22 lines
594 B
C#
22 lines
594 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit.Entities
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{
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public class EntityOverride : EntityComponent
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{
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ValidHandle isOverriding = new();
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IEntityComponent[] components;
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public override void OnAwake()
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{
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components = GetComponentsInChildren<IEntityComponent>();
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isOverriding.AddListener(_isOverriding =>
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{
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components.ForEach(x =>
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{
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x.OnSetOverride(_isOverriding);
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});
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});
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}
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}
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} |