BITKit/Src/Core/StateMachine/AsyncStateMachine.cs

135 lines
4.6 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
using Cysharp.Threading.Tasks;
using Microsoft.Extensions.DependencyInjection;
namespace BITKit.StateMachine
{
/// <summary>
/// 动态异步状态机
/// </summary>
/// <typeparam name="T">异步状态</typeparam>
public class AsyncStateMachine<T>:IStateMachine<T> ,IDisposable where T : IStateAsync
{
private enum AsyncState
{
Initializing,
InEntering,
InExiting,
}
private readonly IServiceProvider _serviceProvider;
public AsyncStateMachine(IServiceProvider serviceProvider)
{
_serviceProvider = serviceProvider;
}
public AsyncStateMachine()
{
_serviceProvider = new ServiceCollection().BuildServiceProvider();
}
public bool Enabled { get; set; }
public T CurrentState { get; set; }
private T _nextState;
public event Action<T, T> OnStateChanging;
public event Action<T, T> OnStateChanged;
public event Action<T> OnStateRegistered;
public event Action<T> OnStateUnRegistered;
public IDictionary<Type, T> StateDictionary { get; } = new Dictionary<Type, T>();
private readonly CancellationTokenSource _cancellationTokenSource=new();
private readonly ValidHandle _isBusy=new();
private readonly ConcurrentQueue<(UniTask task,AsyncState state,T value)> _taskQueue=new();
public void Initialize()
{
foreach (var (_,value) in StateDictionary)
{
_taskQueue.Enqueue(new (value.InitializeAsync(),AsyncState.Initializing,value));
}
}
public async void UpdateState(float deltaTime)
{
if(Enabled is false)return;
CurrentState?.OnStateUpdate(deltaTime);
if(_isBusy)return;
using var _ = _isBusy.GetHandle();
if (!_taskQueue.TryDequeue(out var task)) return;
await task.task;
if(_cancellationTokenSource.IsCancellationRequested|| Enabled is false)return;
switch (task.state)
{
case AsyncState.Initializing:
task.value.Initialize();
OnStateRegistered?.Invoke(task.value);
break;
case AsyncState.InEntering:
_nextState.OnStateEntry(_nextState);
OnStateChanged?.Invoke(CurrentState,_nextState);
CurrentState = _nextState;
break;
case AsyncState.InExiting:
CurrentState?.OnStateExit(CurrentState,_nextState);
break;
}
if(Enabled is false)return;
if (CurrentState is not null)
{
await CurrentState.OnStateUpdateAsync(deltaTime);
}
}
public void DisposeState()
{
_taskQueue.Clear();
if (CurrentState is not null)
{
_taskQueue.Enqueue(new(CurrentState.OnStateExitAsync(CurrentState,null),AsyncState.InExiting,CurrentState));
}
}
public T TransitionState<TState>() where TState : T
{
T nextState;
foreach (var (type, value) in StateDictionary)
{
if (!type.IsAssignableFrom(typeof(TState))) continue;
nextState = value;
TransitionState(nextState);
return nextState;
}
nextState = _serviceProvider.GetRequiredService<TState>();
_taskQueue.Enqueue(new(nextState.InitializeAsync(),AsyncState.Initializing,nextState));
TransitionState(nextState);
return nextState;
}
public T TransitionState(T nextState)
{
if(Equals(CurrentState,nextState))return nextState;
OnStateChanging?.Invoke(CurrentState,nextState);
if (CurrentState is not null)
{
_taskQueue.Enqueue(new(CurrentState.OnStateExitAsync(CurrentState,nextState),AsyncState.InExiting,CurrentState));
}
if (nextState is not null)
{
_taskQueue.Enqueue(new(nextState.OnStateEntryAsync(nextState),AsyncState.InEntering,nextState));
}
return nextState;
}
public void Dispose()
{
_cancellationTokenSource.Cancel();
_cancellationTokenSource.Dispose();
}
}
}