Net.Like.Xue.Tokyo/Assets/Plugins/Draw XXL/code snippets/drawMeasurements.snippet

941 lines
41 KiB
Plaintext
Raw Normal View History

2025-02-24 23:03:39 +08:00
<CodeSnippets xmlns="http://schemas.microsoft.com/VisualStudio/2005/CodeSnippet">
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawDistance</Title>
<Shortcut>drawDistance</Shortcut>
<Description>Draw a Distance in the Unity Editor. </Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
Vector3 from_of_$name$ = $end$;
Vector3 to_of_$name$ = ;
Color color_of_$name$ = default(Color);
float lineWidth_of_$name$ = 0.0f;
string text_of_$name$ = null;
float coneLength_of_$name$ = 0.10f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
float enlargeSmallTextToThisMinTextSize_of_$name$ = 0.005f;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawMeasurements.Distance(from_of_$name$, to_of_$name$, color_of_$name$, lineWidth_of_$name$, text_of_$name$, coneLength_of_$name$, enlargeSmallTextToThisMinTextSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn Distance</ToolTip>
<Default>distance</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawAngle</Title>
<Shortcut>drawAngle</Shortcut>
<Description>Draw an Angle in the Unity Editor. </Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
Vector3 from_of_$name$ = $end$;
Vector3 to_of_$name$ = ;
Vector3 turnCenter_of_$name$ = ;
Color color_of_$name$ = default(Color);
float forceRadius_of_$name$ = 0.0f;
float lineWidth_of_$name$ = 0.0f;
string text_of_$name$ = null;
bool useReflexAngleOver180deg_of_$name$ = false;
bool displayAndReturn_radInsteadOfDeg_of_$name$ = false;
float coneLength_of_$name$ = 0.13f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
bool drawBoundaryLines_of_$name$ = true;
bool addTextForAlternativeAngleUnit_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawMeasurements.Angle(from_of_$name$, to_of_$name$, turnCenter_of_$name$, color_of_$name$, forceRadius_of_$name$, lineWidth_of_$name$, text_of_$name$, useReflexAngleOver180deg_of_$name$, displayAndReturn_radInsteadOfDeg_of_$name$, coneLength_of_$name$, drawBoundaryLines_of_$name$, addTextForAlternativeAngleUnit_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn Angle</ToolTip>
<Default>angle</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawAngleSpan</Title>
<Shortcut>drawAngleSpan</Shortcut>
<Description>Draw an AngleSpan in the Unity Editor. </Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
Vector3 from_of_$name$ = $end$;
Vector3 to_of_$name$ = ;
Vector3 turnCenter_of_$name$ = ;
Color color_of_$name$ = default(Color);
float forceRadius_of_$name$ = 0.0f;
float lineWidth_of_$name$ = 0.0f;
string text_of_$name$ = null;
bool useReflexAngleOver180deg_of_$name$ = false;
bool displayAndReturn_radInsteadOfDeg_of_$name$ = false;
float coneLength_of_$name$ = 0.13f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
bool drawBoundaryLines_of_$name$ = true;
bool addTextForAlternativeAngleUnit_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawMeasurements.AngleSpan(from_of_$name$, to_of_$name$, turnCenter_of_$name$, color_of_$name$, forceRadius_of_$name$, lineWidth_of_$name$, text_of_$name$, useReflexAngleOver180deg_of_$name$, displayAndReturn_radInsteadOfDeg_of_$name$, coneLength_of_$name$, drawBoundaryLines_of_$name$, addTextForAlternativeAngleUnit_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn AngleSpan</ToolTip>
<Default>angleSpan</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawDistancePointToLine_ray</Title>
<Shortcut>drawDistancePointToLine_ray</Shortcut>
<Description>Draw a DistancePointToLine in the Unity Editor. (line defined by ray)</Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
Vector3 point_of_$name$ = $end$;
Ray line_of_$name$ = ;
Color color_of_$name$ = default(Color);
float linesWidth_of_$name$ = 0.0f;
string text_of_$name$ = null;
string lineName_of_$name$ = null;
float coneLength_of_$name$ = 0.10f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
