Namespace>
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</Import>
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</Imports>
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<Declarations>
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<Literal>
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<ID>name</ID>
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<ToolTip>Name of drawn Angle</ToolTip>
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<Default>angle</Default>
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</Literal>
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</Declarations>
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</Snippet>
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</CodeSnippet>
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<CodeSnippet Format="1.0.0">
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<Header>
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<Title>drawAngleSpan2D</Title>
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<Shortcut>drawAngleSpan2D</Shortcut>
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<Description>Draw an AngleSpan in the Unity Editor. </Description>
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<Author>Draw XXL</Author>
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</Header>
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<Snippet>
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<Code Language="csharp">
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<![CDATA[
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Vector2 from_of_$name$ = $end$;
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Vector2 to_of_$name$ = ;
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Vector2 turnCenter_of_$name$ = ;
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Color color_of_$name$ = default(Color);
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float forceRadius_of_$name$ = 0.0f;
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float lineWidth_of_$name$ = 0.0f;
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string text_of_$name$ = null;
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float custom_zPos_of_$name$ = float.PositiveInfinity;
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bool useReflexAngleOver180deg_of_$name$ = false;
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bool displayAndReturn_radInsteadOfDeg_of_$name$ = false;
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float coneLength_of_$name$ = 0.13f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
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bool drawBoundaryLines_of_$name$ = true;
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bool addTextForAlternativeAngleUnit_of_$name$ = true;
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float durationInSec_of_$name$ = 0.0f;
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bool hiddenByNearerObjects_of_$name$ = true;
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DrawMeasurements2D.AngleSpan(from_of_$name$, to_of_$name$, turnCenter_of_$name$, color_of_$name$, forceRadius_of_$name$, lineWidth_of_$name$, text_of_$name$, custom_zPos_of_$name$, useReflexAngleOver180deg_of_$name$, displayAndReturn_radInsteadOfDeg_of_$name$, coneLength_of_$name$, drawBoundaryLines_of_$name$, addTextForAlternativeAngleUnit_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
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]]>
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</Code>
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<Imports>
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<Import>
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<Namespace>DrawXXL</Namespace>
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</Import>
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</Imports>
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<Declarations>
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<Literal>
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<ID>name</ID>
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<ToolTip>Name of drawn AngleSpan</ToolTip>
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<Default>angleSpan</Default>
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</Literal>
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</Declarations>
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</Snippet>
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</CodeSnippet>
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<CodeSnippet Format="1.0.0">
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<Header>
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<Title>drawDistancePointToLine2D_ray</Title>
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<Shortcut>drawDistancePointToLine2D_ray</Shortcut>
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<Description>Draw a DistancePointToLine in the Unity Editor. (line defined by ray)</Description>
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<Author>Draw XXL</Author>
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</Header>
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<Snippet>
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<Code Language="csharp">
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<![CDATA[
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Vector2 point_of_$name$ = $end$;
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Ray2D line_of_$name$ = ;
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Color color_of_$name$ = default(Color);
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float linesWidth_of_$name$ = 0.0f;
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string text_of_$name$ = null;
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string lineName_of_$name$ = null;
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float custom_zPos_of_$name$ = float.PositiveInfinity;
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float coneLength_of_$name$ = 0.10f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
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float enlargeSmallTextToThisMinTextSize_of_$name$ = 0.005f;
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float durationInSec_of_$name$ = 0.0f;
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bool hiddenByNearerObjects_of_$name$ = true;
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DrawMeasurements2D.DistancePointToLine(point_of_$name$, line_of_$name$, color_of_$name$, linesWidth_of_$name$, text_of_$name$, lineName_of_$name$, custom_zPos_of_$name$, coneLength_of_$name$, enlargeSmallTextToThisMinTextSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
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]]>
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</Code>
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<Imports>
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<Import>
