Net.Like.Xue.Tokyo/Assets/Plugins/Draw XXL/code snippets/drawLogs.snippet

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2025-02-24 23:03:39 +08:00
<CodeSnippets xmlns="http://schemas.microsoft.com/VisualStudio/2005/CodeSnippet">
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawLogsAtGameObject</Title>
<Shortcut>drawLogsAtGameObject</Shortcut>
<Description>Draw LogsAtGameObject in the Unity Editor. </Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
GameObject gameObject_of_$name$ = $end$;
bool drawNormalPrio_of_$name$ = true;
bool drawWarningPrio_of_$name$ = true;
bool drawErrorPrio_of_$name$ = true;
int maxNumberOfDisplayedLogMessages_of_$name$ = 10;
float forceTextSize_of_$name$ = 0.0f;
Color textColor_of_$name$ = default(Color);
Color boxColor_of_$name$ = default(Color);
float width_ofBoxLines_of_$name$ = 0.0f;
bool drawnBoxEncapsulatesChildren_of_$name$ = true;
bool textBlockAboveLine_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawLogs.LogsAtGameObject(gameObject_of_$name$, drawNormalPrio_of_$name$, drawWarningPrio_of_$name$, drawErrorPrio_of_$name$, maxNumberOfDisplayedLogMessages_of_$name$, forceTextSize_of_$name$, textColor_of_$name$, boxColor_of_$name$, width_ofBoxLines_of_$name$, drawnBoxEncapsulatesChildren_of_$name$, textBlockAboveLine_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn LogsAtGameObject</ToolTip>
<Default>logsAtGameObject</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawLogsAtGameObjectScreenspace</Title>
<Shortcut>drawLogsAtGameObjectScreenspace</Shortcut>
<Description>Draw LogsAtGameObjectScreenspace in the Unity Editor. (automatic detection of target camera)</Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
GameObject gameObject_of_$name$ = $end$;
bool drawNormalPrio_of_$name$ = true;
bool drawWarningPrio_of_$name$ = true;
bool drawErrorPrio_of_$name$ = true;
bool clampIntoScreen_of_$name$ = true;
int maxNumberOfDisplayedLogMessages_of_$name$ = 10;
float relTextSizeScaling_of_$name$ = 1.0f;
Color textColor_of_$name$ = default(Color);
Color boxColor_of_$name$ = default(Color);
float widthOfBoxLines_relToViewportHeight_of_$name$ = 0.0f;
bool drawnBoxEncapsulatesChildren_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
DrawLogs.LogsAtGameObjectScreenspace(gameObject_of_$name$, drawNormalPrio_of_$name$, drawWarningPrio_of_$name$, drawErrorPrio_of_$name$, clampIntoScreen_of_$name$, maxNumberOfDisplayedLogMessages_of_$name$, relTextSizeScaling_of_$name$, textColor_of_$name$, boxColor_of_$name$, widthOfBoxLines_relToViewportHeight_of_$name$, drawnBoxEncapsulatesChildren_of_$name$, durationInSec_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn LogsAtGameObjectScreenspace</ToolTip>
<Default>logsAtGameObjectScreenspace</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawLogsAtGameObjectScreenspace_cam</Title>
<Shortcut>drawLogsAtGameObjectScreenspace_cam</Shortcut>
<Description>Draw LogsAtGameObjectScreenspace in the Unity Editor. (explicitly defining the target camera)</Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
Camera cameraWhereToDraw_of_$name$ = $end$;
GameObject gameObject_of_$name$ = ;
bool drawNormalPrio_of_$name$ = true;
bool drawWarningPrio_of_$name$ = true;
bool drawErrorPrio_of_$name$ = true;
bool clampIntoScreen_of_$name$ = true;
int maxNumberOfDisplayedLogMessages_of_$name$ = 10;
float relTextSizeScaling_of_$name$ = 1.0f;
