15 lines
370 B
C#
15 lines
370 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit.GameSocket
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{
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public class UnitySocketComponent : MonoBehaviour,ISocketComponent
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{
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[SerializeReference,SubclassSelector] private IReference nameReference;
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public string Name => nameReference.Value;
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public object Object => transform;
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}
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}
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