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<Namespace>DrawXXL</Namespace>
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</Import>
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</Imports>
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<Declarations>
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<Literal>
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<ID>name</ID>
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<ToolTip>Name of drawn DistancePointToLine</ToolTip>
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<Default>distancePointToLine</Default>
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</Literal>
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</Declarations>
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</Snippet>
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</CodeSnippet>
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<CodeSnippet Format="1.0.0">
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<Header>
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<Title>drawDistancePointToLine2D_vec</Title>
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<Shortcut>drawDistancePointToLine2D_vec</Shortcut>
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<Description>Draw a DistancePointToLine in the Unity Editor. (line defined by vectors)</Description>
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<Author>Draw XXL</Author>
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</Header>
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<Snippet>
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<Code Language="csharp">
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<![CDATA[
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Vector2 point_of_$name$ = $end$;
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Vector2 lineOrigin_of_$name$ = ;
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Vector2 lineDirection_of_$name$ = ;
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Color color_of_$name$ = default(Color);
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float linesWidth_of_$name$ = 0.0f;
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string text_of_$name$ = null;
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string lineName_of_$name$ = null;
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float custom_zPos_of_$name$ = float.PositiveInfinity;
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float coneLength_of_$name$ = 0.10f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
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float enlargeSmallTextToThisMinTextSize_of_$name$ = 0.005f;
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float durationInSec_of_$name$ = 0.0f;
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bool hiddenByNearerObjects_of_$name$ = true;
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DrawMeasurements2D.DistancePointToLine(point_of_$name$, lineOrigin_of_$name$, lineDirection_of_$name$, color_of_$name$, linesWidth_of_$name$, text_of_$name$, lineName_of_$name$, custom_zPos_of_$name$, coneLength_of_$name$, enlargeSmallTextToThisMinTextSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
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]]>
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</Code>
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<Imports>
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<Import>
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<Namespace>DrawXXL</Namespace>
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</Import>
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</Imports>
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<Declarations>
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<Literal>
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<ID>name</ID>
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<ToolTip>Name of drawn DistancePointToLine</ToolTip>
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<Default>distancePointToLine</Default>
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</Literal>
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</Declarations>
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</Snippet>
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</CodeSnippet>
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<CodeSnippet Format="1.0.0">
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<Header>
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<Title>drawAngleLineToLine2D_ray</Title>
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<Shortcut>drawAngleLineToLine2D_ray</Shortcut>
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<Description>Draw an AngleLineToLine in the Unity Editor. (lines defined by rays)</Description>
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<Author>Draw XXL</Author>
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</Header>
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<Snippet>
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<Code Language="csharp">
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<![CDATA[
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Ray2D line1_of_$name$ = $end$;
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Ray2D line2_of_$name$ = ;
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Color color_of_$name$ = default(Color);
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float linesWidth_of_$name$ = 0.0f;
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string text_of_$name$ = null;
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string line1Name_of_$name$ = null;
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string line2Name_of_$name$ = null;
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float custom_zPos_of_$name$ = float.PositiveInfinity;
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bool returnObtuseAngleOver90deg_of_$name$ = false;
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bool displayAndReturn_radInsteadOfDeg_of_$name$ = false;
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float coneLength_of_$name$ = 0.13f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
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bool addTextForAlternativeAngleUnit_of_$name$ = true;
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float durationInSec_of_$name$ = 0.0f;
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bool hiddenByNearerObjects_of_$name$ = true;
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DrawMeasurements2D.AngleLineToLine(line1_of_$name$, line2_of_$name$, color_of_$name$, linesWidth_of_$name$, text_of_$name$, line1Name_of_$name$, line2Name_of_$name$, custom_zPos_of_$name$, returnObtuseAngleOver90deg_of_$name$, displayAndReturn_radInsteadOfDeg_of_$name$, coneLength_of_$name$, addTextForAlternativeAngleUnit_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
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]]>
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</Code>