Color textColor_of_$name$ = default(Color);
Color boxColor_of_$name$ = default(Color);
float widthOfBoxLines_relToViewportHeight_of_$name$ = 0.0f;
bool drawnBoxEncapsulatesChildren_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
DrawLogs.LogsAtGameObjectScreenspace(cameraWhereToDraw_of_$name$, gameObject_of_$name$, drawNormalPrio_of_$name$, drawWarningPrio_of_$name$, drawErrorPrio_of_$name$, clampIntoScreen_of_$name$, maxNumberOfDisplayedLogMessages_of_$name$, relTextSizeScaling_of_$name$, textColor_of_$name$, boxColor_of_$name$, widthOfBoxLines_relToViewportHeight_of_$name$, drawnBoxEncapsulatesChildren_of_$name$, durationInSec_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn LogsAtGameObjectScreenspace</ToolTip>
<Default>logsAtGameObjectScreenspace</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawLogsOnScreen</Title>
<Shortcut>drawLogsOnScreen</Shortcut>
<Description>Draw LogsOnScreen in the Unity Editor. (automatic detection of target camera)</Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
bool drawNormalPrio_of_$name$ = true;$end$
bool drawWarningPrio_of_$name$ = true;
bool drawErrorPrio_of_$name$ = true;
int maxNumberOfDisplayedLogMessages_of_$name$ = 10;
float textSize_relToViewportHeight_of_$name$ = 0.014f;
Color textColor_of_$name$ = default(Color);
bool stackTraceForNormalPrio_of_$name$ = false;
bool stackTraceForWarningPrio_of_$name$ = false;
bool stackTraceForErrorPrio_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
DrawLogs.LogsOnScreen(drawNormalPrio_of_$name$, drawWarningPrio_of_$name$, drawErrorPrio_of_$name$, maxNumberOfDisplayedLogMessages_of_$name$, textSize_relToViewportHeight_of_$name$, textColor_of_$name$, stackTraceForNormalPrio_of_$name$, stackTraceForWarningPrio_of_$name$, stackTraceForErrorPrio_of_$name$, durationInSec_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn LogsOnScreen</ToolTip>
<Default>logsOnScreen</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
<CodeSnippet Format="1.0.0">
<Header>
<Title>drawLogsOnScreen_cam</Title>
<Shortcut>drawLogsOnScreen_cam</Shortcut>
<Description>Draw LogsOnScreen in the Unity Editor. (explicitly defining the target camera)</Description>
<Author>Draw XXL</Author>
</Header>
<Snippet>
<Code Language="csharp">
<![CDATA[
Camera cameraWhereToDraw_of_$name$ = $end$;
bool drawNormalPrio_of_$name$ = true;
bool drawWarningPrio_of_$name$ = true;
bool drawErrorPrio_of_$name$ = true;
int maxNumberOfDisplayedLogMessages_of_$name$ = 10;
float textSize_relToViewportHeight_of_$name$ = 0.014f;
Color textColor_of_$name$ = default(Color);
bool stackTraceForNormalPrio_of_$name$ = false;
bool stackTraceForWarningPrio_of_$name$ = false;
bool stackTraceForErrorPrio_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
DrawLogs.LogsOnScreen(cameraWhereToDraw_of_$name$, drawNormalPrio_of_$name$, drawWarningPrio_of_$name$, drawErrorPrio_of_$name$, maxNumberOfDisplayedLogMessages_of_$name$, textSize_relToViewportHeight_of_$name$, textColor_of_$name$, stackTraceForNormalPrio_of_$name$, stackTraceForWarningPrio_of_$name$, stackTraceForErrorPrio_of_$name$, durationInSec_of_$name$);
]]>
</Code>
<Imports>
<Import>
<Namespace>DrawXXL</Namespace>
</Import>
</Imports>
<Declarations>
<Literal>
<ID>name</ID>
<ToolTip>Name of drawn LogsOnScreen</ToolTip>
<Default>logsOnScreen</Default>
</Literal>
</Declarations>
</Snippet>
</CodeSnippet>
</CodeSnippets>