Net.Like.Xue.Tokyo/Assets/BITKit/UnityPluginsSupport/Editor/OpenPath.cs

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2024-11-03 16:42:23 +08:00
using UnityEngine;
using UnityEditor;
public partial class BITMonkeyCommand
{
[MenuItem("Tools/Open Persistent Folder")]
static void OpenPersistentDataPath()
{
System.Diagnostics.Process.Start(Application.persistentDataPath);
}
[MenuItem("Tools/Open Root Folder")]
static void OpenRoot()
{
System.Diagnostics.Process.Start(System.Environment.CurrentDirectory);
}
}