35 lines
688 B
C#
35 lines
688 B
C#
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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using System;
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namespace Naiwen.TAA
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{
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internal enum AntialiasingQuality
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{
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Low,
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Medium,
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High
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}
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internal sealed class TAAData
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{
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#region Fields
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internal Vector2 sampleOffset;
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internal Matrix4x4 projOverride;
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internal Matrix4x4 porjPreview;
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internal Matrix4x4 viewPreview;
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#endregion
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#region Constructors
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internal TAAData()
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{
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projOverride = Matrix4x4.identity;
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porjPreview = Matrix4x4.identity;
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viewPreview = Matrix4x4.identity;
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}
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#endregion
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}
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}
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