122 lines
3.6 KiB
C#
122 lines
3.6 KiB
C#
|
using System;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using System.IO;
|
||
|
using System.Text;
|
||
|
using SkiaSharp;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace BITKit.UX
|
||
|
{
|
||
|
public static class SkiaExtensions
|
||
|
{
|
||
|
public static Texture2D ToTexture2D(this SKImageInfo info,SKSurface surface)
|
||
|
{
|
||
|
// Okay, we're finished drawing. Now we create a Unity texture.
|
||
|
TextureFormat format = (info.ColorType == SKColorType.Rgba8888) ? TextureFormat.RGBA32 : TextureFormat.BGRA32;
|
||
|
var texture = new Texture2D(info.Width, info.Height, format, false, true);
|
||
|
texture.wrapMode = TextureWrapMode.Clamp;
|
||
|
|
||
|
// Pull a Skia image object out of the canvas...
|
||
|
var pixmap = surface.PeekPixels();
|
||
|
// Copy it to the Unity texture...
|
||
|
texture.LoadRawTextureData(pixmap.GetPixels(), pixmap.RowBytes * pixmap.Height);
|
||
|
texture.Apply(false, true);
|
||
|
// And drop it into the RawImage object.
|
||
|
|
||
|
return texture;
|
||
|
}
|
||
|
public static SKColor ToSKColor(this Color color,byte? alpha=null)
|
||
|
{
|
||
|
return new SKColor((byte)(color.r * 255), (byte)(color.g * 255), (byte)(color.b * 255), alpha??(byte)(color.a * 255));
|
||
|
}
|
||
|
public static SKColor ToSKColor(this Color32 color)
|
||
|
{
|
||
|
return new SKColor(color.r, color.g, color.b, color.a);
|
||
|
}
|
||
|
public static byte[] GetBytes(this SKSurface self)
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
|
||
|
using var image = self.Snapshot();
|
||
|
|
||
|
|
||
|
|
||
|
using var data = image.Encode(SKEncodedImageFormat.Png, 40);
|
||
|
|
||
|
//using var stream = File.OpenWrite(exportPath.Value);
|
||
|
var ms = new MemoryStream();
|
||
|
// save the data to a stream
|
||
|
data.SaveTo(ms);
|
||
|
|
||
|
var bytes = ms.ToArray();
|
||
|
|
||
|
var bitmap = OnFlipHorizontalClicked(bytes);
|
||
|
|
||
|
using var rotatedData = bitmap.Encode(SKEncodedImageFormat.Png, 40);
|
||
|
|
||
|
using var newMs = new MemoryStream();
|
||
|
rotatedData.SaveTo(newMs);
|
||
|
|
||
|
return newMs.ToArray();
|
||
|
}
|
||
|
catch (Exception e)
|
||
|
{
|
||
|
StringBuilder exceptionBuilder = new();
|
||
|
exceptionBuilder.AppendLine($"Surface:{self is not null}");
|
||
|
BIT4Log.LogException( new InGameException(exceptionBuilder.ToString(),e));
|
||
|
throw;
|
||
|
}
|
||
|
}
|
||
|
public static string GetBase64(this SKSurface self)
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
var base64 = Convert.ToBase64String(self.GetBytes());
|
||
|
|
||
|
return "data:image/png;base64," + base64;
|
||
|
}
|
||
|
catch (Exception e)
|
||
|
{
|
||
|
StringBuilder exceptionBuilder = new();
|
||
|
exceptionBuilder.AppendLine($"Surface:{self is not null}");
|
||
|
BIT4Log.LogException( new InGameException(exceptionBuilder.ToString(),e));
|
||
|
throw;
|
||
|
}
|
||
|
}
|
||
|
public static SKBitmap OnFlipHorizontalClicked(byte[] bytes)
|
||
|
{
|
||
|
var bitmap = SKBitmap.Decode(bytes);
|
||
|
var flippedBitmap = SKBitmap.Decode(bytes);
|
||
|
|
||
|
using var canvas = new SKCanvas(flippedBitmap);
|
||
|
canvas.Clear();
|
||
|
canvas.Scale(1, -1, 0, bitmap.Height / 2);
|
||
|
canvas.DrawBitmap(bitmap, new SKPoint());
|
||
|
return flippedBitmap;
|
||
|
}
|
||
|
public static SKBitmap Rotate(SKBitmap bitmap, double angle)
|
||
|
{
|
||
|
double radians = Math.PI * angle / 180;
|
||
|
float sine = (float)Math.Abs(Math.Sin(radians));
|
||
|
float cosine = (float)Math.Abs(Math.Cos(radians));
|
||
|
int originalWidth = bitmap.Width;
|
||
|
int originalHeight = bitmap.Height;
|
||
|
int rotatedWidth = (int)(cosine * originalWidth + sine * originalHeight);
|
||
|
int rotatedHeight = (int)(cosine * originalHeight + sine * originalWidth);
|
||
|
|
||
|
var rotatedBitmap = new SKBitmap(rotatedWidth, rotatedHeight);
|
||
|
|
||
|
using (var surface = new SKCanvas(rotatedBitmap))
|
||
|
{
|
||
|
surface.Translate(rotatedWidth / 2, rotatedHeight / 2);
|
||
|
surface.RotateDegrees((float)angle);
|
||
|
surface.Translate(-originalWidth / 2, -originalHeight / 2);
|
||
|
surface.DrawBitmap(bitmap, new SKPoint());
|
||
|
}
|
||
|
return rotatedBitmap;
|
||
|
}
|
||
|
}
|
||
|
}
|