35 lines
630 B
Plaintext
35 lines
630 B
Plaintext
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using @namespace@;
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public class @class@ : CharacterState
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{
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// Write your initialization code here
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protected override void Awake()
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{
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base.Awake();
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}
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// Write your transitions here
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public override void CheckExitTransition()
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{
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}
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// Write your transitions here
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public override bool CheckEnterTransition( CharacterState fromState )
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{
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return base.CheckEnterTransition( fromState );
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}
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// Write your update code here
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public override void UpdateBehaviour( float dt )
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{
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}
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}
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