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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.OnScreen;
using UnityEngine.UIElements;
namespace BITKit.UX
{
public class UXInputAction:OnScreenControl
{
public UXInputAction(VisualElement visualElement,string controlPathInternal)
{
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this.ControlPathInternal = controlPathInternal;
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}
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protected sealed override string ControlPathInternal { get; set; }
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}
}