51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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// ReSharper disable FieldCanBeMadeReadOnly.Global
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namespace BITKit.Scene
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{
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public class SceneGizmoReference : MonoBehaviour
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{
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[Export]
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public static bool AllowGizmos=true;
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[SerializeField] private bool draw;
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[SerializeField] private Color color;
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[SerializeField] private float size;
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[SerializeField] private Optional<Vector3> bounds;
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private void OnDrawGizmosSelected()
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{
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if (draw is false || AllowGizmos is false) return;
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var position = transform.position;
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Gizmos.color = color;
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if (bounds.Allow)
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{
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var rotation = transform.rotation;
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Gizmos.DrawCube(position, rotation*bounds.Value);
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}
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RenderRay(transform.up);
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RenderRay(transform.forward);
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RenderRay(transform.right);
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RenderRay(-transform.right);
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RenderRay(-transform.up);
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RenderRay(-transform.forward);
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return;
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void RenderRay(Vector3 direction)
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{
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if (Physics.Raycast(position, direction, out var hit))
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{
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Debug.DrawLine(position, hit.point, color);
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}
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}
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}
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}
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}
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