52 lines
2.0 KiB
Markdown
52 lines
2.0 KiB
Markdown
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# URP Volumetric Lighting
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This package's goal is to provide full volumetric solution for the Universal Render Pipeline. Currently, it only supports *Volumetric Light Scattering* for directional light.
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- [URP Volumetric Lighting](#urp-volumetric-lighting)
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- [Plan](#plan)
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- [Installation](#installation)
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- [Support the project!](#support-the-project)
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- [Join the community!](#join-the-community)
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- [License](#license)
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- [References](#references)
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## Plan
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- [x] Volumetric light scattering for directional light.
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- [ ] Volumetric fog for spot lights and point lights.
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## Installation
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1. Clone this repository into your project's `Packages` folder.
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2. And you are ready to go!
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## Support the project!
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<a href="https://www.patreon.com/voxelltech" target="_blank">
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<img src="https://teaprincesschronicles.files.wordpress.com/2020/03/support-me-on-patreon.png" alt="patreon" width="200px" height="56px"/>
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</a>
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<a href ="https://ko-fi.com/voxelltech" target="_blank">
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<img src="https://uploads-ssl.webflow.com/5c14e387dab576fe667689cf/5cbed8a4cf61eceb26012821_SupportMe_red.png" alt="kofi" width="200px" height="40px"/>
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</a>
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## Join the community!
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<a href ="https://discord.gg/WDBnuNH" target="_blank">
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<img src="https://gist.githubusercontent.com/nixon-voxell/e7ba303906080ffdf65b106f684801b5/raw/65b0338d5f4e82f700d3c9f14ec9fc62f3fd278e/JoinVXDiscord.svg" alt="discord" width="200px" height="200px"/>
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</a>
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## License
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This repository as a whole is licensed under the Apache License 2.0. Individual files may have a different, but compatible license.
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See [license file](./LICENSE) for details.
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## References
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- [Volumetric Light Scattering as a Post-Process](https://developer.nvidia.com/gpugems/gpugems3/part-ii-light-and-shadows/chapter-13-volumetric-light-scattering-post-process)
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- [Volumetric Light Scattering as a Custom Renderer Feature in URP](https://www.raywenderlich.com/22027819-volumetric-light-scattering-as-a-custom-renderer-feature-in-urp)
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