float enlargeSmallTextToThisMinTextSize_of_$name$ = 0.005f;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawMeasurements.DistancePointToLine(point_of_$name$, line_of_$name$, color_of_$name$, linesWidth_of_$name$, text_of_$name$, lineName_of_$name$, coneLength_of_$name$, enlargeSmallTextToThisMinTextSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn DistancePointToLine</ToolTip>
<Default>distancePointToLine</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawDistancePointToLine_vec</Title>
<Shortcut>drawDistancePointToLine_vec</Shortcut>
<Description>Draw a DistancePointToLine in the Unity Editor. (line defined by vectors)</Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
Vector3 point_of_$name$ = $end$;
Vector3 lineOrigin_of_$name$ = ;
Vector3 lineDirection_of_$name$ = ;
Color color_of_$name$ = default(Color);
float linesWidth_of_$name$ = 0.0f;
string text_of_$name$ = null;
string lineName_of_$name$ = null;
float coneLength_of_$name$ = 0.10f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
float enlargeSmallTextToThisMinTextSize_of_$name$ = 0.005f;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawMeasurements.DistancePointToLine(point_of_$name$, lineOrigin_of_$name$, lineDirection_of_$name$, color_of_$name$, linesWidth_of_$name$, text_of_$name$, lineName_of_$name$, coneLength_of_$name$, enlargeSmallTextToThisMinTextSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn DistancePointToLine</ToolTip>
<Default>distancePointToLine</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawDistanceLineToLine_ray</Title>
<Shortcut>drawDistanceLineToLine_ray</Shortcut>
<Description>Draw a DistanceLineToLine in the Unity Editor. (lines defined by rays)</Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
Ray line1_of_$name$ = $end$;
Ray line2_of_$name$ = ;
Color color_of_$name$ = default(Color);
float linesWidth_of_$name$ = 0.0f;
string text_of_$name$ = null;
string line1Name_of_$name$ = null;
string line2Name_of_$name$ = null;
float coneLength_of_$name$ = 0.10f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
float enlargeSmallTextToThisMinTextSize_of_$name$ = 0.005f;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawMeasurements.DistanceLineToLine(line1_of_$name$, line2_of_$name$, color_of_$name$, linesWidth_of_$name$, text_of_$name$, line1Name_of_$name$, line2Name_of_$name$, coneLength_of_$name$, enlargeSmallTextToThisMinTextSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn DistanceLineToLine</ToolTip>
<Default>distanceLineToLine</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawDistanceLineToLine_vec</Title>
<Shortcut>drawDistanceLineToLine_vec</Shortcut>
<Description>Draw a DistanceLineToLine in the Unity Editor. (lines defined by vectors)</Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
Vector3 line1Origin_of_$name$ = $end$;
Vector3 line1Direction_of_$name$ = ;
Vector3 line2Origin_of_$name$ = ;
Vector3 line2Direction_of_$name$ = ;
Color color_of_$name$ = default(Color);
float linesWidth_of_$name$ = 0.0f;
string text_of_$name$ = null;
string line1Name_of_$name$ = null;
string line2Name_of_$name$ = null;
float coneLength_of_$name$ = 0.10f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
float enlargeSmallTextToThisMinTextSize_of_$name$ = 0.005f;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawMeasurements.DistanceLineToLine(line1Origin_of_$name$, line1Direction_of_$name$, line2Origin_of_$name$, line2Direction_of_$name$, color_of_$name$, linesWidth_of_$name$, text_of_$name$, line1Name_of_$name$, line2Name_of_$name$, coneLength_of_$name$, enlargeSmallTextToThisMinTextSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn DistanceLineToLine</ToolTip>
<Default>distanceLineToLine</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawDistancePerpToOrthoViewDir</Title>
<Shortcut>drawDistancePerpToOrthoViewDir</Shortcut>
<Description>Draw a DistancePerpToOrthoViewDir in the Unity Editor. </Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
Vector3 from_of_$name$ = $end$;
Vector3 to_of_$name$ = ;
Vector3 orthoViewDir_of_$name$ = ;
Color color_of_$name$ = default(Color);
float linesWidth_of_$name$ = 0.0f;
