BITKit/Packages/Common~/Scripts/Entity/Core/Entity.cs

147 lines
5.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.VisualScripting;
using UnityEngine.Events;
using System.Linq;
using UnityEngine.UIElements;
namespace BITKit.Entities
{
[Inspectable]
public class Entity : MonoBehaviour, IEntity
{
public string addressablePath="Entity";
GenericEvent genericEvent = new();
Processor processor = new();
public IEntityComponent[] entityComponents { get; set; }
public int Id
{
get
{
if (id is 0)
{
id = Guid.NewGuid().GetHashCode();
}
return id;
}
set
{
if (id != value)
{
id = value;
EntitiesManager.Dictionary.TryRemove(id, out var _);
EntitiesManager.GetOrAdd(id, x => this);
}
}
}
int id;
protected virtual void Awake()
{
entityComponents = GetComponentsInChildren<IEntityComponent>(true);
entityComponents.ForEach(x => x.Initialize(this));
}
protected virtual void Start()
{
entityComponents.ForEach(x => x.OnAwake());
entityComponents.ForEach(x => x.OnStart());
EntitiesManager.Dictionary.AddOrUpdate(id, (x) => this, (x1, x2) => this);
}
protected virtual void OnDestroy()
{
entityComponents.ForEach(x => x.OnDestroyComponent());
EntitiesManager.Dictionary.TryRemove(id, out var _);
}
protected virtual void Update()
{
entityComponents.ForEach(x => x.OnUpdate(Time.deltaTime));
}
protected virtual void FixedUpdate()
{
entityComponents.ForEach(x => x.OnFixedUpdate(Time.fixedDeltaTime));
}
protected virtual void LateUpdate()
{
entityComponents.ForEach(x => x.OnLateUpdate(Time.deltaTime));
}
public void AddListener<T>(Action<T> action) => genericEvent.AddListener<T>(action);
public void Invoke<T>(T value) => genericEvent.Invoke<T>(value);
public void RemoveListener<T>(Action<T> action) => genericEvent.RemoveListener<T>(action);
public void AddListener<T>(string key, Action<T> action) => genericEvent.AddListener<T>(key, action);
public void Invoke<T>(string key, T value) => genericEvent.Invoke<T>(key, value);
public void Invoke<T>() where T : new() => genericEvent.Invoke<T>();
public void RemoveListener<T>(string key, Action<T> action) => genericEvent.RemoveListener<T>(key, action);
public T Get<T>(string key = Constant.System.Internal)
{
var value = genericEvent.Get<T>(key);
if (value is null && typeof(T).IsAssignableFrom(typeof(Component)))
{
if (TryGetComponent<T>(out var component))
{
Set<T>(component);
return component;
}
}
return value;
}
public void Set<T>(T value) => genericEvent.Set<T>(value);
public void Set<T>(string key = Constant.System.Internal, T value = default) => genericEvent.Set<T>(key, value);
public T GetContext<T>(T value = default) => processor.GetContext<T>(value);
public void AddProcessor<T>(Func<T, T> func) => processor.AddProcessor<T>(func);
public void RemoveProcessor<T>(Func<T, T> func) => processor.RemoveProcessor<T>(func);
public T GetContext<T>(string key, T value) => processor.GetContext<T>(value);
public void AddProcessor<T>(string key, Func<T, T> func) => processor.AddProcessor<T>(key, func);
public void RemoveProcessor<T>(string key, Func<T, T> func) => processor.RemoveProcessor<T>(key, func);
public void RegisterCallback<T>(T t)
{
var value = GetCallbacks<T>() as List<T>;
value.Add(t);
}
public void UnRegisterCallback<T>(T t)
{
var value = GetCallbacks<T>() as List<T>;
value.Remove(t);
}
public IEnumerable<T> GetCallbacks<T>()
{
var value = Get<List<T>>(nameof(ICallback)).CreateOrAddIfEmety(() =>
{
List<T> newList = new();
Set<List<T>>(nameof(ICallback), newList);
return newList;
});
if (value is null)
{
Debug.LogWarning("List is Null");
}
return value;
}
public int[] GetInts() => new int[] { id };
public float[] GetFloats() => null;
public byte[] GetBytes() => null;
}
#if UNITY_EDITOR
[UnityEditor.CustomEditor(typeof(Entity))]
public class EntityInspector : BITInspector<Entity>
{
public override VisualElement CreateInspectorGUI()
{
FillDefaultInspector();
var label = CreateSubTitle("Identity");
var idLabel = root.Create<Label>();
idLabel.text = agent.Id.ToString();
return root;
}
}
#endif
}