75 lines
2.8 KiB
C#
75 lines
2.8 KiB
C#
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// Copyright (c) 2025 Vuplex Inc. All rights reserved.
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//
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// Licensed under the Vuplex Commercial Software Library License, you may
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// not use this file except in compliance with the License. You may obtain
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// a copy of the License at
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//
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// https://vuplex.com/commercial-library-license
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using UnityEngine;
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using Vuplex.WebView.Internal;
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namespace Vuplex.WebView {
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/// <summary>
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/// Mock IWebPlugin implementation used for running in the Unity editor.
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/// </summary>
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public class MockWebPlugin : IWebPlugin {
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public ICookieManager CookieManager { get; } = MockCookieManager.Instance;
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public static MockWebPlugin Instance {
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get {
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if (_instance == null) {
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_instance = new MockWebPlugin();
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}
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return _instance;
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}
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}
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public WebPluginType Type { get; } = WebPluginType.Mock;
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public void ClearAllData() {}
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// Deprecated
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public void CreateMaterial(Action<Material> callback) {
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var material = new Material(Resources.Load<Material>("MockViewportMaterial"));
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// Create a copy of the texture so that an Exception won't be thrown when the prefab destroys it.
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// Also, explicitly use RGBA32 here so that the texture will be converted to RGBA32 if the editor
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// imported it as a different format. For example, when Texture Compression is set to ASTC in Android build settings,
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// the editor automatically imports new textures as ASTC, even though the Windows editor doesn't support that format.
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var texture = new Texture2D(material.mainTexture.width, material.mainTexture.height, TextureFormat.RGBA32, true);
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texture.SetPixels((material.mainTexture as Texture2D).GetPixels());
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texture.Apply();
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material.mainTexture = texture;
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ThreadDispatcher.RunOnMainThread(() => callback(material));
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}
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public virtual IWebView CreateWebView() => MockWebView.Instantiate();
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public void EnableRemoteDebugging() {}
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public void SetAutoplayEnabled(bool enabled) {}
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public void SetCameraAndMicrophoneEnabled(bool enabled) {}
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public void SetIgnoreCertificateErrors(bool ignore) {}
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public void SetStorageEnabled(bool enabled) {}
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public void SetUserAgent(bool mobile) {}
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public void SetUserAgent(string userAgent) {}
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static MockWebPlugin _instance;
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}
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}
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