string text_of_$name$ = null;
float coneLength_of_$name$ = 0.10f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
float enlargeSmallTextToThisMinTextSize_of_$name$ = 0.005f;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawMeasurements.DistancePerpToOrthoViewDir(from_of_$name$, to_of_$name$, orthoViewDir_of_$name$, color_of_$name$, linesWidth_of_$name$, text_of_$name$, coneLength_of_$name$, enlargeSmallTextToThisMinTextSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn DistancePerpToOrthoViewDir</ToolTip>
<Default>distancePerpToOrthoViewDir</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawDistanceAlongOrthoViewDir</Title>
<Shortcut>drawDistanceAlongOrthoViewDir</Shortcut>
<Description>Draw a DistanceAlongOrthoViewDir in the Unity Editor. </Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
Vector3 from_of_$name$ = $end$;
Vector3 to_of_$name$ = ;
Vector3 orthoViewDir_of_$name$ = ;
Color color_of_$name$ = default(Color);
float linesWidth_of_$name$ = 0.0f;
string text_of_$name$ = null;
float coneLength_of_$name$ = 0.10f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
float enlargeSmallTextToThisMinTextSize_of_$name$ = 0.005f;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawMeasurements.DistanceAlongOrthoViewDir(from_of_$name$, to_of_$name$, orthoViewDir_of_$name$, color_of_$name$, linesWidth_of_$name$, text_of_$name$, coneLength_of_$name$, enlargeSmallTextToThisMinTextSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn DistanceAlongOrthoViewDir</ToolTip>
<Default>distanceAlongOrthoViewDir</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawDistancePointToPlane_tr</Title>
<Shortcut>drawDistancePointToPlane_tr</Shortcut>
<Description>Draw a DistancePointToPlane in the Unity Editor. (plane defined by transform)</Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
Vector3 point_of_$name$ = $end$;
Transform planeTransform_of_$name$ = ;
Color color_of_$name$ = default(Color);
float linesWidth_of_$name$ = 0.0f;
string text_of_$name$ = null;
string planeName_of_$name$ = null;
float coneLength_of_$name$ = 0.10f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
float enlargeSmallTextToThisMinTextSize_of_$name$ = 0.005f;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawMeasurements.DistancePointToPlane(point_of_$name$, planeTransform_of_$name$, color_of_$name$, linesWidth_of_$name$, text_of_$name$, planeName_of_$name$, coneLength_of_$name$, enlargeSmallTextToThisMinTextSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn DistancePointToPlane</ToolTip>
<Default>distancePointToPlane</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawDistancePointToPlane_pl</Title>
<Shortcut>drawDistancePointToPlane_pl</Shortcut>
<Description>Draw a DistancePointToPlane in the Unity Editor. (plane defined by plane struct)</Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
Vector3 point_of_$name$ = $end$;
Plane plane_of_$name$ = ;
Color color_of_$name$ = default(Color);
float linesWidth_of_$name$ = 0.0f;
string text_of_$name$ = null;
string planeName_of_$name$ = null;
float coneLength_of_$name$ = 0.10f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
float enlargeSmallTextToThisMinTextSize_of_$name$ = 0.005f;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawMeasurements.DistancePointToPlane(point_of_$name$, plane_of_$name$, color_of_$name$, linesWidth_of_$name$, text_of_$name$, planeName_of_$name$, coneLength_of_$name$, enlargeSmallTextToThisMinTextSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn DistancePointToPlane</ToolTip>
<Default>distancePointToPlane</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawDistancePointToPlane_vec</Title>
<Shortcut>drawDistancePointToPlane_vec</Shortcut>
<Description>Draw a DistancePointToPlane in the Unity Editor. (plane defined by vectors)</Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
Vector3 point_of_$name$ = $end$;
Vector3 planeOrigin_of_$name$ = ;
Vector3 planeNormal_of_$name$ = ;
Color color_of_$name$ = default(Color);
float linesWidth_of_$name$ = 0.0f;
string text_of_$name$ = null;
