Net.Like.Xue.Tokyo/Assets/Vuplex/WebView/Core/Scripts/IWithFallbackVideo.cs

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2025-06-09 15:55:24 +08:00
// Copyright (c) 2025 Vuplex Inc. All rights reserved.
//
// Licensed under the Vuplex Commercial Software Library License, you may
// not use this file except in compliance with the License. You may obtain
// a copy of the License at
//
// https://vuplex.com/commercial-library-license
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using UnityEngine;
namespace Vuplex.WebView {
/// <summary>
/// Interface used on iOS for the
/// <seealso href="https://support.vuplex.com/articles/fallback-video">fallback video implementation</seealso>.
/// </summary>
public interface IWithFallbackVideo {
/// <summary>
/// Indicates that the rect of the playing video changed.
/// </summary>
event EventHandler<EventArgs<Rect>> VideoRectChanged;
/// <summary>
/// The video texture used for the fallback video implementation, or `null`
/// if the fallback video implementation is not enabled.
/// </summary>
Texture2D VideoTexture { get; }
/// <summary>
/// Sets whether the fallback video implementation is enabled. The default is `false`.
/// </summary>
void SetFallbackVideoEnabled(bool enabled);
}
}