381 lines
15 KiB
C#
381 lines
15 KiB
C#
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// kcp server logic abstracted into a class.
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// for use in Mirror, DOTSNET, testing, etc.
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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namespace kcp2k
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{
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public class KcpServer
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{
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// callbacks
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// even for errors, to allow liraries to show popups etc.
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// instead of logging directly.
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// (string instead of Exception for ease of use and to avoid user panic)
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//
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// events are readonly, set in constructor.
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// this ensures they are always initialized when used.
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// fixes https://github.com/MirrorNetworking/Mirror/issues/3337 and more
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protected readonly Action<int> OnConnected;
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protected readonly Action<int, ArraySegment<byte>, KcpChannel> OnData;
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protected readonly Action<int> OnDisconnected;
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protected readonly Action<int, ErrorCode, string> OnError;
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// configuration
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protected readonly KcpConfig config;
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// state
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protected Socket socket;
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EndPoint newClientEP;
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// raw receive buffer always needs to be of 'MTU' size, even if
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// MaxMessageSize is larger. kcp always sends in MTU segments and having
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// a buffer smaller than MTU would silently drop excess data.
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// => we need the mtu to fit channel + message!
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protected readonly byte[] rawReceiveBuffer;
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// connections <connectionId, connection> where connectionId is EndPoint.GetHashCode
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public Dictionary<int, KcpServerConnection> connections =
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new Dictionary<int, KcpServerConnection>();
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public KcpServer(Action<int> OnConnected,
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Action<int, ArraySegment<byte>, KcpChannel> OnData,
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Action<int> OnDisconnected,
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Action<int, ErrorCode, string> OnError,
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KcpConfig config)
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{
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// initialize callbacks first to ensure they can be used safely.
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this.OnConnected = OnConnected;
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this.OnData = OnData;
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this.OnDisconnected = OnDisconnected;
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this.OnError = OnError;
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this.config = config;
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// create mtu sized receive buffer
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rawReceiveBuffer = new byte[config.Mtu];
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// create newClientEP either IPv4 or IPv6
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newClientEP = config.DualMode
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? new IPEndPoint(IPAddress.IPv6Any, 0)
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: new IPEndPoint(IPAddress.Any, 0);
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}
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public virtual bool IsActive() => socket != null;
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static Socket CreateServerSocket(bool DualMode, ushort port)
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{
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if (DualMode)
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{
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// IPv6 socket with DualMode @ "::" : port
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Socket socket = new Socket(AddressFamily.InterNetworkV6, SocketType.Dgram, ProtocolType.Udp);
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// settings DualMode may throw:
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// https://learn.microsoft.com/en-us/dotnet/api/System.Net.Sockets.Socket.DualMode?view=net-7.0
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// attempt it, otherwise log but continue
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// fixes: https://github.com/MirrorNetworking/Mirror/issues/3358
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try
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{
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socket.DualMode = true;
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}
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catch (NotSupportedException e)
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{
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Log.Warning($"Failed to set Dual Mode, continuing with IPv6 without Dual Mode. Error: {e}");
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}
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socket.Bind(new IPEndPoint(IPAddress.IPv6Any, port));
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return socket;
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}
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else
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{
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// IPv4 socket @ "0.0.0.0" : port
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Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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socket.Bind(new IPEndPoint(IPAddress.Any, port));
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return socket;
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}
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}
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public virtual void Start(ushort port)
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{
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// only start once
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if (socket != null)
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{
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Log.Warning("KcpServer: already started!");
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return;
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}
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// listen
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socket = CreateServerSocket(config.DualMode, port);
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// recv & send are called from main thread.
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// need to ensure this never blocks.
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// even a 1ms block per connection would stop us from scaling.