string planeName_of_$name$ = null;
float coneLength_of_$name$ = 0.10f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
float enlargeSmallTextToThisMinTextSize_of_$name$ = 0.005f;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawMeasurements.DistancePointToPlane(point_of_$name$, planeOrigin_of_$name$, planeNormal_of_$name$, color_of_$name$, linesWidth_of_$name$, text_of_$name$, planeName_of_$name$, coneLength_of_$name$, enlargeSmallTextToThisMinTextSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn DistancePointToPlane</ToolTip>
<Default>distancePointToPlane</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawAngleLineToPlane_ray_tr</Title>
<Shortcut>drawAngleLineToPlane_ray_tr</Shortcut>
<Description>Draw an AngleLineToPlane in the Unity Editor. (line defined by ray, plane defined by transform)</Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
Ray line_of_$name$ = $end$;
Transform planeTransform_of_$name$ = ;
Color color_of_$name$ = default(Color);
float linesWidth_of_$name$ = 0.0f;
string text_of_$name$ = null;
string lineName_of_$name$ = null;
string planeName_of_$name$ = null;
bool returnObtuseAngleOver90deg_of_$name$ = false;
bool displayAndReturn_radInsteadOfDeg_of_$name$ = false;
float coneLength_of_$name$ = 0.13f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
bool addTextForAlternativeAngleUnit_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawMeasurements.AngleLineToPlane(line_of_$name$, planeTransform_of_$name$, color_of_$name$, linesWidth_of_$name$, text_of_$name$, lineName_of_$name$, planeName_of_$name$, returnObtuseAngleOver90deg_of_$name$, displayAndReturn_radInsteadOfDeg_of_$name$, coneLength_of_$name$, addTextForAlternativeAngleUnit_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn AngleLineToPlane</ToolTip>
<Default>angleLineToPlane</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawAngleLineToPlane_ray_pl</Title>
<Shortcut>drawAngleLineToPlane_ray_pl</Shortcut>
<Description>Draw an AngleLineToPlane in the Unity Editor. (line defined by ray, plane defined by plane struct)</Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
Ray line_of_$name$ = $end$;
Plane plane_of_$name$ = ;
Color color_of_$name$ = default(Color);
float linesWidth_of_$name$ = 0.0f;
string text_of_$name$ = null;
string lineName_of_$name$ = null;
string planeName_of_$name$ = null;
bool returnObtuseAngleOver90deg_of_$name$ = false;
bool displayAndReturn_radInsteadOfDeg_of_$name$ = false;
float coneLength_of_$name$ = 0.13f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
bool addTextForAlternativeAngleUnit_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawMeasurements.AngleLineToPlane(line_of_$name$, plane_of_$name$, color_of_$name$, linesWidth_of_$name$, text_of_$name$, lineName_of_$name$, planeName_of_$name$, returnObtuseAngleOver90deg_of_$name$, displayAndReturn_radInsteadOfDeg_of_$name$, coneLength_of_$name$, addTextForAlternativeAngleUnit_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn AngleLineToPlane</ToolTip>
<Default>angleLineToPlane</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawAngleLineToPlane_ray_vec</Title>
<Shortcut>drawAngleLineToPlane_ray_vec</Shortcut>
<Description>Draw an AngleLineToPlane in the Unity Editor. (line defined by ray, plane defined by vectors)</Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
Ray line_of_$name$ = $end$;
Vector3 planeOrigin_of_$name$ = ;
Vector3 planeNormal_of_$name$ = ;
Color color_of_$name$ = default(Color);
float linesWidth_of_$name$ = 0.0f;
string text_of_$name$ = null;
string lineName_of_$name$ = null;
string planeName_of_$name$ = null;
bool returnObtuseAngleOver90deg_of_$name$ = false;
bool displayAndReturn_radInsteadOfDeg_of_$name$ = false;
float coneLength_of_$name$ = 0.13f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
bool addTextForAlternativeAngleUnit_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawMeasurements.AngleLineToPlane(line_of_$name$, planeOrigin_of_$name$, planeNormal_of_$name$, color_of_$name$, linesWidth_of_$name$, text_of_$name$, lineName_of_$name$, planeName_of_$name$, returnObtuseAngleOver90deg_of_$name$, displayAndReturn_radInsteadOfDeg_of_$name$, coneLength_of_$name$, addTextForAlternativeAngleUnit_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn AngleLineToPlane</ToolTip>
