42 lines
1.5 KiB
C#
42 lines
1.5 KiB
C#
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// Copyright (c) 2025 Vuplex Inc. All rights reserved.
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//
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// Licensed under the Vuplex Commercial Software Library License, you may
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// not use this file except in compliance with the License. You may obtain
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// a copy of the License at
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//
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// https://vuplex.com/commercial-library-license
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using UnityEngine;
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namespace Vuplex.WebView {
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/// <summary>
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/// Interface used on iOS for the
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/// <seealso href="https://support.vuplex.com/articles/fallback-video">fallback video implementation</seealso>.
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/// </summary>
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public interface IWithFallbackVideo {
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/// <summary>
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/// Indicates that the rect of the playing video changed.
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/// </summary>
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event EventHandler<EventArgs<Rect>> VideoRectChanged;
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/// <summary>
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/// The video texture used for the fallback video implementation, or `null`
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/// if the fallback video implementation is not enabled.
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/// </summary>
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Texture2D VideoTexture { get; }
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/// <summary>
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/// Sets whether the fallback video implementation is enabled. The default is `false`.
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/// </summary>
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void SetFallbackVideoEnabled(bool enabled);
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}
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}
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