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socket.Blocking = false;
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// configure buffer sizes
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Common.ConfigureSocketBuffers(socket, config.RecvBufferSize, config.SendBufferSize);
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}
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public void Send(int connectionId, ArraySegment<byte> segment, KcpChannel channel)
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{
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if (connections.TryGetValue(connectionId, out KcpServerConnection connection))
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{
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connection.peer.SendData(segment, channel);
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}
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}
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public void Disconnect(int connectionId)
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{
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if (connections.TryGetValue(connectionId, out KcpServerConnection connection))
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{
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connection.peer.Disconnect();
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}
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}
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// expose the whole IPEndPoint, not just the IP address. some need it.
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public IPEndPoint GetClientEndPoint(int connectionId)
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{
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if (connections.TryGetValue(connectionId, out KcpServerConnection connection))
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{
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return connection.remoteEndPoint as IPEndPoint;
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}
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return null;
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}
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// io - input.
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// virtual so it may be modified for relays, nonalloc workaround, etc.
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// https://github.com/vis2k/where-allocation
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// bool return because not all receives may be valid.
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// for example, relay may expect a certain header.
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protected virtual bool RawReceiveFrom(out ArraySegment<byte> segment, out int connectionId)
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{
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segment = default;
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connectionId = 0;
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if (socket == null) return false;
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try
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{
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if (socket.ReceiveFromNonBlocking(rawReceiveBuffer, out segment, ref newClientEP))
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{
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// set connectionId to hash from endpoint
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connectionId = Common.ConnectionHash(newClientEP);
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return true;
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}
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}
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catch (SocketException)
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{
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// NOTE: SocketException is not a subclass of IOException.
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// the other end closing the connection is not an 'error'.
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// but connections should never just end silently.
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// at least log a message for easier debugging.
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//sure I go next somewhere record it
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//Log.Info($"KcpServer: ReceiveFrom failed: {e}");
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Disconnect(connectionId);
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}
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return false;
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}
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// io - out.
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// virtual so it may be modified for relays, nonalloc workaround, etc.
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// relays may need to prefix connId (and remoteEndPoint would be same for all)
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protected virtual void RawSend(int connectionId, ArraySegment<byte> data)
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{
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// get the connection's endpoint
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if (!connections.TryGetValue(connectionId, out KcpServerConnection connection))
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{
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Log.Warning($"KcpServer: RawSend invalid connectionId={connectionId}");
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return;
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}
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try
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{
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socket.SendToNonBlocking(data, connection.remoteEndPoint);
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}
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catch (SocketException e)
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{
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Log.Error($"KcpServer: SendTo failed: {e}");
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}
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}
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protected virtual KcpServerConnection CreateConnection(int connectionId)
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{
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// events need to be wrapped with connectionIds
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Action<ArraySegment<byte>> RawSendWrap =
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data => RawSend(connectionId, data);
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// create empty connection without peer first.
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// we need it to set up peer callbacks.
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// afterwards we assign the peer.
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KcpServerConnection connection = new KcpServerConnection(newClientEP);
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// generate a random cookie for this connection to avoid UDP spoofing.
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// needs to be random, but without allocations to avoid GC.
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uint cookie = Common.GenerateCookie();
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// set up peer with callbacks
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KcpPeer peer = new KcpPeer(RawSendWrap, OnAuthenticatedWrap, OnDataWrap, OnDisconnectedWrap, OnErrorWrap, config, cookie);
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// assign peer to connection
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connection.peer = peer;
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return connection;
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// setup authenticated event that also adds to connections
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void OnAuthenticatedWrap()
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{
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// only send handshake to client AFTER we received his
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// handshake in OnAuthenticated.
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// we don't want to reply to random internet messages
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// with handshakes each time.
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connection.peer.SendHandshake();
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// add to connections dict after being authenticated.
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connections.Add(connectionId, connection);
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Log.Info($"KcpServer: added connection({connectionId})");
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// setup Data + Disconnected events only AFTER the
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// handshake. we don't want to fire OnServerDisconnected
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// every time we receive invalid random data from the
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// internet.