<Default>angleLineToPlane</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawAngleLineToPlane_vec_tr</Title>
<Shortcut>drawAngleLineToPlane_vec_tr</Shortcut>
<Description>Draw an AngleLineToPlane in the Unity Editor. (line defined by vectors, plane defined by transform)</Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
Vector3 lineOrigin_of_$name$ = $end$;
Vector3 lineDirection_of_$name$ = ;
Transform planeTransform_of_$name$ = ;
Color color_of_$name$ = default(Color);
float linesWidth_of_$name$ = 0.0f;
string text_of_$name$ = null;
string lineName_of_$name$ = null;
string planeName_of_$name$ = null;
bool returnObtuseAngleOver90deg_of_$name$ = false;
bool displayAndReturn_radInsteadOfDeg_of_$name$ = false;
float coneLength_of_$name$ = 0.13f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
bool addTextForAlternativeAngleUnit_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawMeasurements.AngleLineToPlane(lineOrigin_of_$name$, lineDirection_of_$name$, planeTransform_of_$name$, color_of_$name$, linesWidth_of_$name$, text_of_$name$, lineName_of_$name$, planeName_of_$name$, returnObtuseAngleOver90deg_of_$name$, displayAndReturn_radInsteadOfDeg_of_$name$, coneLength_of_$name$, addTextForAlternativeAngleUnit_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn AngleLineToPlane</ToolTip>
<Default>angleLineToPlane</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawAngleLineToPlane_vec_pl</Title>
<Shortcut>drawAngleLineToPlane_vec_pl</Shortcut>
<Description>Draw an AngleLineToPlane in the Unity Editor. (line defined by vectors, plane defined by plane struct)</Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
Vector3 lineOrigin_of_$name$ = $end$;
Vector3 lineDirection_of_$name$ = ;
Plane plane_of_$name$ = ;
Color color_of_$name$ = default(Color);
float linesWidth_of_$name$ = 0.0f;
string text_of_$name$ = null;
string lineName_of_$name$ = null;
string planeName_of_$name$ = null;
bool returnObtuseAngleOver90deg_of_$name$ = false;
bool displayAndReturn_radInsteadOfDeg_of_$name$ = false;
float coneLength_of_$name$ = 0.13f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
bool addTextForAlternativeAngleUnit_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawMeasurements.AngleLineToPlane(lineOrigin_of_$name$, lineDirection_of_$name$, plane_of_$name$, color_of_$name$, linesWidth_of_$name$, text_of_$name$, lineName_of_$name$, planeName_of_$name$, returnObtuseAngleOver90deg_of_$name$, displayAndReturn_radInsteadOfDeg_of_$name$, coneLength_of_$name$, addTextForAlternativeAngleUnit_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn AngleLineToPlane</ToolTip>
<Default>angleLineToPlane</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawAngleLineToPlane_vec_vec</Title>
<Shortcut>drawAngleLineToPlane_vec_vec</Shortcut>
<Description>Draw an AngleLineToPlane in the Unity Editor. (line defined by vectors, plane defined by vectors)</Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
Vector3 lineOrigin_of_$name$ = $end$;
Vector3 lineDirection_of_$name$ = ;
Vector3 planeOrigin_of_$name$ = ;
Vector3 planeNormal_of_$name$ = ;
Color color_of_$name$ = default(Color);
float linesWidth_of_$name$ = 0.0f;
string text_of_$name$ = null;
string lineName_of_$name$ = null;
string planeName_of_$name$ = null;
bool returnObtuseAngleOver90deg_of_$name$ = false;
bool displayAndReturn_radInsteadOfDeg_of_$name$ = false;
float coneLength_of_$name$ = 0.13f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
bool addTextForAlternativeAngleUnit_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawMeasurements.AngleLineToPlane(lineOrigin_of_$name$, lineDirection_of_$name$, planeOrigin_of_$name$, planeNormal_of_$name$, color_of_$name$, linesWidth_of_$name$, text_of_$name$, lineName_of_$name$, planeName_of_$name$, returnObtuseAngleOver90deg_of_$name$, displayAndReturn_radInsteadOfDeg_of_$name$, coneLength_of_$name$, addTextForAlternativeAngleUnit_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn AngleLineToPlane</ToolTip>
