66 lines
2.3 KiB
C#
66 lines
2.3 KiB
C#
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// Copyright (c) 2025 Vuplex Inc. All rights reserved.
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//
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// Licensed under the Vuplex Commercial Software Library License, you may
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// not use this file except in compliance with the License. You may obtain
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// a copy of the License at
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//
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// https://vuplex.com/commercial-library-license
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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namespace Vuplex.WebView {
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/// <summary>
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/// A touch event that can be dispatched with IWithTouch.SendTouchEvent().
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/// </summary>
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public struct TouchEvent {
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/// <summary>
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/// ID of the touch. This value must be unique per touch but is shared by all
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/// events for the same touch (i.e. the Start, Move, and End events for a
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/// single touch share the same TouchID). This can be any number except -1, and
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/// a maximum of 16 concurrent touches are tracked.
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/// </summary>
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public int TouchID;
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/// <summary>
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/// The touch event type. Touches begin with one TouchEventType.Start event,
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/// followed by zero or more TouchEventType.Move events, and finally one TouchEventType.End
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/// or TouchEventType.Cancel event.
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/// </summary>
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public TouchEventType Type;
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/// <summary>
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/// The normalized point of the touch event.
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/// </summary>
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public Vector2 Point;
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/// <summary>
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/// (optional) The X radius of the touch in pixels. If not set, the default
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/// value of 25px will be used.
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/// </summary>
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public float RadiusX;
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/// <summary>
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/// (optional) The Y radius of the touch in pixels. If not set, the default
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/// value of 25px will be used.
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/// </summary>
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public float RadiusY;
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/// <summary>
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/// (optional) The rotation angle in radians.
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/// </summary>
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public float RotationAngle;
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/// <summary>
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/// (optional) The normalized pressure of the touch in the range of [0, 1].
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/// </summary>
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public float Pressure;
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}
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}
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