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// setup data event
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// finally, call mirror OnConnected event
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Log.Info($"KcpServer: OnConnected({connectionId})");
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OnConnected(connectionId);
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}
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void OnDataWrap(ArraySegment<byte> message, KcpChannel channel)
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{
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// call mirror event
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//Log.Info($"KCP: OnServerDataReceived({connectionId}, {BitConverter.ToString(message.Array, message.Offset, message.Count)})");
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OnData(connectionId, message, channel);
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}
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void OnDisconnectedWrap()
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{
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// flag for removal
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// (can't remove directly because connection is updated
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// and event is called while iterating all connections)
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connectionsToRemove.Add(connectionId);
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// call mirror event
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Log.Info($"KcpServer: OnDisconnected({connectionId})");
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OnDisconnected(connectionId);
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}
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void OnErrorWrap(ErrorCode error, string reason)
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{
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OnError(connectionId, error, reason);
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}
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}
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// receive + add + process once.
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// best to call this as long as there is more data to receive.
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void ProcessMessage(ArraySegment<byte> segment, int connectionId)
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{
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//Log.Info($"KCP: server raw recv {msgLength} bytes = {BitConverter.ToString(buffer, 0, msgLength)}");
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// is this a new connection?
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if (!connections.TryGetValue(connectionId, out KcpServerConnection connection))
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{
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// create a new KcpConnection based on last received
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// EndPoint. can be overwritten for where-allocation.
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connection = CreateConnection(connectionId);
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// DO NOT add to connections yet. only if the first message
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// is actually the kcp handshake. otherwise it's either:
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// * random data from the internet
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// * or from a client connection that we just disconnected
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// but that hasn't realized it yet, still sending data
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// from last session that we should absolutely ignore.
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//
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//
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// TODO this allocates a new KcpConnection for each new
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// internet connection. not ideal, but C# UDP Receive
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// already allocated anyway.
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//
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// expecting a MAGIC byte[] would work, but sending the raw
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// UDP message without kcp's reliability will have low
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// probability of being received.
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//
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// for now, this is fine.
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// now input the message & process received ones
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// connected event was set up.
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// tick will process the first message and adds the
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// connection if it was the handshake.
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connection.peer.RawInput(segment);
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connection.peer.TickIncoming();
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// again, do not add to connections.
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// if the first message wasn't the kcp handshake then
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// connection will simply be garbage collected.
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}
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// existing connection: simply input the message into kcp
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else
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{
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connection.peer.RawInput(segment);
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}
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}
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// process incoming messages. should be called before updating the world.
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// virtual because relay may need to inject their own ping or similar.
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readonly HashSet<int> connectionsToRemove = new HashSet<int>();
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public virtual void TickIncoming()
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{
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// input all received messages into kcp
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while (RawReceiveFrom(out ArraySegment<byte> segment, out int connectionId))
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{
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ProcessMessage(segment, connectionId);
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}
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// process inputs for all server connections
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// (even if we didn't receive anything. need to tick ping etc.)
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foreach (KcpServerConnection connection in connections.Values)
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{
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connection.peer.TickIncoming();
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}
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// remove disconnected connections
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// (can't do it in connection.OnDisconnected because Tick is called
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// while iterating connections)
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foreach (int connectionId in connectionsToRemove)
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{
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connections.Remove(connectionId);
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}
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connectionsToRemove.Clear();
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}
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// process outgoing messages. should be called after updating the world.
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// virtual because relay may need to inject their own ping or similar.
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public virtual void TickOutgoing()
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{
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// flush all server connections
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foreach (KcpServerConnection connection in connections.Values)
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{
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connection.peer.TickOutgoing();
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}
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}
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// process incoming and outgoing for convenience.
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// => ideally call ProcessIncoming() before updating the world and
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// ProcessOutgoing() after updating the world for minimum latency
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public virtual void Tick()
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{
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TickIncoming();
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TickOutgoing();
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}
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public virtual void Stop()
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{
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// need to clear connections, otherwise they are in next session.
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// fixes https://github.com/vis2k/kcp2k/pull/47
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connections.Clear();
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socket?.Close();
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socket = null;
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}
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}
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}
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