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<Imports>
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<Import>
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<Namespace>DrawXXL</Namespace>
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</Import>
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</Imports>
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<Declarations>
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<Literal>
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<ID>name</ID>
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<ToolTip>Name of drawn AngleLineToLine</ToolTip>
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<Default>angleLineToLine</Default>
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</Literal>
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</Declarations>
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</Snippet>
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</CodeSnippet>
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<CodeSnippet Format="1.0.0">
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<Header>
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<Title>drawAngleLineToLine2D_vec</Title>
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<Shortcut>drawAngleLineToLine2D_vec</Shortcut>
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<Description>Draw an AngleLineToLine in the Unity Editor. (lines defined by vectors)</Description>
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<Author>Draw XXL</Author>
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</Header>
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<Snippet>
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<Code Language="csharp">
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<![CDATA[
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Vector2 line1Origin_of_$name$ = $end$;
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Vector2 line1Direction_of_$name$ = ;
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Vector2 line2Origin_of_$name$ = ;
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Vector2 line2Direction_of_$name$ = ;
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Color color_of_$name$ = default(Color);
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float linesWidth_of_$name$ = 0.0f;
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string text_of_$name$ = null;
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string line1Name_of_$name$ = null;
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string line2Name_of_$name$ = null;
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float custom_zPos_of_$name$ = float.PositiveInfinity;
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bool returnObtuseAngleOver90deg_of_$name$ = false;
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bool displayAndReturn_radInsteadOfDeg_of_$name$ = false;
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float coneLength_of_$name$ = 0.13f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
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bool addTextForAlternativeAngleUnit_of_$name$ = true;
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float durationInSec_of_$name$ = 0.0f;
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bool hiddenByNearerObjects_of_$name$ = true;
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DrawMeasurements2D.AngleLineToLine(line1Origin_of_$name$, line1Direction_of_$name$, line2Origin_of_$name$, line2Direction_of_$name$, color_of_$name$, linesWidth_of_$name$, text_of_$name$, line1Name_of_$name$, line2Name_of_$name$, custom_zPos_of_$name$, returnObtuseAngleOver90deg_of_$name$, displayAndReturn_radInsteadOfDeg_of_$name$, coneLength_of_$name$, addTextForAlternativeAngleUnit_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
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]]>
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</Code>
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<Imports>
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<Import>
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<Namespace>DrawXXL</Namespace>
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</Import>
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</Imports>
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<Declarations>
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<Literal>
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<ID>name</ID>
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<ToolTip>Name of drawn AngleLineToLine</ToolTip>
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<Default>angleLineToLine</Default>
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</Literal>
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</Declarations>
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</Snippet>
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</CodeSnippet>
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<CodeSnippet Format="1.0.0">
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<Header>
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<Title>drawDistanceThreshold2D</Title>
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<Shortcut>drawDistanceThreshold2D</Shortcut>
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<Description>Draw DistanceThreshold in the Unity Editor. </Description>
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<Author>Draw XXL</Author>
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</Header>
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<Snippet>
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<Code Language="csharp">
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<![CDATA[
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Vector2 startPos_of_$name$ = $end$;
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Vector2 endPos_of_$name$ = ;
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float thresholdDistance_of_$name$ = ;
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string text_of_$name$ = null;
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bool displayDistanceAlsoAsText_of_$name$ = false;
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float lineWidth_of_$name$ = 0.0f;
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float custom_zPos_of_$name$ = float.PositiveInfinity;
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bool exactlyThresholdLength_countsAsShorter_of_$name$ = true;
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float endPlates_size_of_$name$ = 0.0f; //Specify the interpretation of this end plates size as 'relative to line length' or as 'absolute size' via the global setting 'DrawBasics.endPlates_sizeInterpretation'
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DrawBasics.LineStyle overwriteStyle_forNear_of_$name$ = DrawBasics.LineStyle.electricNoise;
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DrawBasics.LineStyle overwriteStyle_forFar_of_$name$ = DrawBasics.LineStyle.solid;
