Net.Like.Xue.Tokyo/Assets/BITKit/Unity/Scripts/SignalR/SignalRClient.cs

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2025-06-09 15:55:24 +08:00
using System;
using Microsoft.AspNetCore.SignalR.Client;
using UnityEngine;
using System.Threading.Tasks;
using BITKit;
using Cysharp.Threading.Tasks;
using Microsoft.Extensions.Logging;
public class SignalRClient : MonoBehaviour
{
[SerializeField] private string url = @"https://yourserver.com/chathub";
private HubConnection _connection;
private ILogger<SignalRClient> _logger;
private StopWatcher _stopWatcher;
// 用于与 SignalR 服务器进行通信
private async void Start()
{
await UniTask.Delay(300);
if(destroyCancellationToken.IsCancellationRequested)return;
_connection = new HubConnectionBuilder()
.WithUrl(url)
.Build();
BITApp.ServiceProvider.QueryComponents(out _logger);
_connection.On<string, string>("ReceiveMessage", (user, message) =>
{
_stopWatcher?.Dispose();
_logger.LogInformation($"Received from Blazor/Server: {user} - {message}");
});
destroyCancellationToken.Register(Dispose);
await _connection.StartAsync();
_logger.LogInformation("Unity connected to SignalR server!");
// 发送消息给 Blazor
await SendMessageToBlazor("Unity", "Hello from Unity!");
for (var i = 0; i < 16; i++)
{
_stopWatcher = new StopWatcher(_logger, $"SignalR延迟 at {i}");
await SendMessageToBlazor("Unity", "OK,Let's Count!");
}
var id = await _connection.InvokeAsync<string>("GetMessage");
_logger.LogInformation($"获取用户ID:{id}");
}
private async void Dispose()
{
await _connection.StopAsync();
}
private async Task SendMessageToBlazor(string user, string message)
{
await _connection.InvokeAsync("SendMessage", user, message);
}
}