BITKit/Packages/Common~/Scripts/Mesh/VirtualMeshRenderer.cs

21 lines
573 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
[RequireComponent(typeof(MeshFilter))]
public class VirtualMeshRenderer : MonoBehaviour
{
public Material material;
MeshFilter meshFilter;
void Start()
{
meshFilter = GetComponent<MeshFilter>();
}
// Update is called once per frame
void Update()
{
Graphics.DrawMesh(meshFilter.sharedMesh, transform.position, transform.rotation, material, gameObject.layer);
}
}
}