Net.Like.Xue.Tokyo/Assets/BITKit/Unity/Scripts/Rig/TickOverrideTransform.cs

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2024-11-03 16:42:23 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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namespace BITKit.UX.Rig
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{
public class TickOverrideTransform : MonoBehaviour
{
public Transform Source;
public Transform Target;
private int Id;
private void OnEnable()
{
Id = GetInstanceID();
TickOverrideTranformService.Register(Id,this);
}
private void OnDisable()
{
TickOverrideTranformService.UnRegister(Id);
}
#if UNITY_EDITOR
private void OnValidate()
{
if(!Source)Source = transform;
UnityEditor.EditorUtility.SetDirty(this);
}
#endif
}
}