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Color overwriteColor_forNear_of_$name$ = default(Color);
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Color overwriteColor_forFar_of_$name$ = default(Color);
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float enlargeSmallTextToThisMinTextSize_of_$name$ = 0.005f;
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float durationInSec_of_$name$ = 0.0f;
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bool hiddenByNearerObjects_of_$name$ = true;
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DrawMeasurements2D.DistanceThreshold(startPos_of_$name$, endPos_of_$name$, thresholdDistance_of_$name$, text_of_$name$, displayDistanceAlsoAsText_of_$name$, lineWidth_of_$name$, custom_zPos_of_$name$, exactlyThresholdLength_countsAsShorter_of_$name$, endPlates_size_of_$name$, overwriteStyle_forNear_of_$name$, overwriteStyle_forFar_of_$name$, overwriteColor_forNear_of_$name$, overwriteColor_forFar_of_$name$, enlargeSmallTextToThisMinTextSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
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]]>
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</Code>
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<Imports>
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<Import>
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<Namespace>DrawXXL</Namespace>
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</Import>
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</Imports>
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<Declarations>
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<Literal>
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<ID>name</ID>
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<ToolTip>Name of drawn DistanceThreshold</ToolTip>
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<Default>distanceThreshold</Default>
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</Literal>
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</Declarations>
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</Snippet>
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</CodeSnippet>
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<CodeSnippet Format="1.0.0">
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<Header>
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<Title>drawDistanceThresholds2D</Title>
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<Shortcut>drawDistanceThresholds2D</Shortcut>
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<Description>Draw DistanceThresholds in the Unity Editor. </Description>
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<Author>Draw XXL</Author>
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</Header>
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<Snippet>
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<Code Language="csharp">
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<![CDATA[
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Vector2 startPos_of_$name$ = $end$;
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Vector2 endPos_of_$name$ = ;
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float smallerThresholdDistance_of_$name$ = ;
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float biggerThresholdDistance_of_$name$ = ;
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string text_of_$name$ = null;
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bool displayDistanceAlsoAsText_of_$name$ = false;
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float lineWidth_of_$name$ = 0.0f;
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float custom_zPos_of_$name$ = float.PositiveInfinity;
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bool exactlyThresholdLength_countsAsShorter_of_$name$ = true;
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float endPlates_size_of_$name$ = 0.0f; //Specify the interpretation of this end plates size as 'relative to line length' or as 'absolute size' via the global setting 'DrawBasics.endPlates_sizeInterpretation'
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DrawBasics.LineStyle overwriteStyle_forNear_of_$name$ = DrawBasics.LineStyle.electricNoise;
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DrawBasics.LineStyle overwriteStyle_forMiddle_of_$name$ = DrawBasics.LineStyle.electricImpulses;
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DrawBasics.LineStyle overwriteStyle_forFar_of_$name$ = DrawBasics.LineStyle.solid;
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Color overwriteColor_forNear_of_$name$ = default(Color);
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Color overwriteColor_forMiddle_of_$name$ = default(Color);
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Color overwriteColor_forFar_of_$name$ = default(Color);
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float enlargeSmallTextToThisMinTextSize_of_$name$ = 0.005f;
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float durationInSec_of_$name$ = 0.0f;
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bool hiddenByNearerObjects_of_$name$ = true;
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DrawMeasurements2D.DistanceThresholds(startPos_of_$name$, endPos_of_$name$, smallerThresholdDistance_of_$name$, biggerThresholdDistance_of_$name$, text_of_$name$, displayDistanceAlsoAsText_of_$name$, lineWidth_of_$name$, custom_zPos_of_$name$, exactlyThresholdLength_countsAsShorter_of_$name$, endPlates_size_of_$name$, overwriteStyle_forNear_of_$name$, overwriteStyle_forMiddle_of_$name$, overwriteStyle_forFar_of_$name$, overwriteColor_forNear_of_$name$, overwriteColor_forMiddle_of_$name$, overwriteColor_forFar_of_$name$, enlargeSmallTextToThisMinTextSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
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]]>
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</Code>
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<Imports>
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<Import>
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<Namespace>DrawXXL</Namespace>
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</Import>
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</Imports>
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<Declarations>
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<Literal>
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<ID>name</ID>
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<ToolTip>Name of drawn DistanceThresholds</ToolTip>
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<Default>distanceThresholds</Default>
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</Literal>
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</Declarations>
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</Snippet>
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</CodeSnippet>
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</CodeSnippets>
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