<Default>angleLineToPlane</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawAnglePlaneToPlane_tr</Title>
<Shortcut>drawAnglePlaneToPlane_tr</Shortcut>
<Description>Draw an AnglePlaneToPlane in the Unity Editor. (planes defined by transform)</Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
Transform plane1Transform_of_$name$ = $end$;
Transform plane2Transform_of_$name$ = ;
Color color_of_$name$ = default(Color);
float linesWidth_of_$name$ = 0.0f;
string text_of_$name$ = null;
string plane1Name_of_$name$ = null;
string plane2Name_of_$name$ = null;
bool returnObtuseAngleOver90deg_of_$name$ = false;
bool displayAndReturn_radInsteadOfDeg_of_$name$ = false;
float coneLength_of_$name$ = 0.13f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
bool addTextForAlternativeAngleUnit_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawMeasurements.AnglePlaneToPlane(plane1Transform_of_$name$, plane2Transform_of_$name$, color_of_$name$, linesWidth_of_$name$, text_of_$name$, plane1Name_of_$name$, plane2Name_of_$name$, returnObtuseAngleOver90deg_of_$name$, displayAndReturn_radInsteadOfDeg_of_$name$, coneLength_of_$name$, addTextForAlternativeAngleUnit_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn AnglePlaneToPlane</ToolTip>
<Default>anglePlaneToPlane</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawAnglePlaneToPlane_pl</Title>
<Shortcut>drawAnglePlaneToPlane_pl</Shortcut>
<Description>Draw an AnglePlaneToPlane in the Unity Editor. (planes defined by plane structs)</Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
Plane plane1_of_$name$ = $end$;
Plane plane2_of_$name$ = ;
Vector3 drawPositioinAsPlumb_of_$name$ = default(Vector3);
Color color_of_$name$ = default(Color);
float linesWidth_of_$name$ = 0.0f;
string text_of_$name$ = null;
string plane1Name_of_$name$ = null;
string plane2Name_of_$name$ = null;
bool returnObtuseAngleOver90deg_of_$name$ = false;
bool displayAndReturn_radInsteadOfDeg_of_$name$ = false;
float coneLength_of_$name$ = 0.13f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
bool addTextForAlternativeAngleUnit_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawMeasurements.AnglePlaneToPlane(plane1_of_$name$, plane2_of_$name$, drawPositioinAsPlumb_of_$name$, color_of_$name$, linesWidth_of_$name$, text_of_$name$, plane1Name_of_$name$, plane2Name_of_$name$, returnObtuseAngleOver90deg_of_$name$, displayAndReturn_radInsteadOfDeg_of_$name$, coneLength_of_$name$, addTextForAlternativeAngleUnit_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn AnglePlaneToPlane</ToolTip>
<Default>anglePlaneToPlane</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawAnglePlaneToPlane_vec</Title>
<Shortcut>drawAnglePlaneToPlane_vec</Shortcut>
<Description>Draw an AnglePlaneToPlane in the Unity Editor. (planes defined by vectors)</Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
Vector3 plane1Origin_of_$name$ = $end$;
Vector3 plane1Normal_of_$name$ = ;
Vector3 plane2Origin_of_$name$ = ;
Vector3 plane2Normal_of_$name$ = ;
Color color_of_$name$ = default(Color);
float linesWidth_of_$name$ = 0.0f;
string text_of_$name$ = null;
string plane1Name_of_$name$ = null;
string plane2Name_of_$name$ = null;
bool returnObtuseAngleOver90deg_of_$name$ = false;
bool displayAndReturn_radInsteadOfDeg_of_$name$ = false;
float coneLength_of_$name$ = 0.13f; //Specify the interpretation of this cone length as 'relative to vector length' or as 'absolute length' via the global setting 'DrawBasics.coneLength_interpretation'
bool addTextForAlternativeAngleUnit_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawMeasurements.AnglePlaneToPlane(plane1Origin_of_$name$, plane1Normal_of_$name$, plane2Origin_of_$name$, plane2Normal_of_$name$, color_of_$name$, linesWidth_of_$name$, text_of_$name$, plane1Name_of_$name$, plane2Name_of_$name$, returnObtuseAngleOver90deg_of_$name$, displayAndReturn_radInsteadOfDeg_of_$name$, coneLength_of_$name$, addTextForAlternativeAngleUnit_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn AnglePlaneToPlane</ToolTip>
