21 lines
577 B
C#
21 lines
577 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Net.BITKit.BitMask
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{
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public abstract class ScriptableImplements : ScriptableObject
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{
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public abstract Type[] Types { get; }
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public abstract Type Type { get; }
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}
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public class ScriptableImplements<T> : ScriptableImplements
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{
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[SerializeReference,SubclassSelector] private T[] implements;
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public override Type[] Types => Array.ConvertAll(implements, x => x.GetType());
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public override Type Type => typeof(T);
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}
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}
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