BITKit/Packages/Common~/Scripts/Utility/UtilityHelper.cs

15 lines
321 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace BITKit
{
public static class UtilityHelper
{
public static bool isPlaying => BehaviourHelper.Actived;
public static bool isValid => BehaviourHelper.Actived;
}
}