<Default>anglePlaneToPlane</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawDistanceThreshold</Title>
<Shortcut>drawDistanceThreshold</Shortcut>
<Description>Draw DistanceThreshold in the Unity Editor. </Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
Vector3 startPos_of_$name$ = $end$;
Vector3 endPos_of_$name$ = ;
float thresholdDistance_of_$name$ = ;
string text_of_$name$ = null;
bool displayDistanceAlsoAsText_of_$name$ = false;
float lineWidth_of_$name$ = 0.0f;
bool exactlyThresholdLength_countsAsShorter_of_$name$ = true;
float endPlates_size_of_$name$ = 0.0f; //Specify the interpretation of this end plates size as 'relative to line length' or as 'absolute size' via the global setting 'DrawBasics.endPlates_sizeInterpretation'
DrawBasics.LineStyle overwriteStyle_forNear_of_$name$ = DrawBasics.LineStyle.electricNoise;
DrawBasics.LineStyle overwriteStyle_forFar_of_$name$ = DrawBasics.LineStyle.solid;
Color overwriteColor_forNear_of_$name$ = default(Color);
Color overwriteColor_forFar_of_$name$ = default(Color);
Vector3 customAmplitudeAndTextDir_of_$name$ = default(Vector3);
float enlargeSmallTextToThisMinTextSize_of_$name$ = 0.005f;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawMeasurements.DistanceThreshold(startPos_of_$name$, endPos_of_$name$, thresholdDistance_of_$name$, text_of_$name$, displayDistanceAlsoAsText_of_$name$, lineWidth_of_$name$, exactlyThresholdLength_countsAsShorter_of_$name$, endPlates_size_of_$name$, overwriteStyle_forNear_of_$name$, overwriteStyle_forFar_of_$name$, overwriteColor_forNear_of_$name$, overwriteColor_forFar_of_$name$, customAmplitudeAndTextDir_of_$name$, enlargeSmallTextToThisMinTextSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn DistanceThreshold</ToolTip>
<Default>distanceThreshold</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawDistanceThresholds</Title>
<Shortcut>drawDistanceThresholds</Shortcut>
<Description>Draw DistanceThresholds in the Unity Editor. </Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
Vector3 startPos_of_$name$ = $end$;
Vector3 endPos_of_$name$ = ;
float smallerThresholdDistance_of_$name$ = ;
float biggerThresholdDistance_of_$name$ = ;
string text_of_$name$ = null;
bool displayDistanceAlsoAsText_of_$name$ = false;
float lineWidth_of_$name$ = 0.0f;
bool exactlyThresholdLength_countsAsShorter_of_$name$ = true;
float endPlates_size_of_$name$ = 0.0f; //Specify the interpretation of this end plates size as 'relative to line length' or as 'absolute size' via the global setting 'DrawBasics.endPlates_sizeInterpretation'
DrawBasics.LineStyle overwriteStyle_forNear_of_$name$ = DrawBasics.LineStyle.electricNoise;
DrawBasics.LineStyle overwriteStyle_forMiddle_of_$name$ = DrawBasics.LineStyle.electricImpulses;
DrawBasics.LineStyle overwriteStyle_forFar_of_$name$ = DrawBasics.LineStyle.solid;
Color overwriteColor_forNear_of_$name$ = default(Color);
Color overwriteColor_forMiddle_of_$name$ = default(Color);
Color overwriteColor_forFar_of_$name$ = default(Color);
Vector3 customAmplitudeAndTextDir_of_$name$ = default(Vector3);
float enlargeSmallTextToThisMinTextSize_of_$name$ = 0.005f;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawMeasurements.DistanceThresholds(startPos_of_$name$, endPos_of_$name$, smallerThresholdDistance_of_$name$, biggerThresholdDistance_of_$name$, text_of_$name$, displayDistanceAlsoAsText_of_$name$, lineWidth_of_$name$, exactlyThresholdLength_countsAsShorter_of_$name$, endPlates_size_of_$name$, overwriteStyle_forNear_of_$name$, overwriteStyle_forMiddle_of_$name$, overwriteStyle_forFar_of_$name$, overwriteColor_forNear_of_$name$, overwriteColor_forMiddle_of_$name$, overwriteColor_forFar_of_$name$, customAmplitudeAndTextDir_of_$name$, enlargeSmallTextToThisMinTextSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn DistanceThresholds</ToolTip>
<Default>distanceThresholds</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
</CodeSnippets>